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audio
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sdl2mixer: print info about audio drivers when initializing
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2019-03-20 09:35:06 +02:00 |
dialog
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
eventloop
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correct logic fps counter
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2019-03-27 11:12:03 +02:00 |
menu
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stagedraw: make postprocessing affect the overlay
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2019-04-11 12:27:21 +03:00 |
pch
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refactor audio (module system like that of renderer)
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2019-03-05 21:43:01 +02:00 |
plrmodes
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Enforce explicit form and .proto usage for PROJECTILE/PARTICLE calls
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2019-04-11 07:12:17 +03:00 |
projectile_prototypes
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
renderer
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Switch to official SPIRV-Cross C API instead of crossc
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2019-04-07 04:47:55 +03:00 |
resource
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improve viewport scaling and positioning
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2019-04-04 02:43:03 +03:00 |
rwops
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fix warnings
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2019-04-06 21:27:39 +03:00 |
stages
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attempt to improve stage4 pacing
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2019-04-12 04:57:17 +03:00 |
util
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
vfs
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Implement seeking in zip files without reading everything to memory
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2019-03-16 22:11:37 +02:00 |
aniplayer.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
aniplayer.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
assert.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
boss.c
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Enforce explicit form and .proto usage for PROJECTILE/PARTICLE calls
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2019-04-11 07:12:17 +03:00 |
boss.h
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show enemy/boss hitboxes in hitbox display mode
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2019-03-01 18:10:49 +02:00 |
cli.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
cli.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
color.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
color.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
config.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
config.h
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add optional floating scoring text
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2019-04-07 01:55:13 +03:00 |
credits.c
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refactor crazy memory allocations in 3d background code
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2019-03-11 17:08:54 +02:00 |
credits.h
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Emscripten compatibility (#161)
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2019-03-09 21:32:32 +02:00 |
dialog.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
dialog.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
difficulty.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
difficulty.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
drawlayers.inc.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
ending.c
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
ending.h
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Emscripten compatibility (#161)
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2019-03-09 21:32:32 +02:00 |
enemy.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
enemy.h
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show enemy/boss hitboxes in hitbox display mode
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2019-03-01 18:10:49 +02:00 |
entity.c
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YoumuB bomb tweaks, some laser fixups
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2019-03-26 17:58:38 +02:00 |
entity.h
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
events.c
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fix bogus sort stabilization
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2019-03-11 19:20:38 +02:00 |
events.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
framerate.c
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Emscripten compatibility (#161)
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2019-03-09 21:32:32 +02:00 |
framerate.h
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Emscripten compatibility (#161)
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2019-03-09 21:32:32 +02:00 |
gamepad.c
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fix gamepad input repeat regression
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2019-02-15 02:04:02 +02:00 |
gamepad.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
global.c
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Emscripten compatibility (#161)
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2019-03-09 21:32:32 +02:00 |
global.h
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define {Int,Float}Rect in terms of offset and extent
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2019-04-11 12:30:20 +03:00 |
hashtable.c
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WIP: accelerate build with precompiled headers
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2019-02-09 12:29:54 +02:00 |
hashtable.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
hashtable.inc.h
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fixup includes
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2019-03-18 06:41:12 +02:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
hirestime.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
hirestime.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
item.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
item.h
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replace item spawning functions with type-safe versions
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2019-03-03 13:53:45 +02:00 |
laser.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
laser.h
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don't clear lasers that haven't been activated yet
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2019-03-27 10:39:41 +02:00 |
list.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
list.h
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Emscripten compatibility (#161)
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2019-03-09 21:32:32 +02:00 |
log.c
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log: fix colorless console formatter
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2019-02-17 21:21:26 +02:00 |
log.h
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Emscripten compatibility (#161)
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2019-03-09 21:32:32 +02:00 |
main.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
meson.build
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
objectpool.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
objectpool.h
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
objectpool_fake.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
player.c
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stagetext: separate custom updates from drawing
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2019-04-11 12:23:24 +03:00 |
player.h
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powersurge: reduce maximum negative charge drain rate
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2019-04-08 06:41:29 +03:00 |
plrmodes.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
plrmodes.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
progress.c
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oops!
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2019-03-11 12:43:12 +02:00 |
progress.h
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
projectile.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
projectile.h
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Enforce explicit form and .proto usage for PROJECTILE/PARTICLE calls
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2019-04-11 07:12:17 +03:00 |
projectile_prototypes.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
random.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
random.h
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Replace RNG with xoshiro256+; update replay format
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2019-03-09 18:19:42 +02:00 |
refs.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
refs.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
replay.c
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store score at the end of each stage in replays
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2019-04-12 00:42:47 +03:00 |
replay.h
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store score at the end of each stage in replays
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2019-04-12 00:42:47 +03:00 |
stage.c
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store score at the end of each stage in replays
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2019-04-12 00:42:47 +03:00 |
stage.h
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YoumuB bomb tweaks, some laser fixups
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2019-03-26 17:58:38 +02:00 |
stagedraw.c
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stagedraw: make postprocessing affect the overlay
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2019-04-11 12:27:21 +03:00 |
stagedraw.h
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stagedraw: make postprocessing affect the overlay
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2019-04-11 12:27:21 +03:00 |
stageobjects.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
stageobjects.h
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add optional floating scoring text
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2019-04-07 01:55:13 +03:00 |
stagetext.c
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
stagetext.h
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optimize and simplify object pools
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2019-04-12 11:36:40 +03:00 |
stageutils.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
stageutils.h
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refactor crazy memory allocations in 3d background code
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2019-03-11 17:08:54 +02:00 |
taisei.h
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The Powersurge game mechanic and scoring system (#159)
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2019-02-22 01:56:03 +02:00 |
taisei.rc.in
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
taskmanager.c
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Logging: colors, non-fatal error level, alt. format for log file
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2019-02-15 01:58:40 +02:00 |
taskmanager.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
transition.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
transition.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
util.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
version.c
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
version.h
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Some compatibility fixes for Elbrus compiler (and others based on EDG front end) (#157)
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2019-02-07 10:11:13 +02:00 |
version_auto.c.in
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
video.c
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improve viewport scaling and positioning
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2019-04-04 02:43:03 +03:00 |
video.h
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define {Int,Float}Rect in terms of offset and extent
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2019-04-11 12:30:20 +03:00 |