* Major refactoring of the main loop(s) and control flow (WIP) run_at_fps() is gone 🦀 Instead of nested blocking event loops, there is now an eventloop API that manages an explicit stack of scenes. This makes Taisei a lot more portable to async environments where spinning a loop forever without yielding control simply is not an option, and that is the entire point of this change. A prime example of such an environment is the Web (via emscripten). Taisei was able to run there through a terrible hack: inserting emscripten_sleep calls into the loop, which would yield to the browser. This has several major drawbacks: first of all, every function that could possibly call emscripten_sleep must be compiled into a special kind of bytecode, which then has to be interpreted at runtime, *much* slower than JITed WebAssembly. And that includes *everything* down the call stack, too! For more information, see https://emscripten.org/docs/porting/emterpreter.html Even though that method worked well enough for experimenting, despite suboptimal performance, there is another obvious drawback: emscripten_sleep is implemented via setTimeout(), which can be very imprecise and is generally not reliable for fluid animation. Browsers actually have an API specifically for that use case: window.requestAnimationFrame(), but Taisei's original blocking control flow style is simply not compatible with it. Emscripten exposes this API with its emscripten_set_main_loop(), which the eventloop backend now uses on that platform. Unfortunately, C is still C, with no fancy closures or coroutines. With blocking calls into menu/scene loops gone, the control flow is reimplemented via so-called (pun intended) "call chains". That is basically an euphemism for callback hell. With manual memory management and zero type-safety. Not that the menu system wasn't shitty enough already. I'll just keep telling myself that this is all temporary and will be replaced with scripts in v1.4. * improve build system for emscripten + various fixes * squish menu bugs * improve emscripten event loop; disable EMULATE_FUNCTION_POINTER_CASTS Note that stock freetype does not work without EMULATE_FUNCTION_POINTER_CASTS; use a patched version from the "emscripten" branch here: https://github.com/taisei-project/freetype2/tree/emscripten * Enable -Wcast-function-type Calling functions through incompatible pointers is nasal demons and doesn't work in WASM. * webgl: workaround a crash on some browsers * emscripten improvements: * Persist state (config, progress, replays, ...) in local IndexDB * Simpler HTML shell (temporary) * Enable more optimizations * fix build if validate_glsl=false * emscripten: improve asset packaging, with local cache Note that even though there are rules to build audio bundles, audio does *not* work yet. It looks like SDL2_mixer can not work without threads, which is a problem. Yet another reason to write an OpenAL backend - emscripten supports that natively. * emscripten: customize the html shell * emscripten: force "show log" checkbox unchecked initially * emscripten: remove quit shortcut from main menu (since there's no quit) * emscripten: log area fixes * emscripten/webgl: workaround for fullscreen viewport issue * emscripten: implement frameskip * emscripter: improve framerate limiter * align List to at least 8 bytes (shut up warnings) * fix non-emscripten builds * improve fullscreen handling, mainly for emscripten * Workaround to make audio work in chromium emscripten-core/emscripten#6511 * emscripten: better vsync handling; enable vsync & disable fxaa by default
123 lines
2.2 KiB
C
123 lines
2.2 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include "io.h"
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#include "log.h"
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#include "vfs/public.h"
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#include "assert.h"
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#include "stringops.h"
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char* read_all(const char *filename, int *outsize) {
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char *text;
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size_t size;
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SDL_RWops *file = vfs_open(filename, VFS_MODE_READ | VFS_MODE_SEEKABLE);
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if(!file) {
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log_error("VFS error: %s", vfs_get_error());
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return NULL;
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}
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size = SDL_RWsize(file);
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text = malloc(size+1);
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SDL_RWread(file, text, size, 1);
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text[size] = 0;
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SDL_RWclose(file);
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if(outsize) {
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*outsize = size;
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}
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return text;
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}
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char* SDL_RWgets(SDL_RWops *rwops, char *buf, size_t bufsize) {
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char c, *ptr = buf, *end = buf + bufsize - 1;
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assert(end > ptr);
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while((c = SDL_ReadU8(rwops)) && ptr <= end) {
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if((*ptr++ = c) == '\n')
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break;
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}
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if(ptr == buf)
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return NULL;
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if(ptr > end) {
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*end = 0;
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log_warn("Line too long (%zu bytes max): %s", bufsize, buf);
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} else {
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*ptr = 0;
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}
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return buf;
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}
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char* SDL_RWgets_realloc(SDL_RWops *rwops, char **buf, size_t *bufsize) {
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char c, *ptr = *buf, *end = *buf + *bufsize - 1;
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assert(end >= ptr);
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while((c = SDL_ReadU8(rwops))) {
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*ptr++ = c;
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if(ptr > end) {
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ptrdiff_t ofs = ptr - *buf;
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*bufsize *= 2;
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*buf = realloc(*buf, *bufsize);
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end = *buf + *bufsize - 1;
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ptr = *buf + ofs;
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*end = 0;
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}
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if(c == '\n') {
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break;
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}
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}
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if(ptr == *buf)
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return NULL;
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assert(ptr <= end);
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*ptr = 0;
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return *buf;
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}
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size_t SDL_RWprintf(SDL_RWops *rwops, const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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char *str = vstrfmt(fmt, args);
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va_end(args);
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size_t ret = SDL_RWwrite(rwops, str, 1, strlen(str));
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free(str);
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return ret;
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}
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void tsfprintf(FILE *out, const char *restrict fmt, ...) {
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va_list args;
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va_start(args, fmt);
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vfprintf(out, fmt, args);
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va_end(args);
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}
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char* try_path(const char *prefix, const char *name, const char *ext) {
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char *p = strjoin(prefix, name, ext, NULL);
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if(vfs_query(p).exists) {
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return p;
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}
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free(p);
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return NULL;
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}
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