3413bd92e7
* There's no distinction between "temp" and "perm" nodes anymore. All nodes are allocated with 1 reference belonging to the vfs_alloc() caller. * VFSNode pointers retrieved by any API that returns one (most notably vfs_locate) are guaranteed to have exactly one reference belonging to the caller. What this means is that you must always decref them when you're done using them. If you're implementing such an API (e.g. a custom locate), remember to incref any persistent nodes you return. * Passing a VFSNode* to anything that successfully consumes one (for example, vfs_mount) transfers ownership of the reference to the consumer. In other words, consumers do not incref your nodes, but they will decref them once they don't need them anymore. If you want to keep the node around, then you must incref it first. * Bunch of other stuff. "Ownership" is an abstract concept in this context. Basically it just means "cleanup responsibility".
465 lines
11 KiB
C
465 lines
11 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2017, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2017, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include <string.h>
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#include "config.h"
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#include "global.h"
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#include "version.h"
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static bool config_initialized = false;
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CONFIGDEFS_EXPORT ConfigEntry configdefs[] = {
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#define CONFIGDEF(type,entryname,default,ufield) {type, entryname, {.ufield = default}, NULL},
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#define CONFIGDEF_KEYBINDING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_KEYBINDING, entryname, default, i)
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_GPKEYBINDING, entryname, default, i)
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#define CONFIGDEF_INT(id,entryname,default) CONFIGDEF(CONFIG_TYPE_INT, entryname, default, i)
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#define CONFIGDEF_FLOAT(id,entryname,default) CONFIGDEF(CONFIG_TYPE_FLOAT, entryname, default, f)
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#define CONFIGDEF_STRING(id,entryname,default) CONFIGDEF(CONFIG_TYPE_STRING, entryname, NULL, s)
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CONFIGDEFS
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{0}
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#undef CONFIGDEF
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#undef CONFIGDEF_KEYBINDING
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#undef CONFIGDEF_GPKEYBINDING
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#undef CONFIGDEF_INT
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#undef CONFIGDEF_FLOAT
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#undef CONFIGDEF_STRING
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};
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typedef struct ConfigEntryList {
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struct ConfigEntryList *next;
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struct ConfigEntryList *prev;
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ConfigEntry entry;
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} ConfigEntryList;
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static ConfigEntryList *unknowndefs = NULL;
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void config_init(void) {
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if(config_initialized) {
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return;
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}
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#define CONFIGDEF_KEYBINDING(id,entryname,default)
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default)
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#define CONFIGDEF_INT(id,entryname,default)
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#define CONFIGDEF_FLOAT(id,entryname,default)
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#define CONFIGDEF_STRING(id,entryname,default) stralloc(&configdefs[CONFIG_##id].val.s, default);
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CONFIGDEFS
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#undef CONFIGDEF_KEYBINDING
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#undef CONFIGDEF_GPKEYBINDING
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#undef CONFIGDEF_INT
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#undef CONFIGDEF_FLOAT
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#undef CONFIGDEF_STRING
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config_initialized = true;
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}
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static void config_delete_unknown_entries(void);
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void config_shutdown(void) {
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for(ConfigEntry *e = configdefs; e->name; ++e) {
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if(e->type == CONFIG_TYPE_STRING) {
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free(e->val.s);
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e->val.s = NULL;
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}
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}
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config_delete_unknown_entries();
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}
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void config_reset(void) {
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#define CONFIGDEF(id,default,ufield) configdefs[CONFIG_##id].val.ufield = default;
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#define CONFIGDEF_KEYBINDING(id,entryname,default) CONFIGDEF(id, default, i)
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default) CONFIGDEF(id, default, i)
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#define CONFIGDEF_INT(id,entryname,default) CONFIGDEF(id, default, i)
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#define CONFIGDEF_FLOAT(id,entryname,default) CONFIGDEF(id, default, f)
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#define CONFIGDEF_STRING(id,entryname,default) stralloc(&configdefs[CONFIG_##id].val.s, default);
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CONFIGDEFS
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#undef CONFIGDEF
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#undef CONFIGDEF_KEYBINDING
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#undef CONFIGDEF_GPKEYBINDING
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#undef CONFIGDEF_INT
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#undef CONFIGDEF_FLOAT
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#undef CONFIGDEF_STRING
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}
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#ifndef CONFIG_RAWACCESS
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ConfigEntry* config_get(ConfigIndex idx) {
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assert(idx >= 0 && idx < CONFIGIDX_NUM);
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return configdefs + idx;
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}
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#endif
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static ConfigEntry* config_find_entry(const char *name) {
