taisei/src/menu
Andrei Alexeyev b16f402040
Refactor framebuffer-related stuff (#130)
* Renderer: rename render targets to framebuffers

* Refactor framebuffer pair helper and some of the video API

* Remove hardcoded dimensions from draw_framebuffer_tex

* Make viewport a per-framebuffer property rather than a global one

* Handle config updates via the events system. React to viewport fg/bg quality change requests.
2018-07-04 11:36:16 +03:00
..
charselect.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
charselect.h Happy New Year! 2018-01-04 19:14:31 +02:00
common.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
common.h Add experimental framelimiter mode (TAISEI_FRAMELIMITER_LOGIC_ONLY) 2018-01-18 18:45:40 +02:00
difficultyselect.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
difficultyselect.h Happy New Year! 2018-01-04 19:14:31 +02:00
gameovermenu.c Happy New Year! 2018-01-04 19:14:31 +02:00
gameovermenu.h Happy New Year! 2018-01-04 19:14:31 +02:00
ingamemenu.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
ingamemenu.h Happy New Year! 2018-01-04 19:14:31 +02:00
mainmenu.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
mainmenu.h Happy New Year! 2018-01-04 19:14:31 +02:00
menu.c refuse to replay stages with invalid ids or plrmodes, display an error message 2018-05-08 11:21:01 +03:00
menu.h refuse to replay stages with invalid ids or plrmodes, display an error message 2018-05-08 11:21:01 +03:00
meson.build Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
options.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
options.h Happy New Year! 2018-01-04 19:14:31 +02:00
replayview.c finally fix that stupid warning 2018-06-30 04:45:32 +03:00
replayview.h Happy New Year! 2018-01-04 19:14:31 +02:00
savereplay.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
savereplay.h single stage mode: act like a practice mode; ability to save replays 2018-01-06 23:18:11 +02:00
spellpractice.c make benchmark spell appear last; account for extra stage in the spellstage system 2018-01-21 12:35:48 +02:00
spellpractice.h Happy New Year! 2018-01-04 19:14:31 +02:00
stagepractice.c Happy New Year! 2018-01-04 19:14:31 +02:00
stagepractice.h Happy New Year! 2018-01-04 19:14:31 +02:00
stageselect.c make benchmark spell appear last; account for extra stage in the spellstage system 2018-01-21 12:35:48 +02:00
stageselect.h Happy New Year! 2018-01-04 19:14:31 +02:00
submenus.c Happy New Year! 2018-01-04 19:14:31 +02:00
submenus.h Happy New Year! 2018-01-04 19:14:31 +02:00