taisei/src/main.c
Andrei Alexeyev 322edd0dce
Text rendering rewrite and optimizations; some refactoring (#129)
* wip font rendering stuff; hashtable monstrosity is temporary

* various text rendering fixes/improvements

* HashTables™ 3.0

* Add some comments to aid navigating the hashtable macro maze

* overhaul text rendering API; add default and example shaders

* text: implement text_render for spellcard effect; misc fixes

* README: update dependencies

Bye SDL_ttf, hello freetype2.

* text_draw: fix resolution/scale-dependent bugs

* make text_draw fallback to the current shader, fix hud and stagetext

* repair the bgm loading

* fix spell practice mode

* fix walloftext

forgot one site of text_draw earlier

* fix wrapped text rendering

* fix and simplify the hud text shader

* dynamic glyph cache

* implement font size change on window resize/quality setting change/etc.

* rename text shaders for consistency

* preloads for fonts and text shaders

* make the stagetext shader look somewhat better

* text_render: attempt to normalize height

* small improvement for stagetext
2018-06-30 00:36:51 +03:00

317 lines
7.3 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include <locale.h>
#include <SDL_image.h>
#include <png.h>
#include "global.h"
#include "video.h"
#include "audio.h"
#include "stage.h"
#include "menu/mainmenu.h"
#include "menu/savereplay.h"
#include "gamepad.h"
#include "progress.h"
#include "log.h"
#include "cli.h"
#include "vfs/setup.h"
#include "version.h"
#include "credits.h"
#include "renderer/api.h"
#include "taskmanager.h"
static void taisei_shutdown(void) {
log_info("Shutting down");
taskmgr_global_shutdown();
if(!global.is_replay_verification) {
config_save();
progress_save();
}
progress_unload();
free_all_refs();
free_resources(true);
audio_shutdown();
video_shutdown();
gamepad_shutdown();
stage_free_array();
config_shutdown();
vfs_shutdown();
events_shutdown();
time_shutdown();
log_info("Good bye");
SDL_Quit();
log_shutdown();
}
static void init_log(void) {
LogLevel lvls_console = log_parse_levels(LOG_DEFAULT_LEVELS_CONSOLE, env_get("TAISEI_LOGLVLS_CONSOLE", NULL));
LogLevel lvls_stdout = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDOUT, env_get("TAISEI_LOGLVLS_STDOUT", NULL));
LogLevel lvls_stderr = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDERR, env_get("TAISEI_LOGLVLS_STDERR", NULL));
LogLevel lvls_backtrace = log_parse_levels(LOG_DEFAULT_LEVELS_BACKTRACE, env_get("TAISEI_LOGLVLS_BACKTRACE", NULL));
log_init(LOG_DEFAULT_LEVELS, lvls_backtrace);
log_add_output(lvls_stdout, SDL_RWFromFP(stdout, false));
log_add_output(lvls_stderr, SDL_RWFromFP(stderr, false));
}
static void init_log_file(void) {
LogLevel lvls_file = log_parse_levels(LOG_DEFAULT_LEVELS_FILE, env_get("TAISEI_LOGLVLS_FILE", NULL));
log_add_output(lvls_file, vfs_open("storage/log.txt", VFS_MODE_WRITE));
}
/*
void sdl_log(void *userdata, int category, SDL_LogPriority priority, const char *message) {
log_debug("[%i %i] %s", category, priority, message);
}
*/
static void init_sdl(void) {
SDL_version v;
if(SDL_Init(SDL_INIT_EVENTS) < 0)
log_fatal("SDL_Init() failed: %s", SDL_GetError());
/*
* TODO: refine this and make it optional
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
SDL_LogSetOutputFunction(sdl_log, NULL);
*/
log_info("SDL initialized");
SDL_VERSION(&v);
log_info("Compiled against SDL %u.%u.%u", v.major, v.minor, v.patch);
SDL_GetVersion(&v);
log_info("Using SDL %u.%u.%u", v.major, v.minor, v.patch);
}
static void log_lib_versions(void) {
log_info("Compiled against zlib %s", ZLIB_VERSION);
log_info("Using zlib %s", zlibVersion());
log_info("Compiled against libpng %s", PNG_LIBPNG_VER_STRING);
log_info("Using libpng %s", png_get_header_ver(NULL));
SDL_version img_version_compiled;
const SDL_version *img_version_linked = IMG_Linked_Version();
SDL_IMAGE_VERSION(&img_version_compiled);
log_info("Compiled against SDL_image %d.%d.%d",
img_version_compiled.major,
img_version_compiled.minor,
img_version_compiled.patch
);
