taisei/src
2018-05-15 03:27:25 +03:00
..
dialog add reimu dialog files 2018-04-29 20:49:43 +02:00
menu debug: add key to toggle display of real collision boundaries 2018-05-08 16:03:12 +03:00
plrmodes GAS GAS GAS, I'M GONNA STEP ON THE GAS 2018-05-08 08:42:43 +03:00
projectile_prototypes Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
renderer attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
resource bug in the animation spec parser 2018-05-05 11:03:58 +02:00
rwops remove outdated/broken tests 2018-04-18 18:23:24 +03:00
stages attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
util attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
vfs add some stupid garbage to make it build for windows again 2018-05-13 16:44:06 +03:00
aniplayer.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
aniplayer.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
assert.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
audio.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_common.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_mixer.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_mixer.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
boss.c Projectile prototypes system (#118) 2018-05-02 07:46:48 +03:00
boss.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
cli.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
cli.h add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
color.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
color.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
config.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
config.h debug: add key to toggle display of real collision boundaries 2018-05-08 16:03:12 +03:00
credits.c fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
credits.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
dialog.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
dialog.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
difficulty.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
difficulty.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
drawlayers.inc.h update-copyright.py: don't touch *.inc.* files. 2018-04-18 01:42:16 +03:00
ending.c fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
ending.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
enemy.c attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
enemy.h Projectile prototypes system (#118) 2018-05-02 07:46:48 +03:00
entity.c Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
entity.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
events.c gamepad: implement button repeat 2018-01-16 13:51:19 +02:00
events.h gamepad: support input repeat for analog sticks as well as buttons 2018-01-18 11:13:25 +02:00
fbo.c fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
fbo.h fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
framerate.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
framerate.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
gamepad.c gamepad: make back/select act as skip in-game 2018-01-18 14:25:13 +02:00
gamepad.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
global.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
global.h player property system; adjust character speeds and PoC 2018-05-02 09:08:32 +03:00
hashtable.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
hashtable.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
hirestime.c add portable wrappers around getenv/setenv and friends 2018-04-18 01:34:41 +03:00
hirestime.h Happy New Year! 2018-01-04 19:14:31 +02:00
item.c player property system; adjust character speeds and PoC 2018-05-02 09:08:32 +03:00
item.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
laser.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
laser.h Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
list.c Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
list.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
log.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
log.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
main.c attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
meson.build attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
objectpool.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool_fake.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
player.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
player.h Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
plrmodes.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
plrmodes.h player property system; adjust character speeds and PoC 2018-05-02 09:08:32 +03:00
progress.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
progress.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
projectile.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
projectile.h Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
projectile_prototypes.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
random.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
random.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
refs.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
refs.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
replay.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
replay.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stage.c Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
stage.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
stagedraw.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
stagedraw.h add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it 2018-01-11 22:40:46 +02:00
stageobjects.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageobjects.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stagetext.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
stagetext.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageutils.c attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
stageutils.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
taisei.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
transition.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
transition.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
util.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
version.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version_auto.c.in Happy New Year! 2018-01-04 19:14:31 +02:00
video.c attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
video.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00