taisei/misc/glslc-test-uniform-location.frag.glsl
2019-11-29 08:32:14 +02:00

14 lines
359 B
GLSL

#version 330 core
#extension GL_ARB_explicit_uniform_location : require
#extension GL_ARB_separate_shader_objects : require
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(location = 0) uniform sampler2D tex;
layout(location = 1) uniform vec4 color;
void main(void) {
outColor = texture(tex, texCoord) * color;
}