taisei/src/color.c
Andrei Alexeyev 513d613387
Consistent indentation: indent with tabs, align with spaces (#104)
I would've preferred to just go with 4-spaces for indent and no tabs,
but lao is a bit conservative about it. :^)

Still, this is a ton better than mixing different styles all over the
place, especially within the same file.
2018-01-12 20:26:07 +02:00

198 lines
4.8 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include <stdio.h>
#include "color.h"
static const float conv = 1.0f / CLR_ONEVALUE;
#ifndef COLOR_INLINE
Color rgba(float r, float g, float b, float a) {
assert(!r || isnormal(r));
assert(!g || isnormal(g));
assert(!b || isnormal(b));
assert(!a || isnormal(a));
return RGBA(r, g, b, a);
}
Color rgb(float r, float g, float b) {
assert(!r || isnormal(r));
assert(!g || isnormal(g));
assert(!b || isnormal(b));
return RGB(r, g, b);
}
#endif
void parse_color(Color clr, float *r, float *g, float *b, float *a) {
*r = (ColorComponent)((clr >> CLR_R) & CLR_CMASK) * conv;
*g = (ColorComponent)((clr >> CLR_G) & CLR_CMASK) * conv;
*b = (ColorComponent)((clr >> CLR_B) & CLR_CMASK) * conv;
*a = (ColorComponent)((clr >> CLR_A) & CLR_CMASK) * conv;
}
void parse_color_call(Color clr, tsglColor4f_ptr func) {
float r, g, b, a;
parse_color(clr, &r, &g, &b, &a);
func(r, g, b, a);
}
void parse_color_array(Color clr, float array[4]) {
parse_color(clr, array, array+1, array+2, array+3);
}
Color derive_color(Color src, Color mask, Color mod) {
return (src & ~mask) | (mod & mask);
}
float color_component(Color clr, unsigned int ofs) {
return (ColorComponent)((clr >> ofs) & CLR_CMASK) * conv;
}
Color multiply_colors(Color c1, Color c2) {
float c1a[4], c2a[4];
parse_color_array(c1, c1a);
parse_color_array(c2, c2a);
return rgba(c1a[0]*c2a[0], c1a[1]*c2a[1], c1a[2]*c2a[2], c1a[3]*c2a[3]);
}
Color add_colors(Color c1, Color c2) {
float c1a[4], c2a[4];
parse_color_array(c1, c1a);
parse_color_array(c2, c2a);
return rgba(c1a[0]+c2a[0], c1a[1]+c2a[1], c1a[2]+c2a[2], c1a[3]+c2a[3]);
}
Color subtract_colors(Color c1, Color c2) {
float c1a[4], c2a[4];
parse_color_array(c1, c1a);
parse_color_array(c2, c2a);
return rgba(c1a[0]-c2a[0], c1a[1]-c2a[1], c1a[2]-c2a[2], c1a[3]-c2a[3]);
}
Color divide_colors(Color c1, Color c2) {
float c1a[4], c2a[4];
parse_color_array(c1, c1a);
parse_color_array(c2, c2a);
return rgba(c1a[0]/c2a[0], c1a[1]/c2a[1], c1a[2]/c2a[2], c1a[3]/c2a[3]);
}
Color mix_colors(Color c1, Color c2, double a) {
float c1a[4], c2a[4];
double f1 = a;
double f2 = 1 - f1;
parse_color_array(c1, c1a);
parse_color_array(c2, c2a);
return rgba(f1*c1a[0]+f2*c2a[0], f1*c1a[1]+f2*c2a[1], f1*c1a[2]+f2*c2a[2], f1*c1a[3]+f2*c2a[3]);
}
Color approach_color(Color src, Color dst, double delta) {
float c1a[4], c2a[4];
parse_color_array(src, c1a);
parse_color_array(dst, c2a);
return rgba(
c1a[0] + (c2a[0] - c1a[0]) * delta,
c1a[1] + (c2a[1] - c1a[1]) * delta,
c1a[2] + (c2a[2] - c1a[2]) * delta,
c1a[3] + (c2a[3] - c1a[3]) * delta
);
}
static float hue_to_rgb(float v1, float v2, float vH) {
if(vH < 0) {
vH += 1;
}
if(vH > 1) {
vH -= 1;
}
if((6 * vH) < 1) {
return (v1 + (v2 - v1) * 6 * vH);
}
if((2 * vH) < 1) {
return v2;
}
if((3 * vH) < 2) {
return (v1 + (v2 - v1) * ((2.0f / 3) - vH) * 6);
}
return v1;
}
Color hsla(float h, float s, float l, float a) {
float r, g, b;
if(s == 0) {
r = g = b = l;
} else {
float v1, v2;
h = fmod(h, 1.0);
if(l < 0.5) {
v2 = l * (1.0 + s);
} else {
v2 = l + s - s * l;
}
v1 = 2.0 * l - v2;
r = hue_to_rgb(v1, v2, h + (1.0/3.0));
g = hue_to_rgb(v1, v2, h);
b = hue_to_rgb(v1, v2, h - (1.0/3.0));
}
return rgba(r, g, b, a);
}
Color hsl(float h, float s, float l) {
return hsla(h, s, l, 1.0);
}
char* color_str(Color c) {
float r, g, b, a;
parse_color(c, &r, &g, &b, &a);
return strfmt("rgba(%f, %f, %f, %f) 0x%016"PRIxMAX, r, g, b, a, (uintmax_t)c);
}
// #define COLOR_TEST
int color_test(void) {
#ifdef COLOR_TEST
float clra[4];
Color clr1, clr2, clr3;
clr1 = rgba(0.1, 0.2, 0.3, 0.4);
parse_color_array(clr1, clra);
clr2 = rgba(clra[0], clra[1], clra[2], clra[3]);
clr3 = derive_color(clr1, CLRMASK_A, rgba(0, 0, 0, -1.0));
printf("1: %016"PRIxMAX" (%f %f %f %f)\n", (uintmax_t)clr1,
color_component(clr1, CLR_R), color_component(clr1, CLR_G), color_component(clr1, CLR_B), color_component(clr1, CLR_A));
printf("2: %016"PRIxMAX" (%f %f %f %f)\n", (uintmax_t)clr2,
color_component(clr2, CLR_R), color_component(clr2, CLR_G), color_component(clr2, CLR_B), color_component(clr2, CLR_A));
printf("3: %016"PRIxMAX" (%f %f %f %f)\n", (uintmax_t)clr3,
color_component(clr3, CLR_R), color_component(clr3, CLR_G), color_component(clr3, CLR_B), color_component(clr3, CLR_A));
assert(clr1 == clr2);
assert(color_component(clr3, CLR_R) == color_component(clr3, CLR_R));
assert(color_component(clr3, CLR_G) == color_component(clr3, CLR_G));
assert(color_component(clr3, CLR_B) == color_component(clr3, CLR_B));
assert(color_component(clr3, CLR_A) == -1.0);
return 1;
#else
return 0;
#endif
}