taisei/src/menu
Andrei Alexeyev 351f91a573
stage: add replay-based quicksave/quickload functionality
Disabled in story mode on non-developer builds
2022-01-09 14:11:26 +02:00
..
charprofile.c In-Game Character Profiles (#327) 2021-12-22 23:52:22 +02:00
charprofile.h In-Game Character Profiles (#327) 2021-12-22 23:52:22 +02:00
charselect.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
charselect.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
common.c replay: general refactor 2021-06-16 01:43:10 +03:00
common.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
cutsceneview.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
cutsceneview.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
difficultyselect.c Add generic type-safe facility for dynamic arrays (#207) 2020-04-05 05:51:00 +03:00
difficultyselect.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
gameovermenu.c replay: general refactor 2021-06-16 01:43:10 +03:00
gameovermenu.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
ingamemenu.c Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
ingamemenu.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
mainmenu.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
mainmenu.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
media.c In-Game Character Profiles (#327) 2021-12-22 23:52:22 +02:00
media.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
menu.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
menu.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
meson.build In-Game Character Profiles (#327) 2021-12-22 23:52:22 +02:00
musicroom.c Add gameover BGM by RickyRister 2020-06-24 20:51:00 +03:00
musicroom.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
options.c stage: add replay-based quicksave/quickload functionality 2022-01-09 14:11:26 +02:00
options.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
replayview.c replay: use dynarray to store stages 2022-01-09 14:03:55 +02:00
replayview.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
savereplay.c replay: use dynarray to store stages 2022-01-09 14:03:55 +02:00
savereplay.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
spellpractice.c Separate StageInfo-related APIs from game-stage code (#227) 2020-05-16 23:41:54 +03:00
spellpractice.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
stagepractice.c Separate StageInfo-related APIs from game-stage code (#227) 2020-05-16 23:41:54 +03:00
stagepractice.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
stageselect.c Separate StageInfo-related APIs from game-stage code (#227) 2020-05-16 23:41:54 +03:00
stageselect.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
submenus.c Fix some issues found by clang static analysis 2021-06-18 16:11:00 +03:00
submenus.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00