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ConfigEntry *e = configdefs;
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do if(!strcmp(e->name, name)) return e; while((++e)->name);
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return NULL;
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}
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KeyIndex config_key_from_scancode(int scan) {
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for(int i = CONFIG_KEY_FIRST; i <= CONFIG_KEY_LAST; ++i) {
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if(configdefs[i].val.i == scan) {
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return CFGIDX_TO_KEYIDX(i);
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}
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}
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return -1;
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}
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GamepadKeyIndex config_gamepad_key_from_gamepad_button(int btn) {
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for(int i = CONFIG_GAMEPAD_KEY_FIRST; i <= CONFIG_GAMEPAD_KEY_LAST; ++i) {
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if(configdefs[i].val.i == btn) {
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return CFGIDX_TO_GPKEYIDX(i);
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}
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}
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return -1;
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}
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KeyIndex config_key_from_gamepad_key(GamepadKeyIndex gpkey) {
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default) case GAMEPAD_##id: return id;
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switch(gpkey) {
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GPKEYDEFS
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default: return -1;
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}
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#undef CONFIGDEF_GPKEYBINDING
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}
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GamepadKeyIndex config_gamepad_key_from_key(KeyIndex key) {
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#define CONFIGDEF_GPKEYBINDING(id,entryname,default) case id: return GAMEPAD_##id;
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switch(key) {
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GPKEYDEFS
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default: return -1;
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}
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#undef CONFIGDEF_GPKEYBINDING
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}
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KeyIndex config_key_from_gamepad_button(int btn) {
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return config_key_from_gamepad_key(config_gamepad_key_from_gamepad_button(btn));
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}
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static void config_set_val(ConfigIndex idx, ConfigValue v) {
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ConfigEntry *e = config_get(idx);
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ConfigCallback callback = e->callback;
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bool difference = true;
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switch(e->type) {
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case CONFIG_TYPE_INT:
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case CONFIG_TYPE_KEYBINDING:
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case CONFIG_TYPE_GPKEYBINDING:
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difference = e->val.i != v.i;
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break;
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case CONFIG_TYPE_FLOAT:
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difference = e->val.f != v.f;
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break;
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case CONFIG_TYPE_STRING:
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difference = strcmp(e->val.s, v.s);
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break;
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}
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if(!difference) {
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return;
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}
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if(callback) {
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e->callback = NULL;
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callback(idx, v);
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e->callback = callback;
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return;
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}
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#define PRINTVAL(t) log_debug("%s:" #t " = %" #t, e->name, e->val.t);
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switch(e->type) {
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case CONFIG_TYPE_INT:
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case CONFIG_TYPE_KEYBINDING:
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case CONFIG_TYPE_GPKEYBINDING:
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e->val.i = v.i;
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PRINTVAL(i)
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break;
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case CONFIG_TYPE_FLOAT:
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e->val.f = v.f;
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PRINTVAL(f)
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break;
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case CONFIG_TYPE_STRING:
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stralloc(&e->val.s, v.s);
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PRINTVAL(s)
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break;
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}
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#undef PRINTVAL
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}
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int config_set_int(ConfigIndex idx, int val) {
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ConfigValue v = {.i = val};
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config_set_val(idx, v);
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return config_get_int(idx);
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}
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double config_set_float(ConfigIndex idx, double val) {
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ConfigValue v = {.f = val};
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config_set_val(idx, v);
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return config_get_float(idx);
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}
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char* config_set_str(ConfigIndex idx, const char *val) {
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ConfigValue v = {.s = (char*)val};
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config_set_val(idx, v);
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return config_get_str(idx);
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}
