.. |
texture_loader
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resource/texture_loader: load texture_post_load shader as a dependency
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2021-12-28 09:00:20 +02:00 |
animation.c
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Fix some issues found by clang static analysis
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2021-06-18 16:11:00 +03:00 |
animation.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
bgm.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
bgm.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
font.c
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resource/font: fix calls to utf8_to_ucs4
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2022-01-01 22:03:14 +02:00 |
font.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
iqm.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
material.c
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resource/material: don't panic if failed to load
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2021-12-28 09:00:20 +02:00 |
material.h
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pbr: support ambient occlusion maps
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2021-09-01 00:48:59 +03:00 |
meson.build
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pbr: refactor material management and shader
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2021-09-01 00:21:50 +03:00 |
model.c
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
model.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
postprocess.c
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renderer,gl33: fix texture management issues
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2021-07-13 00:21:03 +03:00 |
postprocess.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
resource.c
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pbr: refactor material management and shader
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2021-09-01 00:21:50 +03:00 |
resource.h
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pbr: refactor material management and shader
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2021-09-01 00:21:50 +03:00 |
sfx.c
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audio: partial refactor
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2021-09-01 19:55:36 +03:00 |
sfx.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
sfxbgm_common.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
sfxbgm_common.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
shader_object.c
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Remove dead code
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2020-08-05 05:07:55 +03:00 |
shader_object.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
shader_program.c
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Fix some issues found by clang static analysis
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2021-06-18 16:11:00 +03:00 |
shader_program.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
sprite.c
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fix spell toe, wriggle and kurumi spell bg
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2021-01-31 21:32:49 +01:00 |
sprite.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
texture.c
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
texture.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |