taisei/src/renderer/glcommon
Alice 0b29dd473b
OpenGL ES 3.0/ANGLE support on macOS (#190)
* fixing OpenGL ES 3.0 support in macOS

* make GLES libraries loaded via buildconf vars

* fix relative install paths for macOS

* fix indenting, add comments

* fix indentation for REAL this time (thanks editorconfig)
2020-02-20 04:16:28 +02:00
..
debug.c OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
debug.h gl33: fix glObjectLabel called on nonexistent buffer objects 2019-09-10 18:37:17 +03:00
meson.build hackish static linking mode for GLES3 (webgl; not really good for anything else) 2019-09-09 04:39:33 +03:00
opengl.c OpenGL ES 3.0/ANGLE support on macOS (#190) 2020-02-20 04:16:28 +02:00
opengl.h Workaround for macOS AMD performance issues (#188) 2020-02-18 05:56:36 +02:00
shaders.c Support shader translation into legacy GLSL versions 2019-09-16 22:53:43 +03:00
shaders.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
texture.c OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
texture.h renderer: expose half-float and depth{24,32} pixel formats 2020-01-16 21:58:25 +02:00
vtable.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00