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void config_set_callback(ConfigIndex idx, ConfigCallback callback) {
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ConfigEntry *e = config_get(idx);
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assert(e->callback == NULL);
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e->callback = callback;
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}
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static ConfigEntry* config_get_unknown_entry(const char *name) {
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ConfigEntry *e;
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ConfigEntryList *l;
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for(l = unknowndefs; l; l = l->next) {
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if(!strcmp(name, l->entry.name)) {
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return &l->entry;
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}
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}
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l = create_element((void**)&unknowndefs, sizeof(ConfigEntryList));
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e = &l->entry;
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memset(e, 0, sizeof(ConfigEntry));
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stralloc(&e->name, name);
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e->type = CONFIG_TYPE_STRING;
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return e;
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}
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static void config_set_unknown(const char *name, const char *val) {
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stralloc(&config_get_unknown_entry(name)->val.s, val);
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}
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static void config_delete_unknown_entry(void **list, void *lentry) {
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ConfigEntry *e = &((ConfigEntryList*)lentry)->entry;
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free(e->name);
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free(e->val.s);
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delete_element(list, lentry);
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}
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static void config_delete_unknown_entries(void) {
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delete_all_elements((void**)&unknowndefs, config_delete_unknown_entry);
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}
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void config_save(void) {
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SDL_RWops *out = vfs_open(CONFIG_FILE, VFS_MODE_WRITE);
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ConfigEntry *e = configdefs;
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if(!out) {
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log_warn("VFS error: %s", vfs_get_error());
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return;
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}
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SDL_RWprintf(out, "# Generated by %s %s\n", TAISEI_VERSION_FULL, TAISEI_VERSION_BUILD_TYPE);
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do switch(e->type) {
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case CONFIG_TYPE_INT:
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SDL_RWprintf(out, "%s = %i\n", e->name, e->val.i);
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break;
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case CONFIG_TYPE_KEYBINDING:
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SDL_RWprintf(out, "%s = %s\n", e->name, SDL_GetScancodeName(e->val.i));
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break;
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case CONFIG_TYPE_GPKEYBINDING:
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SDL_RWprintf(out, "%s = %s\n", e->name, SDL_GameControllerGetStringForButton(e->val.i));
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break;
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case CONFIG_TYPE_STRING:
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SDL_RWprintf(out, "%s = %s\n", e->name, e->val.s);
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break;
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case CONFIG_TYPE_FLOAT:
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SDL_RWprintf(out, "%s = %f\n", e->name, e->val.f);
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break;
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} while((++e)->name);
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if(unknowndefs) {
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SDL_RWprintf(out, "# The following options were not recognized by taisei\n");
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for(ConfigEntryList *l = unknowndefs; l; l = l->next) {
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e = &l->entry;
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SDL_RWprintf(out, "%s = %s\n", e->name, e->val.s);
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}
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}
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SDL_RWclose(out);
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char *sp = vfs_repr(CONFIG_FILE, true);
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log_info("Saved config '%s'", sp);
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free(sp);
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}
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#define INTOF(s) ((int)strtol(s, NULL, 10))
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#define FLOATOF(s) ((float)strtod(s, NULL))
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typedef struct ConfigParseState {
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int first_entry;
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} ConfigParseState;
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static void config_set(const char *key, const char *val, void *data) {
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ConfigEntry *e = config_find_entry(key);
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ConfigParseState *state = data;
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if(!e) {
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log_warn("Unknown setting '%s'", key);
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config_set_unknown(key, val);
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if(state->first_entry < 0) {
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state->first_entry = CONFIGIDX_NUM;
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}
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return;
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}
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if(state->first_entry < 0) {
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state->first_entry = (intptr_t)(e - configdefs);
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}
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switch(e->type) {
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case CONFIG_TYPE_INT:
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e->val.i = INTOF(val);
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break;
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case CONFIG_TYPE_KEYBINDING: {
