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animation.c
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Implemented a simple and consistent logging subsystem
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2017-03-13 07:45:01 +02:00 |
animation.h
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Use external key=value *.ani files to describe animation parameters
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2017-03-11 23:39:38 +02:00 |
bgm.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
bgm_mixer.c
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Implemented a simple and consistent logging subsystem
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2017-03-13 07:45:01 +02:00 |
bgm_null.c
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
font.c
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Renamed log_err to log_fatal
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2017-03-13 18:03:51 +02:00 |
font.h
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Use the standard bool type instead of that stupid enum
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2017-02-11 05:56:47 +02:00 |
model.c
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Renamed log_err to log_fatal
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2017-03-13 18:03:51 +02:00 |
model.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
resource.c
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Renamed log_err to log_fatal
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2017-03-13 18:03:51 +02:00 |
resource.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
sfx.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
sfx_mixer.c
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Implemented a simple and consistent logging subsystem
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2017-03-13 07:45:01 +02:00 |
sfx_null.c
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
shader.c
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Renamed log_err to log_fatal
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2017-03-13 18:03:51 +02:00 |
shader.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
texture.c
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Implemented a simple and consistent logging subsystem
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2017-03-13 07:45:01 +02:00 |
texture.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |