taisei/src/menu/savereplay.c
Andrei Alexeyev 173c8c3cc6
replay: general refactor
* Split replay.c into multiple files under replay/; improve logical
  separation of replay-related code.
* Separate replay playback state from data.
* Get rid of global static replay struct and avoid unnecessary replay
  copying.
* Replay playback and recording are now independent and may occur
  simultaneously, although this functionality is not yet exposed. This
  enables replay "re-recording" while synthesizing new desync check
  events, possibly at a different rate from the original replay.
* Rate of recorded desync check events can now be controlled with the
  TAISEI_REPLAY_DESYNC_CHECK_FREQUENCY environment variable. The default
  value is 300 as before.
* Probably other stuff I forgot about.
2021-06-16 01:43:10 +03:00

148 lines
3.6 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "taisei.h"
#include "savereplay.h"
#include "mainmenu.h"
#include "global.h"
#include "replay/struct.h"
#include "plrmodes.h"
#include "common.h"
#include "video.h"
attr_nonnull_all
static void do_save_replay(Replay *rpy) {
char strtime[FILENAME_TIMESTAMP_MIN_BUF_SIZE], *name;
char prepr[16], drepr[16];
assert(rpy->numstages > 0);
ReplayStage *stg = rpy->stages;
filename_timestamp(strtime, sizeof(strtime), stg->init_time);
plrmode_repr(prepr, 16, plrmode_find(stg->plr_char, stg->plr_shot), true);
strlcpy(drepr, difficulty_name(stg->diff), 16);
drepr[0] += 'a' - 'A';
if(rpy->numstages > 1) {
name = strfmt("taisei_%s_%s_%s", strtime, prepr, drepr);
} else {
name = strfmt("taisei_%s_stg%X_%s_%s", strtime, stg->stage, prepr, drepr);
}
if(rpy->playername) {
replay_save(rpy, name);
} else {
rpy->playername = config_get_str(CONFIG_PLAYERNAME);
replay_save(rpy, name);
rpy->playername = NULL;
}
free(name);
}
static void save_rpy(MenuData *menu, void *a) {
do_save_replay(a);
}
static void draw_saverpy_menu(MenuData *m) {
PlayerCharacter *pchar = plrchar_get(progress.game_settings.character);
draw_main_menu_bg(m, 0, 0, 0.05, pchar->menu_texture_name, "stage1/cirnobg");
colorfill(0, 0, 0, 0.5);
draw_menu_selector(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 163, 81, m->frames);
r_mat_mv_push();
r_mat_mv_translate(SCREEN_W/2, SCREEN_H/2 - 100, 0);
text_draw("Save Replay?", &(TextParams) {
.font = "big",
.align = ALIGN_CENTER,
.shader = "text_default",
.color = RGBA(1, 1, 1, 1),
});
r_mat_mv_translate(0, 100, 0);
dynarray_foreach(&m->entries, int i, MenuEntry *e, {
assert(e->name != NULL);
float a = e->drawdata * 0.1;
Color clr;
if(e->action == NULL) {
clr = *RGBA_MUL_ALPHA(0.5, 0.5, 0.5, 0.5);
} else {
float ia = 1-a;
clr = *RGBA_MUL_ALPHA(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a);
}
text_draw(e->name, &(TextParams) {
.font = "big",
.align = ALIGN_CENTER,
.pos = { -50 + 100 * i, 0 },
.shader = "text_default",
.color = &clr,
});
});
r_mat_mv_pop();
}
static bool savepry_input_handler(SDL_Event *event, void *arg) {
if(event->type == MAKE_TAISEI_EVENT(TE_MENU_CURSOR_LEFT)) {
event->type = MAKE_TAISEI_EVENT(TE_MENU_CURSOR_UP);
} else if(event->type == MAKE_TAISEI_EVENT(TE_MENU_CURSOR_RIGHT)) {
event->type = MAKE_TAISEI_EVENT(TE_MENU_CURSOR_DOWN);
}
return false;
}
static void saverpy_menu_input(MenuData *menu) {
events_poll((EventHandler[]){
{ .proc = savepry_input_handler, .arg = menu },
{ .proc = menu_input_handler, .arg = menu },
{NULL}
}, EFLAG_MENU);
}
static void update_saverpy_menu(MenuData *m) {
m->drawdata[0] += (m->cursor - m->drawdata[0])/10.0;
dynarray_foreach(&m->entries, int i, MenuEntry *e, {
e->drawdata += 0.2 * (10 * (i == m->cursor) - e->drawdata);
});
}
static MenuData* create_saverpy_menu(Replay *rpy) {
MenuData *m = alloc_menu();
m->input = saverpy_menu_input;
m->draw = draw_saverpy_menu;
m->logic = update_saverpy_menu;
m->flags = MF_Transient;
add_menu_entry(m, "Yes", save_rpy, rpy);
add_menu_entry(m, "No", menu_action_close, NULL);
return m;
}
void ask_save_replay(Replay *rpy, CallChain next) {
switch(config_get_int(CONFIG_SAVE_RPY)) {
case 1:
do_save_replay(rpy);
// fallthrough
case 0:
run_call_chain(&next, NULL);
break;
case 2:
enter_menu(create_saverpy_menu(rpy), next);
break;
}
}