taisei/src
2018-08-11 15:16:22 +02:00
..
dialog refactor dialog selection logic 2018-07-15 18:48:22 +03:00
menu revamp stagetext effect 2018-07-25 01:33:01 +03:00
plrmodes Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
projectile_prototypes adjust some of the hit"boxes" again 2018-07-25 05:50:31 +03:00
renderer get rid of useless padding bytes in the sprite batch attribute buffer 2018-07-25 09:59:04 +03:00
resource fix ubsan bitching about the obj loader 2018-08-01 21:09:18 +03:00
rwops fix _POSIX_C_SOURCE define in that one place that needs it 2018-06-20 23:18:50 +03:00
stages basic entity damage generalization 2018-07-30 10:04:39 +03:00
util fix ubsan bitching about the obj loader 2018-08-01 21:09:18 +03:00
vfs fix vfs_vdir_iter 2018-07-25 07:55:48 +03:00
aniplayer.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
aniplayer.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
assert.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
audio.h add/remove some comments 2018-06-12 21:10:46 +02:00
audio_common.c possibly fix ingame menu cursor sound not playing while shooting 2018-07-29 16:39:33 +02:00
audio_mixer.c attempt to fix shot loop silence by unregistering all effects 2018-06-28 19:55:32 +02:00
audio_mixer.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
boss.c very silly and simple boss immunity system 2018-08-11 15:16:22 +02:00
boss.h very silly and simple boss immunity system 2018-08-11 15:16:22 +02:00
cli.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
cli.h add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
color.c Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
color.h Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
config.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
config.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
credits.c Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
credits.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
dialog.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
dialog.h refactor dialog selection logic 2018-07-15 18:48:22 +03:00
difficulty.c Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
difficulty.h Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
drawlayers.inc.h fix various bugs in elly spells; draw baryons below other stuff 2018-05-19 03:46:32 +03:00
ending.c Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
ending.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
enemy.c basic entity damage generalization 2018-07-30 10:04:39 +03:00
enemy.h basic entity damage generalization 2018-07-30 10:04:39 +03:00
entity.c basic entity damage generalization 2018-07-30 10:04:39 +03:00
entity.h basic entity damage generalization 2018-07-30 10:04:39 +03:00
events.c fix various issues discovered by scan-build 2018-07-31 11:50:04 +03:00
events.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
framerate.c attempt to ensure clean exit by external request (window closed, process terminated, etc.) 2018-05-19 05:01:16 +03:00
framerate.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
gamepad.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
gamepad.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
global.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
global.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
hashtable.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable.inc.h this is why we need CI 2018-06-30 01:02:32 +03:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hirestime.c Threading improvements (#125) 2018-05-25 09:01:07 +03:00
hirestime.h Happy New Year! 2018-01-04 19:14:31 +02:00
item.c relayer the particle clearing lasagna 2018-08-07 18:42:41 +02:00
item.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
laser.c Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
laser.h Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
list.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
list.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
log.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
log.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
main.c fix -t segfault 2018-07-25 07:46:04 +03:00
meson.build Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
objectpool.c fix various issues discovered by scan-build 2018-07-31 11:50:04 +03:00
objectpool.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool_fake.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
objectpool_util.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
player.c Add more functions to query player state properly (is alive, is vulnerable, is bombing) 2018-07-31 10:07:34 +03:00
player.h Add more functions to query player state properly (is alive, is vulnerable, is bombing) 2018-07-31 10:07:34 +03:00
plrmodes.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
plrmodes.h refactor dialog selection logic 2018-07-15 18:48:22 +03:00
progress.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
progress.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
projectile.c Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
projectile.h Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
projectile_prototypes.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
random.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
random.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
refs.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
refs.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
replay.c Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
replay.h Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
stage.c Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
stage.h Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
stagedraw.c Add more functions to query player state properly (is alive, is vulnerable, is bombing) 2018-07-31 10:07:34 +03:00
stagedraw.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
stageobjects.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageobjects.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stagetext.c revamp stagetext effect 2018-07-25 01:33:01 +03:00
stagetext.h Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
stageutils.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
stageutils.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
taisei.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taskmanager.c exterminate the most annoying and least useful debug messages 2018-07-24 19:42:11 +03:00
taskmanager.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
transition.c Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
transition.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
util.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
version.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version_auto.c.in Happy New Year! 2018-01-04 19:14:31 +02:00
video.c exterminate the most annoying and least useful debug messages 2018-07-24 19:42:11 +03:00
video.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00