..
dialog
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
menu
debug: add key to toggle display of real collision boundaries
2018-05-08 16:03:12 +03:00
plrmodes
Give projectiles EVENT_BIRTH and call them with t==0 more consistently
2018-05-16 02:38:47 +03:00
projectile_prototypes
Improve (totally rewrite) projectile collision detection and graze mechanics ( #122 )
2018-05-13 16:08:58 +03:00
renderer
attempt to refactor the util disaster into several smaller disasters
2018-05-15 03:27:25 +03:00
resource
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
rwops
remove outdated/broken tests
2018-04-18 18:23:24 +03:00
stages
enhanced DPS stats (backport from reimu branch)
2018-05-20 04:42:17 +03:00
util
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
vfs
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
aniplayer.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
aniplayer.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
assert.h
attempt to refactor the util disaster into several smaller disasters
2018-05-15 03:27:25 +03:00
audio.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
audio_common.c
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
audio_mixer.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
audio_mixer.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
audio_null.c
Happy New Year!
2018-01-04 19:14:31 +02:00
boss.c
by popular request, bosses now kill you on collision. beware the wriggle kick.
2018-05-19 02:30:35 +03:00
boss.h
Flexible draw order; entity "base class" for all game objects
2018-04-15 09:43:11 +03:00
cli.c
add replay verification mode: taisei --verify-replay file.tsr
2018-04-18 02:48:28 +03:00
cli.h
add replay verification mode: taisei --verify-replay file.tsr
2018-04-18 02:48:28 +03:00
color.c
remove outdated/broken tests
2018-04-18 18:23:24 +03:00
color.h
remove outdated/broken tests
2018-04-18 18:23:24 +03:00
config.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
config.h
debug: add key to toggle display of real collision boundaries
2018-05-08 16:03:12 +03:00
credits.c
fix some of the set_ortho/draw_fbo madness
2018-04-26 02:50:48 +03:00
credits.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
dialog.c
Give projectiles EVENT_BIRTH and call them with t==0 more consistently
2018-05-16 02:38:47 +03:00
dialog.h
Give projectiles EVENT_BIRTH and call them with t==0 more consistently
2018-05-16 02:38:47 +03:00
difficulty.c
Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) ( #113 )
2018-02-06 08:19:25 +02:00
difficulty.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
drawlayers.inc.h
fix various bugs in elly spells; draw baryons below other stuff
2018-05-19 03:46:32 +03:00
ending.c
fix some of the set_ortho/draw_fbo madness
2018-04-26 02:50:48 +03:00
ending.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
enemy.c
Give projectiles EVENT_BIRTH and call them with t==0 more consistently
2018-05-16 02:38:47 +03:00
enemy.h
Projectile prototypes system ( #118 )
2018-05-02 07:46:48 +03:00
entity.c
Flexible draw order; entity "base class" for all game objects
2018-04-15 09:43:11 +03:00
entity.h
Flexible draw order; entity "base class" for all game objects
2018-04-15 09:43:11 +03:00
events.c
attempt to ensure clean exit by external request (window closed, process terminated, etc.)
2018-05-19 05:01:16 +03:00
events.h
gamepad: support input repeat for analog sticks as well as buttons
2018-01-18 11:13:25 +02:00
fbo.c
fix some of the set_ortho/draw_fbo madness
2018-04-26 02:50:48 +03:00
fbo.h
fix some of the set_ortho/draw_fbo madness
2018-04-26 02:50:48 +03:00
framerate.c
attempt to ensure clean exit by external request (window closed, process terminated, etc.)
2018-05-19 05:01:16 +03:00
framerate.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
gamepad.c
gamepad: make back/select act as skip in-game
2018-01-18 14:25:13 +02:00
gamepad.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
global.c
attempt to ensure clean exit by external request (window closed, process terminated, etc.)
2018-05-19 05:01:16 +03:00
global.h
attempt to ensure clean exit by external request (window closed, process terminated, etc.)
2018-05-19 05:01:16 +03:00
hashtable.c
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
hashtable.h
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
hirestime.c
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
hirestime.h
Happy New Year!
2018-01-04 19:14:31 +02:00
item.c
give items slightly more upwards velocity on spawn
2018-05-16 21:08:21 +03:00
item.h
Flexible draw order; entity "base class" for all game objects
2018-04-15 09:43:11 +03:00
laser.c
Improve (totally rewrite) projectile collision detection and graze mechanics ( #122 )
2018-05-13 16:08:58 +03:00
laser.h
Improve (totally rewrite) projectile collision detection and graze mechanics ( #122 )
2018-05-13 16:08:58 +03:00
list.c
Flexible draw order; entity "base class" for all game objects
2018-04-15 09:43:11 +03:00
list.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
log.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
log.h
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
main.c
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
meson.build
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
objectpool.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
objectpool.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
objectpool_fake.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
objectpool_util.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
objectpool_util.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
player.c
enhanced DPS stats (backport from reimu branch)
2018-05-20 04:42:17 +03:00
player.h
enhanced DPS stats (backport from reimu branch)
2018-05-20 04:42:17 +03:00
plrmodes.c
Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) ( #113 )
2018-02-06 08:19:25 +02:00
plrmodes.h
player property system; adjust character speeds and PoC
2018-05-02 09:08:32 +03:00
progress.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
progress.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
projectile.c
enhanced DPS stats (backport from reimu branch)
2018-05-20 04:42:17 +03:00
projectile.h
Improve (totally rewrite) projectile collision detection and graze mechanics ( #122 )
2018-05-13 16:08:58 +03:00
projectile_prototypes.c
Improve (totally rewrite) projectile collision detection and graze mechanics ( #122 )
2018-05-13 16:08:58 +03:00
random.c
remove outdated/broken tests
2018-04-18 18:23:24 +03:00
random.h
remove outdated/broken tests
2018-04-18 18:23:24 +03:00
refs.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
refs.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
replay.c
add replay verification mode: taisei --verify-replay file.tsr
2018-04-18 02:48:28 +03:00
replay.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
stage.c
attempt to ensure clean exit by external request (window closed, process terminated, etc.)
2018-05-19 05:01:16 +03:00
stage.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
stagedraw.c
enhanced DPS stats (backport from reimu branch)
2018-05-20 04:42:17 +03:00
stagedraw.h
add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it
2018-01-11 22:40:46 +02:00
stageobjects.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
stageobjects.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
stagetext.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
stagetext.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
stageutils.c
attempt to refactor the util disaster into several smaller disasters
2018-05-15 03:27:25 +03:00
stageutils.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
taisei.h
attempt to refactor the util disaster into several smaller disasters
2018-05-15 03:27:25 +03:00
taisei.rc.in
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
taskmanager.c
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
taskmanager.h
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
transition.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
transition.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
util.h
attempt to refactor the util disaster into several smaller disasters
2018-05-15 03:27:25 +03:00
version.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
version.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
version_auto.c.in
Happy New Year!
2018-01-04 19:14:31 +02:00
video.c
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
video.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00