taisei/src/util/io.c
Andrei Alexeyev 180f9e3856
Emscripten compatibility (#161)
* Major refactoring of the main loop(s) and control flow (WIP)

run_at_fps() is gone 🦀

Instead of nested blocking event loops, there is now an eventloop API
that manages an explicit stack of scenes. This makes Taisei a lot more
portable to async environments where spinning a loop forever without
yielding control simply is not an option, and that is the entire point
of this change.

A prime example of such an environment is the Web (via emscripten).
Taisei was able to run there through a terrible hack: inserting
emscripten_sleep calls into the loop, which would yield to the browser.
This has several major drawbacks: first of all, every function that
could possibly call emscripten_sleep must be compiled into a special
kind of bytecode, which then has to be interpreted at runtime, *much*
slower than JITed WebAssembly. And that includes *everything* down the
call stack, too! For more information, see
https://emscripten.org/docs/porting/emterpreter.html

Even though that method worked well enough for experimenting, despite
suboptimal performance, there is another obvious drawback:
emscripten_sleep is implemented via setTimeout(), which can be very
imprecise and is generally not reliable for fluid animation. Browsers
actually have an API specifically for that use case:
window.requestAnimationFrame(), but Taisei's original blocking control
flow style is simply not compatible with it. Emscripten exposes this API
with its emscripten_set_main_loop(), which the eventloop backend now
uses on that platform.

Unfortunately, C is still C, with no fancy closures or coroutines.
With blocking calls into menu/scene loops gone, the control flow is
reimplemented via so-called (pun intended) "call chains". That is
basically an euphemism for callback hell. With manual memory management
and zero type-safety. Not that the menu system wasn't shitty enough
already. I'll just keep telling myself that this is all temporary and
will be replaced with scripts in v1.4.

* improve build system for emscripten + various fixes

* squish menu bugs

* improve emscripten event loop; disable EMULATE_FUNCTION_POINTER_CASTS

Note that stock freetype does not work without
EMULATE_FUNCTION_POINTER_CASTS; use a patched version from the
"emscripten" branch here:

    https://github.com/taisei-project/freetype2/tree/emscripten

* Enable -Wcast-function-type

Calling functions through incompatible pointers is nasal demons and
doesn't work in WASM.

* webgl: workaround a crash on some browsers

* emscripten improvements:

    * Persist state (config, progress, replays, ...) in local IndexDB
    * Simpler HTML shell (temporary)
    * Enable more optimizations

* fix build if validate_glsl=false

* emscripten: improve asset packaging, with local cache

Note that even though there are rules to build audio bundles, audio
does *not* work yet. It looks like SDL2_mixer can not work without
threads, which is a problem. Yet another reason to write an OpenAL
backend - emscripten supports that natively.

* emscripten: customize the html shell

* emscripten: force "show log" checkbox unchecked initially

* emscripten: remove quit shortcut from main menu (since there's no quit)

* emscripten: log area fixes

* emscripten/webgl: workaround for fullscreen viewport issue

* emscripten: implement frameskip

* emscripter: improve framerate limiter

* align List to at least 8 bytes (shut up warnings)

* fix non-emscripten builds

* improve fullscreen handling, mainly for emscripten

* Workaround to make audio work in chromium

emscripten-core/emscripten#6511

* emscripten: better vsync handling; enable vsync & disable fxaa by default
2019-03-09 21:32:32 +02:00

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2.2 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include "io.h"
#include "log.h"
#include "vfs/public.h"
#include "assert.h"
#include "stringops.h"
char* read_all(const char *filename, int *outsize) {
char *text;
size_t size;
SDL_RWops *file = vfs_open(filename, VFS_MODE_READ | VFS_MODE_SEEKABLE);
if(!file) {
log_error("VFS error: %s", vfs_get_error());
return NULL;
}
size = SDL_RWsize(file);
text = malloc(size+1);
SDL_RWread(file, text, size, 1);
text[size] = 0;
SDL_RWclose(file);
if(outsize) {
*outsize = size;
}
return text;
}
char* SDL_RWgets(SDL_RWops *rwops, char *buf, size_t bufsize) {
char c, *ptr = buf, *end = buf + bufsize - 1;
assert(end > ptr);
while((c = SDL_ReadU8(rwops)) && ptr <= end) {
if((*ptr++ = c) == '\n')
break;
}
if(ptr == buf)
return NULL;
if(ptr > end) {
*end = 0;
log_warn("Line too long (%zu bytes max): %s", bufsize, buf);
} else {
*ptr = 0;
}
return buf;
}
char* SDL_RWgets_realloc(SDL_RWops *rwops, char **buf, size_t *bufsize) {
char c, *ptr = *buf, *end = *buf + *bufsize - 1;
assert(end >= ptr);
while((c = SDL_ReadU8(rwops))) {
*ptr++ = c;
if(ptr > end) {
ptrdiff_t ofs = ptr - *buf;
*bufsize *= 2;
*buf = realloc(*buf, *bufsize);
end = *buf + *bufsize - 1;
ptr = *buf + ofs;
*end = 0;
}
if(c == '\n') {
break;
}
}
if(ptr == *buf)
return NULL;
assert(ptr <= end);
*ptr = 0;
return *buf;
}
size_t SDL_RWprintf(SDL_RWops *rwops, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
char *str = vstrfmt(fmt, args);
va_end(args);
size_t ret = SDL_RWwrite(rwops, str, 1, strlen(str));
free(str);
return ret;
}
void tsfprintf(FILE *out, const char *restrict fmt, ...) {
va_list args;
va_start(args, fmt);
vfprintf(out, fmt, args);
va_end(args);
}
char* try_path(const char *prefix, const char *name, const char *ext) {
char *p = strjoin(prefix, name, ext, NULL);
if(vfs_query(p).exists) {
return p;
}
free(p);
return NULL;
}