taisei/src
2018-05-31 22:56:40 +03:00
..
dialog Threading improvements (#125) 2018-05-25 09:01:07 +03:00
menu Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
plrmodes Give projectiles EVENT_BIRTH and call them with t==0 more consistently 2018-05-16 02:38:47 +03:00
projectile_prototypes Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
renderer don't r_flush_sprites when syncing rendertarget; not necessary and may double free 2018-05-29 23:59:16 +03:00
resource fix use-after-free due to broken resource dependencies 2018-05-31 20:52:40 +03:00
rwops remove outdated/broken tests 2018-04-18 18:23:24 +03:00
stages fix post-battle dialogues to include the boss portrait 2018-05-31 22:56:40 +03:00
util Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
vfs Threading improvements (#125) 2018-05-25 09:01:07 +03:00
aniplayer.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
aniplayer.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
assert.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
audio.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_common.c Threading improvements (#125) 2018-05-25 09:01:07 +03:00
audio_mixer.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_mixer.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
boss.c by popular request, bosses now kill you on collision. beware the wriggle kick. 2018-05-19 02:30:35 +03:00
boss.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
cli.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
cli.h add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
color.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
color.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
config.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
config.h debug: add key to toggle display of real collision boundaries 2018-05-08 16:03:12 +03:00
credits.c fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
credits.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
dialog.c Give projectiles EVENT_BIRTH and call them with t==0 more consistently 2018-05-16 02:38:47 +03:00
dialog.h Give projectiles EVENT_BIRTH and call them with t==0 more consistently 2018-05-16 02:38:47 +03:00
difficulty.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
difficulty.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
drawlayers.inc.h fix various bugs in elly spells; draw baryons below other stuff 2018-05-19 03:46:32 +03:00
ending.c fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
ending.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
enemy.c Give projectiles EVENT_BIRTH and call them with t==0 more consistently 2018-05-16 02:38:47 +03:00
enemy.h Projectile prototypes system (#118) 2018-05-02 07:46:48 +03:00
entity.c Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
entity.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
events.c attempt to ensure clean exit by external request (window closed, process terminated, etc.) 2018-05-19 05:01:16 +03:00
events.h gamepad: support input repeat for analog sticks as well as buttons 2018-01-18 11:13:25 +02:00
fbo.c fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
fbo.h fix some of the set_ortho/draw_fbo madness 2018-04-26 02:50:48 +03:00
framerate.c attempt to ensure clean exit by external request (window closed, process terminated, etc.) 2018-05-19 05:01:16 +03:00
framerate.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
gamepad.c gamepad: make back/select act as skip in-game 2018-01-18 14:25:13 +02:00
gamepad.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
global.c attempt to ensure clean exit by external request (window closed, process terminated, etc.) 2018-05-19 05:01:16 +03:00
global.h attempt to ensure clean exit by external request (window closed, process terminated, etc.) 2018-05-19 05:01:16 +03:00
hashtable.c Threading improvements (#125) 2018-05-25 09:01:07 +03:00
hashtable.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
hirestime.c Threading improvements (#125) 2018-05-25 09:01:07 +03:00
hirestime.h Happy New Year! 2018-01-04 19:14:31 +02:00
item.c give items slightly more upwards velocity on spawn 2018-05-16 21:08:21 +03:00
item.h Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
laser.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
laser.h Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
list.c Flexible draw order; entity "base class" for all game objects 2018-04-15 09:43:11 +03:00
list.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
log.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
log.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
main.c Threading improvements (#125) 2018-05-25 09:01:07 +03:00
meson.build Threading improvements (#125) 2018-05-25 09:01:07 +03:00
objectpool.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool_fake.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
player.c enhanced DPS stats (backport from reimu branch) 2018-05-20 04:42:17 +03:00
player.h enhanced DPS stats (backport from reimu branch) 2018-05-20 04:42:17 +03:00
plrmodes.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
plrmodes.h player property system; adjust character speeds and PoC 2018-05-02 09:08:32 +03:00
progress.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
progress.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
projectile.c enhanced DPS stats (backport from reimu branch) 2018-05-20 04:42:17 +03:00
projectile.h Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
projectile_prototypes.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
random.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
random.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
refs.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
refs.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
replay.c Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
replay.h Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
stage.c display bgm title for a longer time 2018-05-28 09:58:11 +03:00
stage.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
stagedraw.c enhanced DPS stats (backport from reimu branch) 2018-05-20 04:42:17 +03:00
stagedraw.h add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it 2018-01-11 22:40:46 +02:00
stageobjects.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageobjects.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stagetext.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
stagetext.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageutils.c attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
stageutils.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
taisei.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taskmanager.c Threading improvements (#125) 2018-05-25 09:01:07 +03:00
taskmanager.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
transition.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
transition.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
util.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
version.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version_auto.c.in Happy New Year! 2018-01-04 19:14:31 +02:00
video.c Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
video.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00