184 lines
4.7 KiB
C
184 lines
4.7 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "graphics.h"
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#include "video.h"
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void set_ortho(float w, float h) {
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r_mat_proj_ortho(0, w, h, 0, -100, 100);
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// FIXME: should we take this out of here and call it explicitly instead?
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r_disable(RCAP_DEPTH_TEST);
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}
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void colorfill(float r, float g, float b, float a) {
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if(r <= 0 && g <= 0 && b <= 0 && a <= 0) {
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return;
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}
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r_shader_standard_notex();
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r_color4(r,g,b,a);
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r_mat_mv_push();
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r_mat_mv_scale(SCREEN_W,SCREEN_H,1);
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r_mat_mv_translate(0.5,0.5,0);
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r_draw_quad();
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r_mat_mv_pop();
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r_color4(1,1,1,1);
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r_shader_standard();
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}
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void fade_out(float f) {
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colorfill(0, 0, 0, f);
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}
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void draw_fragments(const DrawFragmentsParams *params) {
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int i = 0;
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const Color *fill_clr = params->color.fill;
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const Color *back_clr = params->color.back;
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const Color *frag_clr = params->color.frag;
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if(params->alpha < 1) {
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fill_clr = color_mul_scalar(COLOR_COPY(fill_clr), params->alpha);
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frag_clr = color_mul_scalar(COLOR_COPY(frag_clr), params->alpha);
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back_clr = color_mul_scalar(COLOR_COPY(back_clr), params->alpha);
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}
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static Color prev_back_clr;
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ShaderProgram *prog_saved = r_shader_current();
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ShaderProgram *prog_wanted = res_shader("sprite_circleclipped_indicator");
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if(memcmp(&prev_back_clr, back_clr, sizeof(prev_back_clr))) {
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// HACK/FIXME: we can't pass more than 4 floats via custom params, and we don't have auto-flush based on uniforms state, so...
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prev_back_clr = *back_clr;
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r_flush_sprites();
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}
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r_shader_ptr(prog_wanted);
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r_uniform_vec4_rgba("back_color", back_clr);
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r_uniform_vec2_vec("origin_ofs", (float*)¶ms->origin_offset);
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r_flush_sprites();
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float spacing = params->spacing + params->fill->w;
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r_mat_mv_push();
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r_mat_mv_translate(params->pos.x - spacing, params->pos.y, 0);
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while(i < params->filled.elements) {
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r_mat_mv_translate(spacing, 0, 0);
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r_draw_sprite(&(SpriteParams) {
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.sprite_ptr = params->fill,
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.shader_params = &(ShaderCustomParams){{ 1 }},
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.color = fill_clr,
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});
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i++;
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}
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if(params->filled.fragments) {
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r_mat_mv_translate(spacing, 0, 0);
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r_draw_sprite(&(SpriteParams) {
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.sprite_ptr = params->fill,
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.shader_params = &(ShaderCustomParams){{ params->filled.fragments / (float)params->limits.fragments }},
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.color = frag_clr,
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});
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i++;
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}
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while(i < params->limits.elements) {
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r_mat_mv_translate(spacing, 0, 0);
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r_draw_sprite(&(SpriteParams) {
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.sprite_ptr = params->fill,
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.shader_params = &(ShaderCustomParams){{ 0 }},
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.color = frag_clr,
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});
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i++;
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}
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r_mat_mv_pop();
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r_shader_ptr(prog_saved);
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}
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double draw_fraction(double value, Alignment a, double pos_x, double pos_y, Font *f_int, Font *f_fract, const Color *c_int, const Color *c_fract, bool zero_pad) {
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double val_int, val_fract;
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char buf_int[4], buf_fract[4];
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val_fract = modf(value, &val_int);
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bool kern_int = font_get_kerning_enabled(f_int);
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bool kern_fract = font_get_kerning_enabled(f_fract);
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font_set_kerning_enabled(f_int, 0);
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font_set_kerning_enabled(f_fract, 0);
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snprintf(buf_int, sizeof(buf_int), zero_pad ? "%02i" : "%i", (int)val_int);
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snprintf(buf_fract, sizeof(buf_fract), ".%02i", (int)floor(val_fract * 100));
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double w_int = text_width(f_int, buf_int, 0);
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double w_fract = text_width(f_fract, buf_fract, 0);
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double w_total = w_int + w_fract;
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switch(a) {
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case ALIGN_CENTER:
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pos_x -= w_total * 0.5;
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break;
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case ALIGN_RIGHT:
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pos_x -= w_total;
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break;
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case ALIGN_LEFT:
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break;
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default: UNREACHABLE;
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}
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double ofs_int = font_get_descent(f_int);
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double ofs_fract = font_get_descent(f_fract) - ofs_int;
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ofs_int = 0;
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pos_x += text_draw(buf_int, &(TextParams) {
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.pos = { pos_x, pos_y + ofs_int },
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.color = c_int,
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.font_ptr = f_int,
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.align = ALIGN_LEFT,
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});
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pos_x += text_draw(buf_fract, &(TextParams) {
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.pos = { pos_x, pos_y + ofs_fract },
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.color = c_fract,
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.font_ptr = f_fract,
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.align = ALIGN_LEFT,
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});
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font_set_kerning_enabled(f_int, kern_int);
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font_set_kerning_enabled(f_fract, kern_fract);
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return pos_x;
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}
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void draw_framebuffer_attachment(Framebuffer *fb, double width, double height, FramebufferAttachment attachment) {
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CullFaceMode cull_saved = r_cull_current();
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r_cull(CULL_BACK);
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r_mat_mv_push();
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r_uniform_sampler("tex", r_framebuffer_get_attachment(fb, attachment));
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r_mat_mv_scale(width, height, 1);
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r_mat_mv_translate(0.5, 0.5, 0);
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r_draw_quad();
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r_mat_mv_pop();
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r_cull(cull_saved);
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}
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void draw_framebuffer_tex(Framebuffer *fb, double width, double height) {
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draw_framebuffer_attachment(fb, width, height, FRAMEBUFFER_ATTACH_COLOR0);
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}
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