..
charselect.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
charselect.h
Happy New Year!
2018-01-04 19:14:31 +02:00
common.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
common.h
Add experimental framelimiter mode (TAISEI_FRAMELIMITER_LOGIC_ONLY)
2018-01-18 18:45:40 +02:00
difficultyselect.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
difficultyselect.h
Happy New Year!
2018-01-04 19:14:31 +02:00
gameovermenu.c
Happy New Year!
2018-01-04 19:14:31 +02:00
gameovermenu.h
Happy New Year!
2018-01-04 19:14:31 +02:00
ingamemenu.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
ingamemenu.h
Happy New Year!
2018-01-04 19:14:31 +02:00
mainmenu.c
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
mainmenu.h
Happy New Year!
2018-01-04 19:14:31 +02:00
menu.c
refuse to replay stages with invalid ids or plrmodes, display an error message
2018-05-08 11:21:01 +03:00
menu.h
refuse to replay stages with invalid ids or plrmodes, display an error message
2018-05-08 11:21:01 +03:00
meson.build
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
options.c
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
options.h
Happy New Year!
2018-01-04 19:14:31 +02:00
replayview.c
finally fix that stupid warning
2018-06-30 04:45:32 +03:00
replayview.h
Happy New Year!
2018-01-04 19:14:31 +02:00
savereplay.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
savereplay.h
single stage mode: act like a practice mode; ability to save replays
2018-01-06 23:18:11 +02:00
spellpractice.c
make benchmark spell appear last; account for extra stage in the spellstage system
2018-01-21 12:35:48 +02:00
spellpractice.h
Happy New Year!
2018-01-04 19:14:31 +02:00
stagepractice.c
Happy New Year!
2018-01-04 19:14:31 +02:00
stagepractice.h
Happy New Year!
2018-01-04 19:14:31 +02:00
stageselect.c
make benchmark spell appear last; account for extra stage in the spellstage system
2018-01-21 12:35:48 +02:00
stageselect.h
Happy New Year!
2018-01-04 19:14:31 +02:00
submenus.c
Happy New Year!
2018-01-04 19:14:31 +02:00
submenus.h
Happy New Year!
2018-01-04 19:14:31 +02:00