.. |
dialog
|
add reimu dialog files
|
2018-04-29 20:49:43 +02:00 |
menu
|
debug: add key to toggle display of real collision boundaries
|
2018-05-08 16:03:12 +03:00 |
plrmodes
|
GAS GAS GAS, I'M GONNA STEP ON THE GAS
|
2018-05-08 08:42:43 +03:00 |
projectile_prototypes
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
renderer
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
resource
|
bug in the animation spec parser
|
2018-05-05 11:03:58 +02:00 |
rwops
|
remove outdated/broken tests
|
2018-04-18 18:23:24 +03:00 |
stages
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
util
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
vfs
|
add some stupid garbage to make it build for windows again
|
2018-05-13 16:44:06 +03:00 |
aniplayer.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
aniplayer.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
assert.h
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
audio.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
audio_common.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
audio_mixer.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
audio_mixer.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
audio_null.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
boss.c
|
Projectile prototypes system (#118)
|
2018-05-02 07:46:48 +03:00 |
boss.h
|
Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
cli.c
|
add replay verification mode: taisei --verify-replay file.tsr
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2018-04-18 02:48:28 +03:00 |
cli.h
|
add replay verification mode: taisei --verify-replay file.tsr
|
2018-04-18 02:48:28 +03:00 |
color.c
|
remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
color.h
|
remove outdated/broken tests
|
2018-04-18 18:23:24 +03:00 |
config.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
config.h
|
debug: add key to toggle display of real collision boundaries
|
2018-05-08 16:03:12 +03:00 |
credits.c
|
fix some of the set_ortho/draw_fbo madness
|
2018-04-26 02:50:48 +03:00 |
credits.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
dialog.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
dialog.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
difficulty.c
|
Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
difficulty.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
drawlayers.inc.h
|
update-copyright.py: don't touch *.inc.* files.
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2018-04-18 01:42:16 +03:00 |
ending.c
|
fix some of the set_ortho/draw_fbo madness
|
2018-04-26 02:50:48 +03:00 |
ending.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
enemy.c
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
enemy.h
|
Projectile prototypes system (#118)
|
2018-05-02 07:46:48 +03:00 |
entity.c
|
Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
entity.h
|
Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
events.c
|
gamepad: implement button repeat
|
2018-01-16 13:51:19 +02:00 |
events.h
|
gamepad: support input repeat for analog sticks as well as buttons
|
2018-01-18 11:13:25 +02:00 |
fbo.c
|
fix some of the set_ortho/draw_fbo madness
|
2018-04-26 02:50:48 +03:00 |
fbo.h
|
fix some of the set_ortho/draw_fbo madness
|
2018-04-26 02:50:48 +03:00 |
framerate.c
|
add replay verification mode: taisei --verify-replay file.tsr
|
2018-04-18 02:48:28 +03:00 |
framerate.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
gamepad.c
|
gamepad: make back/select act as skip in-game
|
2018-01-18 14:25:13 +02:00 |
gamepad.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
global.c
|
add replay verification mode: taisei --verify-replay file.tsr
|
2018-04-18 02:48:28 +03:00 |
global.h
|
player property system; adjust character speeds and PoC
|
2018-05-02 09:08:32 +03:00 |
hashtable.c
|
remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
hashtable.h
|
remove outdated/broken tests
|
2018-04-18 18:23:24 +03:00 |
hirestime.c
|
add portable wrappers around getenv/setenv and friends
|
2018-04-18 01:34:41 +03:00 |
hirestime.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
item.c
|
player property system; adjust character speeds and PoC
|
2018-05-02 09:08:32 +03:00 |
item.h
|
Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
laser.c
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
laser.h
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
list.c
|
Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
list.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
log.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
log.h
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
main.c
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
meson.build
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
objectpool.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
objectpool.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
objectpool_fake.c
|
Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.c
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
objectpool_util.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
player.c
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
player.h
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
plrmodes.c
|
Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
|
2018-02-06 08:19:25 +02:00 |
plrmodes.h
|
player property system; adjust character speeds and PoC
|
2018-05-02 09:08:32 +03:00 |
progress.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
progress.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
projectile.c
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
projectile.h
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
projectile_prototypes.c
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
random.c
|
remove outdated/broken tests
|
2018-04-18 18:23:24 +03:00 |
random.h
|
remove outdated/broken tests
|
2018-04-18 18:23:24 +03:00 |
refs.c
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
refs.h
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
replay.c
|
add replay verification mode: taisei --verify-replay file.tsr
|
2018-04-18 02:48:28 +03:00 |
replay.h
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
stage.c
|
Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
stage.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
stagedraw.c
|
Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
|
2018-05-13 16:08:58 +03:00 |
stagedraw.h
|
add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it
|
2018-01-11 22:40:46 +02:00 |
stageobjects.c
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
stageobjects.h
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
stagetext.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
stagetext.h
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
stageutils.c
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
stageutils.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
taisei.h
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
taisei.rc.in
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
transition.c
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
transition.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
util.h
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
version.c
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
version.h
|
Consistent indentation: indent with tabs, align with spaces (#104)
|
2018-01-12 20:26:07 +02:00 |
version_auto.c.in
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
video.c
|
attempt to refactor the util disaster into several smaller disasters
|
2018-05-15 03:27:25 +03:00 |
video.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |