.. |
dialog
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
menu
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
plrmodes
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Give projectiles EVENT_BIRTH and call them with t==0 more consistently
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2018-05-16 02:38:47 +03:00 |
projectile_prototypes
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
renderer
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don't r_flush_sprites when syncing rendertarget; not necessary and may double free
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2018-05-29 23:59:16 +03:00 |
resource
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fix use-after-free due to broken resource dependencies
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2018-05-31 20:52:40 +03:00 |
rwops
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
stages
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fix post-battle dialogues to include the boss portrait
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2018-05-31 22:56:40 +03:00 |
util
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
vfs
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
aniplayer.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
aniplayer.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
assert.h
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attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
audio.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_common.c
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
audio_mixer.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_mixer.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_null.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
boss.c
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by popular request, bosses now kill you on collision. beware the wriggle kick.
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2018-05-19 02:30:35 +03:00 |
boss.h
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Flexible draw order; entity "base class" for all game objects
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2018-04-15 09:43:11 +03:00 |
cli.c
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add replay verification mode: taisei --verify-replay file.tsr
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2018-04-18 02:48:28 +03:00 |
cli.h
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add replay verification mode: taisei --verify-replay file.tsr
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2018-04-18 02:48:28 +03:00 |
color.c
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
color.h
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
config.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
config.h
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debug: add key to toggle display of real collision boundaries
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2018-05-08 16:03:12 +03:00 |
credits.c
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fix some of the set_ortho/draw_fbo madness
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2018-04-26 02:50:48 +03:00 |
credits.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
dialog.c
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Give projectiles EVENT_BIRTH and call them with t==0 more consistently
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2018-05-16 02:38:47 +03:00 |
dialog.h
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Give projectiles EVENT_BIRTH and call them with t==0 more consistently
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2018-05-16 02:38:47 +03:00 |
difficulty.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
difficulty.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
drawlayers.inc.h
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fix various bugs in elly spells; draw baryons below other stuff
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2018-05-19 03:46:32 +03:00 |
ending.c
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fix some of the set_ortho/draw_fbo madness
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2018-04-26 02:50:48 +03:00 |
ending.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
enemy.c
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Give projectiles EVENT_BIRTH and call them with t==0 more consistently
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2018-05-16 02:38:47 +03:00 |
enemy.h
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Projectile prototypes system (#118)
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2018-05-02 07:46:48 +03:00 |
entity.c
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Flexible draw order; entity "base class" for all game objects
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2018-04-15 09:43:11 +03:00 |
entity.h
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Flexible draw order; entity "base class" for all game objects
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2018-04-15 09:43:11 +03:00 |
events.c
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attempt to ensure clean exit by external request (window closed, process terminated, etc.)
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2018-05-19 05:01:16 +03:00 |
events.h
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gamepad: support input repeat for analog sticks as well as buttons
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2018-01-18 11:13:25 +02:00 |
fbo.c
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fix some of the set_ortho/draw_fbo madness
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2018-04-26 02:50:48 +03:00 |
fbo.h
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fix some of the set_ortho/draw_fbo madness
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2018-04-26 02:50:48 +03:00 |
framerate.c
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attempt to ensure clean exit by external request (window closed, process terminated, etc.)
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2018-05-19 05:01:16 +03:00 |
framerate.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
gamepad.c
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gamepad: make back/select act as skip in-game
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2018-01-18 14:25:13 +02:00 |
gamepad.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
global.c
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attempt to ensure clean exit by external request (window closed, process terminated, etc.)
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2018-05-19 05:01:16 +03:00 |
global.h
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attempt to ensure clean exit by external request (window closed, process terminated, etc.)
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2018-05-19 05:01:16 +03:00 |
hashtable.c
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
hashtable.h
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
hirestime.c
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
hirestime.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
item.c
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give items slightly more upwards velocity on spawn
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2018-05-16 21:08:21 +03:00 |
item.h
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Flexible draw order; entity "base class" for all game objects
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2018-04-15 09:43:11 +03:00 |
laser.c
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
laser.h
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
list.c
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Flexible draw order; entity "base class" for all game objects
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2018-04-15 09:43:11 +03:00 |
list.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
log.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
log.h
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
main.c
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
meson.build
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
objectpool.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool_fake.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
player.c
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enhanced DPS stats (backport from reimu branch)
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2018-05-20 04:42:17 +03:00 |
player.h
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enhanced DPS stats (backport from reimu branch)
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2018-05-20 04:42:17 +03:00 |
plrmodes.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
plrmodes.h
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player property system; adjust character speeds and PoC
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2018-05-02 09:08:32 +03:00 |
progress.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
progress.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
projectile.c
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enhanced DPS stats (backport from reimu branch)
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2018-05-20 04:42:17 +03:00 |
projectile.h
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
projectile_prototypes.c
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
random.c
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
random.h
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
refs.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
refs.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
replay.c
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
replay.h
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
stage.c
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display bgm title for a longer time
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2018-05-28 09:58:11 +03:00 |
stage.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stagedraw.c
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enhanced DPS stats (backport from reimu branch)
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2018-05-20 04:42:17 +03:00 |
stagedraw.h
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add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it
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2018-01-11 22:40:46 +02:00 |
stageobjects.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageobjects.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stagetext.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stagetext.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageutils.c
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attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
stageutils.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
taisei.h
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attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
taisei.rc.in
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
taskmanager.c
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
taskmanager.h
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
transition.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
transition.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
util.h
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attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
version.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version_auto.c.in
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
video.c
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
video.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |