taisei/src
2017-02-04 04:56:40 +02:00
..
menu Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
paths Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
resource Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
stages Merge branch 'master' of github.com:laochailan/taisei 2017-02-03 23:57:28 +01:00
boss.c remove unnecessary EVENT_DEATH call 2017-01-28 16:35:13 +01:00
boss.h removed some ancient comments 2012-08-03 17:06:25 +02:00
CMakeLists.txt Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
config.c Options: fixed SFX and BGM volumes not being set correctly after SFX/BMG are turned on. Removed unused callbacks. 2017-02-04 03:10:45 +02:00
config.h Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
credits.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
credits.h Merge branch 'newmenu' into events 2012-08-14 19:05:28 +03:00
dialog.c Some minor fixes of sources to remove inadequate differences from upstream 2017-01-24 17:35:23 +03:00
dialog.h Added background music subsystem. 2017-01-24 16:40:57 +03:00
ending.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
ending.h added endings 2012-08-06 16:55:42 +02:00
enemy.c some new sounds 2017-01-28 19:56:17 +01:00
enemy.h is it ... fixed? 2012-08-07 12:44:43 +03:00
events.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
events.h GUIfied the rest of the gamepad options (controls) 2012-08-17 01:41:33 +03:00
fbo.c Removed GLEW dependency 2012-07-20 13:18:25 +02:00
fbo.h Merge branch 'master' of github.com:laochailan/taisei 2012-07-29 10:58:46 +02:00
gamepad.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
gamepad.h Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
global.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
global.h Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
item.c Fixed the item pickup radius being always doubled regardless of focus. 2017-02-04 02:55:15 +02:00
item.h Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
laser.c laser grazing 2012-08-14 17:14:53 +03:00
laser.h Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
list.c ordered bullets by texture area 2012-08-17 16:20:05 +02:00
list.h Improved youmu homing 2011-07-07 14:34:30 +02:00
main.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
matrix.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
matrix.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
player.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
player.h "Fixed" a stupid input workaround. It doesn't depend on keyboard anymore. 2012-08-17 21:58:23 +03:00
plrmodes.c Integral complex constants changed to float 2016-12-19 17:17:09 +03:00
plrmodes.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
projectile.c Integral complex constants changed to float 2016-12-19 17:17:09 +03:00
projectile.h some sort of grazing 2012-08-12 22:29:10 +03:00
random.c Got rid of inline prototypes 2012-08-10 22:27:46 +03:00
random.h Got rid of inline prototypes 2012-08-10 22:27:46 +03:00
replay.c Optional free axis mode 2012-08-15 17:36:39 +03:00
replay.h Adjustable sensitivity in free axis mode 2012-08-15 18:03:53 +03:00
stage.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
stage.h Boss BGM title now may have different color rather than same as stage tilte color (this makes sense on stage 4) 2017-02-03 18:56:36 +03:00
stageutils.c Got rid of inline prototypes 2012-08-10 22:27:46 +03:00
stageutils.h Got rid of inline prototypes 2012-08-10 22:27:46 +03:00
taisei.ico Add an icon for Windows binaries 2012-08-11 01:25:04 +02:00
taisei.rc Add an icon for Windows binaries 2012-08-11 01:25:04 +02:00
taisei_err.c some independence 2011-06-26 20:23:28 +02:00
taisei_err.h use glew and err.h replacement 2011-06-26 16:10:13 +02:00
taiseigl.c Support Mac OS X build 2015-09-09 08:14:41 -07:00
taiseigl.h Support Mac OS X build 2015-09-09 08:14:41 -07:00
transition.c added loading screen 2012-08-18 09:44:38 +02:00
transition.h added loading screen 2012-08-18 09:44:38 +02:00
vbo.c Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
vbo.h Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
video.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
video.h Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00