taisei/src
2018-07-15 20:19:05 +03:00
..
dialog refactor dialog selection logic 2018-07-15 18:48:22 +03:00
menu Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
plrmodes refactor dialog selection logic 2018-07-15 18:48:22 +03:00
projectile_prototypes Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
renderer Don't use vec3 in vertex attributes 2018-07-11 17:48:13 +03:00
resource support mipmaps and anisotropy (not used until we have premultiplied alpha) 2018-07-11 14:55:08 +03:00
rwops fix _POSIX_C_SOURCE define in that one place that needs it 2018-06-20 23:18:50 +03:00
stages nice copypasta 2018-07-15 20:19:05 +03:00
util support mipmaps and anisotropy (not used until we have premultiplied alpha) 2018-07-11 14:55:08 +03:00
vfs Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
aniplayer.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
aniplayer.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
assert.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
audio.h add/remove some comments 2018-06-12 21:10:46 +02:00
audio_common.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
audio_mixer.c attempt to fix shot loop silence by unregistering all effects 2018-06-28 19:55:32 +02:00
audio_mixer.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
boss.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
boss.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
cli.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
cli.h add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
color.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
color.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
config.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
config.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
credits.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
credits.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
dialog.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
dialog.h refactor dialog selection logic 2018-07-15 18:48:22 +03:00
difficulty.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
difficulty.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
drawlayers.inc.h fix various bugs in elly spells; draw baryons below other stuff 2018-05-19 03:46:32 +03:00
ending.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
ending.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
enemy.c use intended shot feedback 2018-06-13 21:12:10 +02:00
enemy.h trigger sounds on low hp only 2018-06-12 21:51:32 +02:00
entity.c Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
entity.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
events.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
events.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
framerate.c attempt to ensure clean exit by external request (window closed, process terminated, etc.) 2018-05-19 05:01:16 +03:00
framerate.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
gamepad.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
gamepad.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
global.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
global.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
hashtable.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable.inc.h this is why we need CI 2018-06-30 01:02:32 +03:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hirestime.c Threading improvements (#125) 2018-05-25 09:01:07 +03:00
hirestime.h Happy New Year! 2018-01-04 19:14:31 +02:00
item.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
item.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
laser.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
laser.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
list.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
list.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
log.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
log.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
main.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
meson.build Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
objectpool.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool_fake.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
objectpool_util.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
player.c refactor dialog selection logic 2018-07-15 18:48:22 +03:00
player.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
plrmodes.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
plrmodes.h refactor dialog selection logic 2018-07-15 18:48:22 +03:00
progress.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
progress.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
projectile.c workaround for enemies dropping items when disappearing offscreen 2018-06-01 23:56:22 +03:00
projectile.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
projectile_prototypes.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
random.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
random.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
refs.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
refs.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
replay.c Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
replay.h Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
stage.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
stage.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
stagedraw.c support mipmaps and anisotropy (not used until we have premultiplied alpha) 2018-07-11 14:55:08 +03:00
stagedraw.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
stageobjects.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageobjects.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stagetext.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
stagetext.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
stageutils.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
stageutils.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
taisei.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taskmanager.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
taskmanager.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
transition.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
transition.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
util.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
version.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version_auto.c.in Happy New Year! 2018-01-04 19:14:31 +02:00
video.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
video.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00