log_info("Using SDL_image %d.%d.%d",
img_version_linked->major,
img_version_linked->minor,
img_version_linked->patch
);
}
void log_system_specs(void) {
log_info("CPU count: %d", SDL_GetCPUCount());
// log_info("CPU type: %s", SDL_GetCPUType());
// log_info("CPU name: %s", SDL_GetCPUName());
log_info("CacheLine size: %d", SDL_GetCPUCacheLineSize());
log_info("RDTSC: %d", SDL_HasRDTSC());
log_info("Altivec: %d", SDL_HasAltiVec());
log_info("MMX: %d", SDL_HasMMX());
log_info("3DNow: %d", SDL_Has3DNow());
log_info("SSE: %d", SDL_HasSSE());
log_info("SSE2: %d", SDL_HasSSE2());
log_info("SSE3: %d", SDL_HasSSE3());
log_info("SSE4.1: %d", SDL_HasSSE41());
log_info("SSE4.2: %d", SDL_HasSSE42());
log_info("AVX: %d", SDL_HasAVX());
log_info("AVX2: %d", SDL_HasAVX2());
#if SDL_VERSION_ATLEAST(2, 0, 6)
log_info("NEON: %d", SDL_HasNEON());
#endif
log_info("RAM: %d MB", SDL_GetSystemRAM());
}
int main(int argc, char **argv) {
setlocale(LC_ALL, "C");
Replay replay = {0};
int replay_idx = 0;
bool headless = false;
init_log();
stage_init_array(); // cli_args depends on this
// commandline arguments should be parsed as early as possible
CLIAction a;
cli_args(argc, argv, &a); // stage_init_array goes first!
if(a.type == CLI_Quit) {
free_cli_action(&a);
return 1;
}
if(a.type == CLI_DumpStages) {
for(StageInfo *stg = stages; stg->procs; ++stg) {
tsfprintf(stdout, "%X %s: %s\n", stg->id, stg->title, stg->subtitle);
}
free_cli_action(&a);
return 0;
} else if(a.type == CLI_PlayReplay || a.type == CLI_VerifyReplay) {
if(!replay_load_syspath(&replay, a.filename, REPLAY_READ_ALL)) {
free_cli_action(&a);
return 1;
}
replay_idx = a.stageid ? replay_find_stage_idx(&replay, a.stageid) : 0;
if(replay_idx < 0) {
free_cli_action(&a);
return 1;
}
if(a.type == CLI_VerifyReplay) {
headless = true;
}
} else if(a.type == CLI_DumpVFSTree) {
vfs_setup(true);
SDL_RWops *rwops = SDL_RWFromFP(stdout, false);
if(!rwops) {
log_fatal("SDL_RWFromFP() failed: %s", SDL_GetError());
}
if(!vfs_print_tree(rwops, a.filename)) {
log_warn("VFS error: %s", vfs_get_error());
SDL_RWclose(rwops);
free_cli_action(&a);
return 1;
}
SDL_RWclose(rwops);
vfs_shutdown();
free_cli_action(&a);
return 0;
}
free_cli_action(&a);
htutil_init();
vfs_setup(false);
if(headless) {
env_set("SDL_AUDIODRIVER", "dummy", true);
env_set("SDL_VIDEODRIVER", "dummy", true);
env_set("TAISEI_RENDERER", "null", true);
env_set("TAISEI_NOPRELOAD", true, false);
env_set("TAISEI_PRELOAD_REQUIRED", false, false);
} else {
init_log_file();
}
log_info("%s %s", TAISEI_VERSION_FULL, TAISEI_VERSION_BUILD_TYPE);
log_system_specs();
log_lib_versions();
config_load();
init_sdl();
taskmgr_global_init();
time_init();
init_global(&a);
events_init();
video_init();
init_resources();
r_post_init();
draw_loading_screen();
if(!headless) {
audio_init();
}
load_resources();
gamepad_init();
progress_load();
set_transition(TransLoader, 0, FADE_TIME*2);
log_info("Initialization complete");
atexit(taisei_shutdown);
if(a.type == CLI_PlayReplay || a.type == CLI_VerifyReplay) {
replay_play(&replay, replay_idx);
replay_destroy(&replay);
return 0;
}
if(a.type == CLI_Credits) {
credits_loop();
return 0;
}
#ifdef DEBUG
log_warn("Compiled with DEBUG flag!");
if(a.type == CLI_SelectStage) {
log_info("Entering stage skip mode: Stage %X", a.stageid);
StageInfo* stg = stage_get(a.stageid);
assert(stg); // properly checked before this
global.diff = stg->difficulty;
global.is_practice_mode = (stg->type != STAGE_EXTRA);
if(a.diff) {
global.diff = a.diff;
log_info("Setting difficulty to %s", difficulty_name(global.diff));
} else if(!global.diff) {
global.diff = D_Easy;
}
log_info("Entering %s", stg->title);
do {
global.replay_stage = NULL;
replay_init(&global.replay);
global.game_over = 0;
player_init(&global.plr);
if(a.plrmode) {
global.plr.mode = a.plrmode;
}
stage_loop(stg);
if(global.game_over == GAMEOVER_RESTART) {
replay_destroy(&global.replay);
}
} while(global.game_over == GAMEOVER_RESTART);
ask_save_replay();
return 0;
}
#endif
MenuData menu;
create_main_menu(&menu);
menu_loop(&menu);
return 0;
}