taisei/src/resource
2022-01-01 22:03:14 +02:00
..
texture_loader resource/texture_loader: load texture_post_load shader as a dependency 2021-12-28 09:00:20 +02:00
animation.c Fix some issues found by clang static analysis 2021-06-18 16:11:00 +03:00
animation.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
bgm.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
bgm.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
font.c resource/font: fix calls to utf8_to_ucs4 2022-01-01 22:03:14 +02:00
font.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
iqm.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
material.c resource/material: don't panic if failed to load 2021-12-28 09:00:20 +02:00
material.h pbr: support ambient occlusion maps 2021-09-01 00:48:59 +03:00
meson.build pbr: refactor material management and shader 2021-09-01 00:21:50 +03:00
model.c Various fixes & improvements for concurrent loading (#235) 2020-06-09 03:01:53 +03:00
model.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
postprocess.c renderer,gl33: fix texture management issues 2021-07-13 00:21:03 +03:00
postprocess.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
resource.c pbr: refactor material management and shader 2021-09-01 00:21:50 +03:00
resource.h pbr: refactor material management and shader 2021-09-01 00:21:50 +03:00
sfx.c audio: partial refactor 2021-09-01 19:55:36 +03:00
sfx.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
sfxbgm_common.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
sfxbgm_common.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
shader_object.c Remove dead code 2020-08-05 05:07:55 +03:00
shader_object.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
shader_program.c Fix some issues found by clang static analysis 2021-06-18 16:11:00 +03:00
shader_program.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
sprite.c fix spell toe, wriggle and kurumi spell bg 2021-01-31 21:32:49 +01:00
sprite.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
texture.c Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240) 2020-08-15 14:51:12 +03:00
texture.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00