taisei/src
2012-07-18 16:51:22 +03:00
..
menu Fixed invalid write in replay menu 2012-07-17 14:38:02 +02:00
paths Fix local replay path 2012-07-16 20:47:33 +02:00
resource Used glGetActiveUniform, which seems to be more compatible 2012-07-18 11:40:46 +02:00
stages made slave fairies run away instead of suiciding 2012-07-18 16:51:22 +03:00
boss.c adjustable color for the boss_zoom shader 2012-07-18 16:02:26 +03:00
boss.h adjustable color for the boss_zoom shader 2012-07-18 16:02:26 +03:00
CMakeLists.txt basic replayview menu 2012-07-16 20:26:41 +03:00
config.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
config.l proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
config.y proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
dialog.c GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
dialog.h Player Selection. 2011-06-24 19:16:05 +02:00
enemy.c midboss test 2012-07-18 15:50:37 +03:00
enemy.h part of pre-midboss stage (wip) 2012-07-18 13:33:37 +03:00
fbo.c Cleaned up VBO handling 2012-07-14 19:13:41 +02:00
fbo.h Removed some gl memleaks 2012-04-05 20:31:16 +02:00
global.c Fixed show_fps drop on stage start 2012-07-17 09:55:06 +02:00
global.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
item.c Finished stage 0 2011-08-27 15:56:02 +02:00
item.h increased warning level; decreased warnings 2011-07-04 13:14:33 +02:00
laser.c Fixed lasers 2012-07-14 10:29:21 +02:00
laser.h Fixed lasers 2012-07-14 10:29:21 +02:00
list.c create_element() was stupidish 2011-07-14 12:00:22 +02:00
list.h Improved youmu homing 2011-07-07 14:34:30 +02:00
main.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
matrix.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
matrix.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
player.c Fixed continue controls bug 2012-07-18 11:24:37 +02:00
player.h suddenly, replays, thousands of them. (not really, just one for now) 2012-07-14 20:46:03 +03:00
plrmodes.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
plrmodes.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
projectile.c part of pre-midboss stage (wip) 2012-07-18 13:33:37 +03:00
projectile.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
replay.c no evil chars in replays 2012-07-18 14:20:26 +03:00
replay.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
stage.c adjustable color for the boss_zoom shader 2012-07-18 16:02:26 +03:00
stage.h suddenly, replays, thousands of them. (not really, just one for now) 2012-07-14 20:46:03 +03:00
stageutils.c centered stage camera 2012-07-16 18:18:37 +02:00
stageutils.h OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
taisei_err.c some independence 2011-06-26 20:23:28 +02:00
taisei_err.h use glew and err.h replacement 2011-06-26 16:10:13 +02:00
vbo.c Cleaned up VBO handling 2012-07-14 19:13:41 +02:00
vbo.h Added mansion entrance 2012-07-16 08:10:54 +02:00