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SDL_Scancode scan = SDL_GetScancodeFromName(val);
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if(scan == SDL_SCANCODE_UNKNOWN) {
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log_warn("Unknown key '%s'", val);
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} else {
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e->val.i = scan;
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}
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break;
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}
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case CONFIG_TYPE_GPKEYBINDING: {
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SDL_GameControllerButton btn = SDL_GameControllerGetButtonFromString(val);
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if(btn == SDL_CONTROLLER_BUTTON_INVALID) {
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log_warn("Unknown gamepad key '%s'", val);
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} else {
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e->val.i = btn;
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}
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break;
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}
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case CONFIG_TYPE_STRING:
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stralloc(&e->val.s, val);
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break;
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case CONFIG_TYPE_FLOAT:
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e->val.f = FLOATOF(val);
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break;
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}
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}
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#undef INTOF
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#undef FLOATOF
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typedef void (*ConfigUpgradeFunc)(void);
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static void config_upgrade_1(void) {
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// disable vsync by default
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config_set_int(CONFIG_VSYNC, 0);
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// this version also changes meaning of the vsync value
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// previously it was: 0 = on, 1 = off, 2 = adaptive, because lachs0r doesn't know how my absolutely genius options menu works.
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// now it is: 0 = off, 1 = on, 2 = adaptive, as it should be.
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}
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static ConfigUpgradeFunc config_upgrades[] = {
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/*
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To bump the config version and add an upgrade state, simply append an upgrade function to this array.
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NEVER reorder these entries, remove them, etc, ONLY append.
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If a stage is no longer needed (nothing useful needs to be done, e.g. the later stages would override it),
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then replace the function pointer with NULL.
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*/
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config_upgrade_1,
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};
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static void config_apply_upgrades(int start) {
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int num_upgrades = sizeof(config_upgrades) / sizeof(ConfigUpgradeFunc);
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if(start > num_upgrades) {
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log_warn("Config seems to be from a newer version of Taisei (config version %i, ours is %i)", start, num_upgrades);
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return;
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}
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for(int upgrade = start; upgrade < num_upgrades; ++upgrade) {
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if(config_upgrades[upgrade]) {
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log_info("Upgrading config to version %i", upgrade + 1);
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config_upgrades[upgrade]();
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} else {
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log_debug("Upgrade to version %i is a no-op", upgrade + 1);
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}
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}
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}
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void config_load(void) {
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config_init();
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char *config_path = vfs_repr(CONFIG_FILE, true);
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SDL_RWops *config_file = vfs_open(CONFIG_FILE, VFS_MODE_READ);
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if(config_file) {
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log_info("Loading configuration from %s", config_path);
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ConfigParseState *state = malloc(sizeof(ConfigParseState));
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state->first_entry = -1;
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if(!parse_keyvalue_stream_cb(config_file, config_set, state)) {
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log_warn("Errors occured while parsing the configuration file");
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}
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if(state->first_entry != CONFIG_VERSION) {
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// config file was likely written by an old version of taisei that is unaware of the upgrade mechanism.
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config_set_int(CONFIG_VERSION, 0);
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}
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free(state);
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SDL_RWclose(config_file);
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config_apply_upgrades(config_get_int(CONFIG_VERSION));
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} else {
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VFSInfo i = vfs_query(CONFIG_FILE);
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if(i.error) {
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log_warn("VFS error: %s", vfs_get_error());
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} else if(i.exists) {
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log_warn("Config file %s is not readable", config_path);
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}
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}
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free(config_path);
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// set config version to the latest
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config_set_int(CONFIG_VERSION, sizeof(config_upgrades) / sizeof(ConfigUpgradeFunc));
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}
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