taisei/src/replay.h
Andrei "Akari" Alexeyev 9a7a874783 Use the standard bool type instead of that stupid enum
Also removed all of the annoying trailing tabs/whitespaces
2017-02-11 05:56:47 +02:00

156 lines
4.1 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
* Copyright (C) 2012, Alexeyew Andrew <http://akari.thebadasschoobs.org/>
*/
#ifndef REPLAY_H
#define REPLAY_H
#include "stage.h"
#include "player.h"
/*
* All stored fields in the Replay* structures are in the order in which they appear in the file.
* If a field is commented out, that means it *IS* stored in the file, just not used outside of the loading routine.
*
* Please maintain this convention, it makes it easier to grasp the replay file structure just by looking at this header.
*/
// -{ ALWAYS UPDATE THESE WHEN YOU MAKE CHANGES TO THE FILE/STRUCT LAYOUT!
// Lets us fail early on incompatible versions and garbage data
#define REPLAY_STRUCT_VERSION 4
// -}
#define REPLAY_ALLOC_INITIAL 256
#define REPLAY_MAGIC_HEADER { 0x68, 0x6f, 0x6e, 0x6f, 0xe2, 0x9d, 0xa4, 0x75, 0x6d, 0x69 }
#define REPLAY_EXTENSION "tsr"
#define REPLAY_USELESS_BYTE 0x69
#ifdef DEBUG
#define REPLAY_WRITE_DESYNC_CHECKS
#define REPLAY_LOAD_GARBAGE_TEST
#endif
typedef struct ReplayEvent {
/* BEGIN stored fields */
uint32_t frame;
uint8_t type;
uint16_t value;
/* END stored fields */
} ReplayEvent;
typedef struct ReplayStage {
/* BEGIN stored fields */
// initial game settings
uint16_t stage;
uint32_t seed; // this also happens to be the game initiation time - and we use this property, don't break it please
uint8_t diff;
uint32_t points;
// initial player settings
uint8_t plr_char;
uint8_t plr_shot;
uint16_t plr_pos_x;
uint16_t plr_pos_y;
uint8_t plr_focus;
uint8_t plr_fire;
uint16_t plr_power;
uint8_t plr_lifes;
uint8_t plr_bombs;
uint8_t plr_moveflags;
// player input
uint16_t numevents;
// checksum of all of the above -- 2's complement of value returned by replay_calc_stageinfo_checksum()
// uint32_t checksum;
/* END stored fields */
ReplayEvent *events;
// events allocated (may be higher than numevents)
int capacity;
int playpos;
uint16_t desync_check;
} ReplayStage;
typedef struct Replay {
/* BEGIN stored fields */
// each byte must be equal to the corresponding byte in replay_magic_header.
// uint8_t[sizeof(replay_magic_header)];
// must be equal to REPLAY_STRUCT_VERSION
// uint16_t version;
// How many bytes is {playername} long. The string is not null terminated in the file, but is null terminated after it's been loaded into this struct
// uint16_t playername_size;
char *playername;
uint16_t numstages;
// Contains {numstages} elements when not NULL
ReplayStage *stages;
// ALL input events from ALL of the stages
// This is actually loaded into separate sub-arrays for every stage, see ReplayStage.events
//
// All input events are stored at the very end of the replay so that we can save some time and memory
// by only loading them when necessary without seeking around the file too much.
//
// ReplayStage input_events[];
// at least one trailing byte, value doesn't matter
// uint8_t useless;
/* END stored fields */
size_t fileoffset;
} Replay;
typedef enum {
REPLAY_RECORD,
REPLAY_PLAY
} ReplayMode;
typedef enum ReplayReadMode {
// bitflags
REPLAY_READ_META = 1,
REPLAY_READ_EVENTS = 2,
REPLAY_READ_ALL = 3, // includes the other two
} ReplayReadMode;
void replay_init(Replay *rpy);
ReplayStage* replay_create_stage(Replay *rpy, StageInfo *stage, uint64_t seed, Difficulty diff, uint32_t points, Player *plr);
void replay_destroy(Replay *rpy);
void replay_destroy_events(Replay *rpy);
void replay_stage_event(ReplayStage *stg, uint32_t frame, uint8_t type, int16_t value);
void replay_stage_check_desync(ReplayStage *stg, int time, uint16_t check, ReplayMode mode);
int replay_write(Replay *rpy, SDL_RWops *file);
int replay_read(Replay *rpy, SDL_RWops *file, ReplayReadMode mode);
int replay_save(Replay *rpy, char *name);
int replay_load(Replay *rpy, char *name, ReplayReadMode mode);
void replay_copy(Replay *dst, Replay *src, bool steal_events);
char* replay_getpath(char *name, bool ext); // must be freed
#endif
int replay_test(void);