* Major refactoring of the main loop(s) and control flow (WIP) run_at_fps() is gone 🦀 Instead of nested blocking event loops, there is now an eventloop API that manages an explicit stack of scenes. This makes Taisei a lot more portable to async environments where spinning a loop forever without yielding control simply is not an option, and that is the entire point of this change. A prime example of such an environment is the Web (via emscripten). Taisei was able to run there through a terrible hack: inserting emscripten_sleep calls into the loop, which would yield to the browser. This has several major drawbacks: first of all, every function that could possibly call emscripten_sleep must be compiled into a special kind of bytecode, which then has to be interpreted at runtime, *much* slower than JITed WebAssembly. And that includes *everything* down the call stack, too! For more information, see https://emscripten.org/docs/porting/emterpreter.html Even though that method worked well enough for experimenting, despite suboptimal performance, there is another obvious drawback: emscripten_sleep is implemented via setTimeout(), which can be very imprecise and is generally not reliable for fluid animation. Browsers actually have an API specifically for that use case: window.requestAnimationFrame(), but Taisei's original blocking control flow style is simply not compatible with it. Emscripten exposes this API with its emscripten_set_main_loop(), which the eventloop backend now uses on that platform. Unfortunately, C is still C, with no fancy closures or coroutines. With blocking calls into menu/scene loops gone, the control flow is reimplemented via so-called (pun intended) "call chains". That is basically an euphemism for callback hell. With manual memory management and zero type-safety. Not that the menu system wasn't shitty enough already. I'll just keep telling myself that this is all temporary and will be replaced with scripts in v1.4. * improve build system for emscripten + various fixes * squish menu bugs * improve emscripten event loop; disable EMULATE_FUNCTION_POINTER_CASTS Note that stock freetype does not work without EMULATE_FUNCTION_POINTER_CASTS; use a patched version from the "emscripten" branch here: https://github.com/taisei-project/freetype2/tree/emscripten * Enable -Wcast-function-type Calling functions through incompatible pointers is nasal demons and doesn't work in WASM. * webgl: workaround a crash on some browsers * emscripten improvements: * Persist state (config, progress, replays, ...) in local IndexDB * Simpler HTML shell (temporary) * Enable more optimizations * fix build if validate_glsl=false * emscripten: improve asset packaging, with local cache Note that even though there are rules to build audio bundles, audio does *not* work yet. It looks like SDL2_mixer can not work without threads, which is a problem. Yet another reason to write an OpenAL backend - emscripten supports that natively. * emscripten: customize the html shell * emscripten: force "show log" checkbox unchecked initially * emscripten: remove quit shortcut from main menu (since there's no quit) * emscripten: log area fixes * emscripten/webgl: workaround for fullscreen viewport issue * emscripten: implement frameskip * emscripter: improve framerate limiter * align List to at least 8 bytes (shut up warnings) * fix non-emscripten builds * improve fullscreen handling, mainly for emscripten * Workaround to make audio work in chromium emscripten-core/emscripten#6511 * emscripten: better vsync handling; enable vsync & disable fxaa by default
143 lines
3.4 KiB
C
143 lines
3.4 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include <time.h>
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#include "savereplay.h"
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#include "options.h"
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#include "global.h"
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#include "replay.h"
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#include "plrmodes.h"
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#include "common.h"
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#include "video.h"
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static void do_save_replay(Replay *rpy) {
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char strtime[FILENAME_TIMESTAMP_MIN_BUF_SIZE], *name;
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char prepr[16], drepr[16];
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assert(rpy->numstages > 0);
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ReplayStage *stg = rpy->stages;
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filename_timestamp(strtime, sizeof(strtime), stg->init_time);
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plrmode_repr(prepr, 16, plrmode_find(stg->plr_char, stg->plr_shot));
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strlcpy(drepr, difficulty_name(stg->diff), 16);
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drepr[0] += 'a' - 'A';
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if(rpy->numstages > 1) {
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name = strfmt("taisei_%s_%s_%s", strtime, prepr, drepr);
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} else {
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name = strfmt("taisei_%s_stg%X_%s_%s", strtime, stg->stage, prepr, drepr);
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}
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replay_save(rpy, name);
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free(name);
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}
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static void save_rpy(MenuData *menu, void *a) {
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do_save_replay(&global.replay);
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}
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static void draw_saverpy_menu(MenuData *m) {
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draw_options_menu_bg(m);
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draw_menu_selector(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 163, 81, m->frames);
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r_mat_push();
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r_mat_translate(SCREEN_W/2, SCREEN_H/2 - 100, 0);
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text_draw("Save Replay?", &(TextParams) {
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.font = "big",
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.align = ALIGN_CENTER,
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.shader = "text_default",
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.color = RGBA(1, 1, 1, 1),
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});
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r_mat_translate(0, 100, 0);
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for(int i = 0; i < m->ecount; i++) {
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MenuEntry *e = &(m->entries[i]);
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assert(e->name != NULL);
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float a = e->drawdata * 0.1;
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Color clr;
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if(e->action == NULL) {
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clr = *RGBA_MUL_ALPHA(0.5, 0.5, 0.5, 0.5);
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} else {
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float ia = 1-a;
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clr = *RGBA_MUL_ALPHA(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a);
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}
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text_draw(e->name, &(TextParams) {
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.font = "big",
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.align = ALIGN_CENTER,
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.pos = { -50 + 100 * i, 0 },
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.shader = "text_default",
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.color = &clr,
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});
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}
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r_mat_pop();
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}
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static bool savepry_input_handler(SDL_Event *event, void *arg) {
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if(event->type == MAKE_TAISEI_EVENT(TE_MENU_CURSOR_LEFT)) {
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event->type = MAKE_TAISEI_EVENT(TE_MENU_CURSOR_UP);
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} else if(event->type == MAKE_TAISEI_EVENT(TE_MENU_CURSOR_RIGHT)) {
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event->type = MAKE_TAISEI_EVENT(TE_MENU_CURSOR_DOWN);
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}
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return false;
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}
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static void saverpy_menu_input(MenuData *menu) {
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events_poll((EventHandler[]){
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{ .proc = savepry_input_handler, .arg = menu },
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{ .proc = menu_input_handler, .arg = menu },
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{NULL}
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}, EFLAG_MENU);
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}
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static void update_saverpy_menu(MenuData *m) {
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m->drawdata[0] += (m->cursor - m->drawdata[0])/10.0;
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for(int i = 0; i < m->ecount; i++) {
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MenuEntry *e = &(m->entries[i]);
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e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata);
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}
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}
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static MenuData* create_saverpy_menu(void) {
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MenuData *m = alloc_menu();
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m->input = saverpy_menu_input;
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m->draw = draw_saverpy_menu;
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m->logic = update_saverpy_menu;
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m->flags = MF_Transient;
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add_menu_entry(m, "Yes", save_rpy, NULL);
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add_menu_entry(m, "No", menu_action_close, NULL);
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return m;
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}
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void ask_save_replay(CallChain next) {
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assert(global.replay_stage != NULL);
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switch(config_get_int(CONFIG_SAVE_RPY)) {
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case 1:
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do_save_replay(&global.replay);
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// fallthrough
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case 0:
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run_call_chain(&next, NULL);
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break;
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case 2:
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enter_menu(create_saverpy_menu(), next);
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break;
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}
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}
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