170 lines
2.9 KiB
C
170 lines
2.9 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
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*/
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#ifndef GLOBAL_H
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#define GLOBAL_H
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#include <SDL.h>
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#include <SDL_platform.h>
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#include <stdbool.h>
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#include "tscomplex.h"
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#include "resource/audio.h"
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#include "resource/bgm.h"
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#include "resource/shader.h"
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#include "resource/font.h"
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#include "resource/animation.h"
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#include "menu/menu.h"
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#include "player.h"
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#include "projectile.h"
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#include "enemy.h"
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#include "item.h"
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#include "boss.h"
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#include "laser.h"
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#include "dialog.h"
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#include "list.h"
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#include "config.h"
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#include "fbo.h"
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#include "vbo.h"
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#include "resource/resource.h"
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#include "replay.h"
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#include "random.h"
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#include "events.h"
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#define FILE_PREFIX PREFIX "/share/taisei/"
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#define CONFIG_FILE "config"
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enum {
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// defaults
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RESX = 800,
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RESY = 600,
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SCREEN_W = 800,
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SCREEN_H = 600,
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VIEWPORT_X = 40,
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VIEWPORT_Y = 20,
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VIEWPORT_W = 480,
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VIEWPORT_H = 560,
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POINT_OF_COLLECT = VIEWPORT_H/4,
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ATTACK_START_DELAY = 40,
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BOMB_RECOVERY = 300,
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DEATHBOMB_TIME = 10,
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DEATH_DELAY = 70,
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PLR_MAXPOWER = 400,
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PLR_START_LIVES = 2,
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PLR_START_BOMBS = 3,
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MAX_CONTINUES = 3,
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ACTION_DESTROY,
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EVENT_DEATH = -8999,
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EVENT_BIRTH,
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FPS = 60,
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GAMEOVER_DEFEAT = 1,
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GAMEOVER_WIN,
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GAMEOVER_ABORT,
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GAMEOVER_REWATCH,
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GAMEOVER_RESTART
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};
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typedef struct {
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int fpstime; // frame counter
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int fps;
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int show_fps;
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double stagebg_fps;
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} FPSCounter;
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typedef struct {
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Difficulty diff;
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Player plr;
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Projectile *projs;
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Enemy *enemies;
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Item *items;
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Laser *lasers;
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Projectile *particles;
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int frames;
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int lasttime; // frame limiter
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int timer;
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int frameskip;
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Boss *boss;
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Dialog *dialog;
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RefArray refs;
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int game_over;
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FPSCounter fps;
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bool nostagebg;
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Replay replay;
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ReplayMode replaymode;
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ReplayStage *replay_stage;
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float shake_view;
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RandomState rand_game;
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RandomState rand_visual;
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} Global;
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extern Global global;
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void print_state_checksum(void);
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void init_global(void);
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void frame_rate(int *lasttime);
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void calc_fps(FPSCounter *fps);
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void set_ortho(void);
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void colorfill(float r, float g, float b, float a);
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void fade_out(float f);
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void take_screenshot(void);
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// needed for mingw compatibility:
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#undef min
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#undef max
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// NOTE: do NOT convert these to macros please.
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// max(frand(), 0.5);
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// min(huge_costly_expression, another_huge_costly_expression)
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double min(double, double);
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double max(double, double);
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double clamp(double, double, double);
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double approach(double v, double t, double d);
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double psin(double);
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bool strendswith(char *s, char *e);
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char* difficulty_name(Difficulty diff);
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void stralloc(char **dest, char *src);
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bool gamekeypressed(int key);
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#define SIGN(x) ((x > 0) - (x < 0))
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// this is used by both player and replay code
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enum {
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EV_PRESS,
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EV_RELEASE,
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EV_OVER, // replay-only
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EV_AXIS_LR,
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EV_AXIS_UD,
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EV_CHECK_DESYNC, // replay-only
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};
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#endif
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int getenvint(const char *v);
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