taisei/src/menu/savereplay.c
Andrei Alexeyev 180f9e3856
Emscripten compatibility (#161)
* Major refactoring of the main loop(s) and control flow (WIP)

run_at_fps() is gone 🦀

Instead of nested blocking event loops, there is now an eventloop API
that manages an explicit stack of scenes. This makes Taisei a lot more
portable to async environments where spinning a loop forever without
yielding control simply is not an option, and that is the entire point
of this change.

A prime example of such an environment is the Web (via emscripten).
Taisei was able to run there through a terrible hack: inserting
emscripten_sleep calls into the loop, which would yield to the browser.
This has several major drawbacks: first of all, every function that
could possibly call emscripten_sleep must be compiled into a special
kind of bytecode, which then has to be interpreted at runtime, *much*
slower than JITed WebAssembly. And that includes *everything* down the
call stack, too! For more information, see
https://emscripten.org/docs/porting/emterpreter.html

Even though that method worked well enough for experimenting, despite
suboptimal performance, there is another obvious drawback:
emscripten_sleep is implemented via setTimeout(), which can be very
imprecise and is generally not reliable for fluid animation. Browsers
actually have an API specifically for that use case:
window.requestAnimationFrame(), but Taisei's original blocking control
flow style is simply not compatible with it. Emscripten exposes this API
with its emscripten_set_main_loop(), which the eventloop backend now
uses on that platform.

Unfortunately, C is still C, with no fancy closures or coroutines.
With blocking calls into menu/scene loops gone, the control flow is
reimplemented via so-called (pun intended) "call chains". That is
basically an euphemism for callback hell. With manual memory management
and zero type-safety. Not that the menu system wasn't shitty enough
already. I'll just keep telling myself that this is all temporary and
will be replaced with scripts in v1.4.

* improve build system for emscripten + various fixes

* squish menu bugs

* improve emscripten event loop; disable EMULATE_FUNCTION_POINTER_CASTS

Note that stock freetype does not work without
EMULATE_FUNCTION_POINTER_CASTS; use a patched version from the
"emscripten" branch here:

    https://github.com/taisei-project/freetype2/tree/emscripten

* Enable -Wcast-function-type

Calling functions through incompatible pointers is nasal demons and
doesn't work in WASM.

* webgl: workaround a crash on some browsers

* emscripten improvements:

    * Persist state (config, progress, replays, ...) in local IndexDB
    * Simpler HTML shell (temporary)
    * Enable more optimizations

* fix build if validate_glsl=false

* emscripten: improve asset packaging, with local cache

Note that even though there are rules to build audio bundles, audio
does *not* work yet. It looks like SDL2_mixer can not work without
threads, which is a problem. Yet another reason to write an OpenAL
backend - emscripten supports that natively.

* emscripten: customize the html shell

* emscripten: force "show log" checkbox unchecked initially

* emscripten: remove quit shortcut from main menu (since there's no quit)

* emscripten: log area fixes

* emscripten/webgl: workaround for fullscreen viewport issue

* emscripten: implement frameskip

* emscripter: improve framerate limiter

* align List to at least 8 bytes (shut up warnings)

* fix non-emscripten builds

* improve fullscreen handling, mainly for emscripten

* Workaround to make audio work in chromium

emscripten-core/emscripten#6511

* emscripten: better vsync handling; enable vsync & disable fxaa by default
2019-03-09 21:32:32 +02:00

143 lines
3.4 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include <time.h>
#include "savereplay.h"
#include "options.h"
#include "global.h"
#include "replay.h"
#include "plrmodes.h"
#include "common.h"
#include "video.h"
static void do_save_replay(Replay *rpy) {
char strtime[FILENAME_TIMESTAMP_MIN_BUF_SIZE], *name;
char prepr[16], drepr[16];
assert(rpy->numstages > 0);
ReplayStage *stg = rpy->stages;
filename_timestamp(strtime, sizeof(strtime), stg->init_time);
plrmode_repr(prepr, 16, plrmode_find(stg->plr_char, stg->plr_shot));
strlcpy(drepr, difficulty_name(stg->diff), 16);
drepr[0] += 'a' - 'A';
if(rpy->numstages > 1) {
name = strfmt("taisei_%s_%s_%s", strtime, prepr, drepr);
} else {
name = strfmt("taisei_%s_stg%X_%s_%s", strtime, stg->stage, prepr, drepr);
}
replay_save(rpy, name);
free(name);
}
static void save_rpy(MenuData *menu, void *a) {
do_save_replay(&global.replay);
}
static void draw_saverpy_menu(MenuData *m) {
draw_options_menu_bg(m);
draw_menu_selector(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 163, 81, m->frames);
r_mat_push();
r_mat_translate(SCREEN_W/2, SCREEN_H/2 - 100, 0);
text_draw("Save Replay?", &(TextParams) {
.font = "big",
.align = ALIGN_CENTER,
.shader = "text_default",
.color = RGBA(1, 1, 1, 1),
});
r_mat_translate(0, 100, 0);
for(int i = 0; i < m->ecount; i++) {
MenuEntry *e = &(m->entries[i]);
assert(e->name != NULL);
float a = e->drawdata * 0.1;
Color clr;
if(e->action == NULL) {
clr = *RGBA_MUL_ALPHA(0.5, 0.5, 0.5, 0.5);
} else {
float ia = 1-a;
clr = *RGBA_MUL_ALPHA(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a);
}
text_draw(e->name, &(TextParams) {
.font = "big",
.align = ALIGN_CENTER,
.pos = { -50 + 100 * i, 0 },
.shader = "text_default",
.color = &clr,
});
}
r_mat_pop();
}
static bool savepry_input_handler(SDL_Event *event, void *arg) {
if(event->type == MAKE_TAISEI_EVENT(TE_MENU_CURSOR_LEFT)) {
event->type = MAKE_TAISEI_EVENT(TE_MENU_CURSOR_UP);
} else if(event->type == MAKE_TAISEI_EVENT(TE_MENU_CURSOR_RIGHT)) {
event->type = MAKE_TAISEI_EVENT(TE_MENU_CURSOR_DOWN);
}
return false;
}
static void saverpy_menu_input(MenuData *menu) {
events_poll((EventHandler[]){
{ .proc = savepry_input_handler, .arg = menu },
{ .proc = menu_input_handler, .arg = menu },
{NULL}
}, EFLAG_MENU);
}
static void update_saverpy_menu(MenuData *m) {
m->drawdata[0] += (m->cursor - m->drawdata[0])/10.0;
for(int i = 0; i < m->ecount; i++) {
MenuEntry *e = &(m->entries[i]);
e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata);
}
}
static MenuData* create_saverpy_menu(void) {
MenuData *m = alloc_menu();
m->input = saverpy_menu_input;
m->draw = draw_saverpy_menu;
m->logic = update_saverpy_menu;
m->flags = MF_Transient;
add_menu_entry(m, "Yes", save_rpy, NULL);
add_menu_entry(m, "No", menu_action_close, NULL);
return m;
}
void ask_save_replay(CallChain next) {
assert(global.replay_stage != NULL);
switch(config_get_int(CONFIG_SAVE_RPY)) {
case 1:
do_save_replay(&global.replay);
// fallthrough
case 0:
run_call_chain(&next, NULL);
break;
case 2:
enter_menu(create_saverpy_menu(), next);
break;
}
}