taisei/src/resource
Andrei Alexeyev e4f49310ff
Fix textures being internally Y-flipped (#142)
* WIP: upload textures with the bottom-left-origin convention, as OpenGL expects

* unflip: fix spellcard_walloftext, text_hud

* unflip: fix reimu's and marisa's bombs

* unflip: fix stagetext

* unflip: fix graph.frag.glsl

* fix sprite_circleclipped_indicator
2018-08-28 11:25:54 +03:00
..
animation.c fix various issues discovered by scan-build 2018-07-31 11:50:04 +03:00
animation.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
bgm.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
bgm.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
bgm_mixer.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
bgm_null.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
font.c Fix textures being internally Y-flipped (#142) 2018-08-28 11:25:54 +03:00
font.h define an auxiliary textures interface for sprite/text shaders 2018-07-24 21:00:44 +03:00
meson.build Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
model.c fix ubsan bitching about the obj loader 2018-08-01 21:09:18 +03:00
model.h fix ubsan bitching about the obj loader 2018-08-01 21:09:18 +03:00
postprocess.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
postprocess.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
resource.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
resource.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
sfx.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
sfx.h implement damage feedback sound 2018-06-12 18:00:32 +02:00
sfx_mixer.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
sfx_null.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
shader_object.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
shader_program.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
sprite.c Fix textures being internally Y-flipped (#142) 2018-08-28 11:25:54 +03:00
sprite.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
texture.c Fix textures being internally Y-flipped (#142) 2018-08-28 11:25:54 +03:00
texture.h support mipmaps and anisotropy (not used until we have premultiplied alpha) 2018-07-11 14:55:08 +03:00