.. |
menu
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Fixed invalid write in replay menu
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2012-07-17 14:38:02 +02:00 |
paths
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Fix local replay path
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2012-07-16 20:47:33 +02:00 |
resource
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Used glGetActiveUniform, which seems to be more compatible
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2012-07-18 11:40:46 +02:00 |
stages
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made slave fairies run away instead of suiciding
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2012-07-18 16:51:22 +03:00 |
boss.c
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adjustable color for the boss_zoom shader
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2012-07-18 16:02:26 +03:00 |
boss.h
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adjustable color for the boss_zoom shader
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2012-07-18 16:02:26 +03:00 |
CMakeLists.txt
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basic replayview menu
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2012-07-16 20:26:41 +03:00 |
config.h
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
config.l
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
config.y
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
dialog.c
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GL profiling, removing redundant gl calls
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2012-04-05 14:24:55 +02:00 |
dialog.h
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Player Selection.
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2011-06-24 19:16:05 +02:00 |
enemy.c
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midboss test
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2012-07-18 15:50:37 +03:00 |
enemy.h
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part of pre-midboss stage (wip)
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2012-07-18 13:33:37 +03:00 |
fbo.c
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Cleaned up VBO handling
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2012-07-14 19:13:41 +02:00 |
fbo.h
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Removed some gl memleaks
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2012-04-05 20:31:16 +02:00 |
global.c
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Fixed show_fps drop on stage start
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2012-07-17 09:55:06 +02:00 |
global.h
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
item.c
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Finished stage 0
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2011-08-27 15:56:02 +02:00 |
item.h
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increased warning level; decreased warnings
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2011-07-04 13:14:33 +02:00 |
laser.c
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Fixed lasers
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2012-07-14 10:29:21 +02:00 |
laser.h
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Fixed lasers
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2012-07-14 10:29:21 +02:00 |
list.c
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create_element() was stupidish
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2011-07-14 12:00:22 +02:00 |
list.h
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Improved youmu homing
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2011-07-07 14:34:30 +02:00 |
main.c
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
matrix.c
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
matrix.h
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Using a VBO for all the quads.
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2011-12-25 08:18:03 +01:00 |
player.c
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Fixed continue controls bug
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2012-07-18 11:24:37 +02:00 |
player.h
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suddenly, replays, thousands of them. (not really, just one for now)
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2012-07-14 20:46:03 +03:00 |
plrmodes.c
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
plrmodes.h
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
projectile.c
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part of pre-midboss stage (wip)
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2012-07-18 13:33:37 +03:00 |
projectile.h
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Using a VBO for all the quads.
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2011-12-25 08:18:03 +01:00 |
replay.c
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no evil chars in replays
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2012-07-18 14:20:26 +03:00 |
replay.h
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
stage.c
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adjustable color for the boss_zoom shader
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2012-07-18 16:02:26 +03:00 |
stage.h
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suddenly, replays, thousands of them. (not really, just one for now)
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2012-07-14 20:46:03 +03:00 |
stageutils.c
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centered stage camera
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2012-07-16 18:18:37 +02:00 |
stageutils.h
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OBJ model loader implemented.
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2012-07-15 08:15:47 +02:00 |
taisei_err.c
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some independence
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2011-06-26 20:23:28 +02:00 |
taisei_err.h
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use glew and err.h replacement
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2011-06-26 16:10:13 +02:00 |
vbo.c
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Cleaned up VBO handling
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2012-07-14 19:13:41 +02:00 |
vbo.h
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Added mansion entrance
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2012-07-16 08:10:54 +02:00 |