* Split replay.c into multiple files under replay/; improve logical separation of replay-related code. * Separate replay playback state from data. * Get rid of global static replay struct and avoid unnecessary replay copying. * Replay playback and recording are now independent and may occur simultaneously, although this functionality is not yet exposed. This enables replay "re-recording" while synthesizing new desync check events, possibly at a different rate from the original replay. * Rate of recorded desync check events can now be controlled with the TAISEI_REPLAY_DESYNC_CHECK_FREQUENCY environment variable. The default value is 300 as before. * Probably other stuff I forgot about.
27 lines
803 B
C
27 lines
803 B
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#ifndef IGUARD_replay_eventcodes_h
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#define IGUARD_replay_eventcodes_h
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#include "taisei.h"
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// NOTE: these are tightly coupled with player and stage systems
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typedef enum ReplayEventCode {
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EV_PRESS = 0x00,
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EV_RELEASE = 0x01,
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EV_OVER = 0x02, // replay-only
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EV_AXIS_LR = 0x03,
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EV_AXIS_UD = 0x04,
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EV_CHECK_DESYNC = 0x05, // replay-only
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EV_FPS = 0x06, // replay-only
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EV_INFLAGS = 0x07,
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EV_CONTINUE = 0x08,
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} ReplayEventCode;
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#endif // IGUARD_replay_eventcodes_h
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