.. |
dialog
|
refactor dialog selection logic
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2018-07-15 18:48:22 +03:00 |
menu
|
Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
plrmodes
|
refactor dialog selection logic
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2018-07-15 18:48:22 +03:00 |
projectile_prototypes
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
renderer
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Don't use vec3 in vertex attributes
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2018-07-11 17:48:13 +03:00 |
resource
|
support mipmaps and anisotropy (not used until we have premultiplied alpha)
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2018-07-11 14:55:08 +03:00 |
rwops
|
fix _POSIX_C_SOURCE define in that one place that needs it
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2018-06-20 23:18:50 +03:00 |
stages
|
nice copypasta
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2018-07-15 20:19:05 +03:00 |
util
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support mipmaps and anisotropy (not used until we have premultiplied alpha)
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2018-07-11 14:55:08 +03:00 |
vfs
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
aniplayer.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
aniplayer.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
assert.h
|
attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
audio.h
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add/remove some comments
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2018-06-12 21:10:46 +02:00 |
audio_common.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
audio_mixer.c
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attempt to fix shot loop silence by unregistering all effects
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2018-06-28 19:55:32 +02:00 |
audio_mixer.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_null.c
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Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
boss.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
boss.h
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Flexible draw order; entity "base class" for all game objects
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2018-04-15 09:43:11 +03:00 |
cli.c
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add replay verification mode: taisei --verify-replay file.tsr
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2018-04-18 02:48:28 +03:00 |
cli.h
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add replay verification mode: taisei --verify-replay file.tsr
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2018-04-18 02:48:28 +03:00 |
color.c
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
color.h
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
config.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
config.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
credits.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
credits.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
dialog.c
|
Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
dialog.h
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refactor dialog selection logic
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2018-07-15 18:48:22 +03:00 |
difficulty.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
difficulty.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
drawlayers.inc.h
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fix various bugs in elly spells; draw baryons below other stuff
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2018-05-19 03:46:32 +03:00 |
ending.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
ending.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
enemy.c
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use intended shot feedback
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2018-06-13 21:12:10 +02:00 |
enemy.h
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trigger sounds on low hp only
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2018-06-12 21:51:32 +02:00 |
entity.c
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Flexible draw order; entity "base class" for all game objects
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2018-04-15 09:43:11 +03:00 |
entity.h
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Flexible draw order; entity "base class" for all game objects
|
2018-04-15 09:43:11 +03:00 |
events.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
events.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
framerate.c
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attempt to ensure clean exit by external request (window closed, process terminated, etc.)
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2018-05-19 05:01:16 +03:00 |
framerate.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
gamepad.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
gamepad.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
global.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
global.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
hashtable.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable.inc.h
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this is why we need CI
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2018-06-30 01:02:32 +03:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hirestime.c
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
hirestime.h
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Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
item.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
item.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
laser.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
laser.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
list.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
list.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
log.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
log.h
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
main.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
meson.build
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
objectpool.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool_fake.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
objectpool_util.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
player.c
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refactor dialog selection logic
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2018-07-15 18:48:22 +03:00 |
player.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
plrmodes.c
|
Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
plrmodes.h
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refactor dialog selection logic
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2018-07-15 18:48:22 +03:00 |
progress.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
progress.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
projectile.c
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workaround for enemies dropping items when disappearing offscreen
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2018-06-01 23:56:22 +03:00 |
projectile.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
projectile_prototypes.c
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
random.c
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
random.h
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
refs.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
refs.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
replay.c
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
replay.h
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
stage.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
stage.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
stagedraw.c
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support mipmaps and anisotropy (not used until we have premultiplied alpha)
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2018-07-11 14:55:08 +03:00 |
stagedraw.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
stageobjects.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageobjects.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stagetext.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
stagetext.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
stageutils.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
stageutils.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
taisei.h
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attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
taisei.rc.in
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
taskmanager.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
taskmanager.h
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
transition.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
transition.h
|
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
|
2018-04-12 17:08:48 +03:00 |
util.h
|
Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
version.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version_auto.c.in
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
video.c
|
Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
video.h
|
Refactor framebuffer-related stuff (#130)
|
2018-07-04 11:36:16 +03:00 |