.. |
menu
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start_game_internal: don't alloc an extra MenuData for saverpy menu
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2017-12-18 18:39:03 +02:00 |
plrmodes
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properly stop bomb shake view
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2017-12-17 09:38:38 +01:00 |
resource
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aggressive caching of rendered text
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2017-12-14 05:48:30 +02:00 |
rwops
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Replace CMake build system with Meson
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2017-12-21 03:58:54 +01:00 |
stages
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stage events: spelling
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2017-12-20 15:24:59 +01:00 |
vfs
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win: fix clash with RELATIVE #define in wingdi.h
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2017-12-21 03:58:54 +01:00 |
aniplayer.c
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object pools
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2017-12-13 21:08:23 +02:00 |
aniplayer.h
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object pools
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2017-12-13 21:08:23 +02:00 |
assert.h
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
audio.h
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add ending bgm
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2017-12-17 02:00:06 +02:00 |
audio_common.c
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add ending bgm
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2017-12-17 02:00:06 +02:00 |
audio_mixer.c
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add ending bgm
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2017-12-17 02:00:06 +02:00 |
audio_mixer.h
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add menu and stage5boss bgms; revamp bgms (details below)
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2017-11-18 03:45:26 +02:00 |
audio_null.c
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audio: play_sound* api change
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2017-10-29 03:30:05 +03:00 |
boss.c
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aggressive caching of rendered text
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2017-12-14 05:48:30 +02:00 |
boss.h
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object pools
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2017-12-13 21:08:23 +02:00 |
cli.c
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update credits, fix stuff
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2017-10-23 13:48:30 +03:00 |
cli.h
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update credits, fix stuff
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2017-10-23 13:48:30 +03:00 |
color.c
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
color.h
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
compat.h
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
config.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
config.h
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set gamepad deadzone to 10% by default
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2017-12-18 18:07:02 +02:00 |
credits.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
credits.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
dialog.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
dialog.h
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wip stage5 stuff; some new sounds
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2017-11-12 19:16:15 +02:00 |
difficulty.c
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Removed breaks after returns to avoid compiler warnings about unreachable code
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2017-11-22 00:02:32 +03:00 |
difficulty.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
ending.c
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stage events: spelling
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2017-12-20 15:24:59 +01:00 |
ending.h
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desperate attempt at refactoring plrmodes
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2017-10-10 08:23:36 +03:00 |
enemy.c
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object pools
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2017-12-13 21:08:23 +02:00 |
enemy.h
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object pools
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2017-12-13 21:08:23 +02:00 |
events.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
events.h
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minor options menu improvements
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2017-10-22 02:50:15 +03:00 |
fbo.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
fbo.h
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WIP fucking badass Marisa lasers
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2017-10-31 08:57:32 +02:00 |
gamepad.c
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fix gamepad input braindeath
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2017-12-16 23:19:49 +02:00 |
gamepad.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
global.c
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
global.h
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framerate graphs; option to turn off compensation
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2017-12-11 20:56:46 +02:00 |
hashtable.c
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
hashtable.h
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
hirestime.c
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fix fullscreen/window management issues
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2017-11-11 20:47:32 +02:00 |
hirestime.h
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fix fullscreen/window management issues
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2017-11-11 20:47:32 +02:00 |
item.c
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object pools
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2017-12-13 21:08:23 +02:00 |
item.h
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item tweaks; improved after-death grace period
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2017-10-31 15:47:20 +02:00 |
laser.c
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object pools
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2017-12-13 21:08:23 +02:00 |
laser.h
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WIP de Broglie tweaks
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2017-10-22 05:52:37 +03:00 |
list.c
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object pools
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2017-12-13 21:08:23 +02:00 |
list.h
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
log.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
log.h
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another desperate attempt at an accurate fps limiter
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2017-10-04 08:07:04 +03:00 |
main.c
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fix build for SDL <= 2.0.5
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2017-11-24 01:42:23 +02:00 |
matrix.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
matrix.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
meson.build
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Replace CMake build system with Meson
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2017-12-21 03:58:54 +01:00 |
objectpool.c
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run update-copyright.py
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2017-12-20 20:53:09 +02:00 |
objectpool.h
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run update-copyright.py
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2017-12-20 20:53:09 +02:00 |
objectpool_fake.c
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run update-copyright.py
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2017-12-20 20:53:09 +02:00 |
objectpool_util.c
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run update-copyright.py
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2017-12-20 20:53:09 +02:00 |
objectpool_util.h
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run update-copyright.py
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2017-12-20 20:53:09 +02:00 |
player.c
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remove unused player_run_bomb_logic hack
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2017-12-17 09:38:38 +01:00 |
player.h
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Fix crashes with replay saving disabled
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2017-12-18 18:34:10 +02:00 |
plrmodes.c
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fix missing include for windows
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2017-10-10 08:23:36 +03:00 |
plrmodes.h
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wip youmu a bomb
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2017-12-10 08:53:47 +01:00 |
progress.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
progress.h
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store version info in progress file
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2017-10-10 09:13:07 +03:00 |
projectile.c
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object pools
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2017-12-13 21:08:23 +02:00 |
projectile.h
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object pools
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2017-12-13 21:08:23 +02:00 |
random.c
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use a better RNG algorithm (CMWC)
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2017-12-04 05:26:27 +02:00 |
random.h
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use a better RNG algorithm (CMWC)
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2017-12-04 05:26:27 +02:00 |
recolor.c
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
recolor.h
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
refs.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
refs.h
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redesign list api
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2017-11-21 16:45:01 +02:00 |
replay.c
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Fix crashes with replay saving disabled
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2017-12-18 18:34:10 +02:00 |
replay.h
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
stage.c
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Fix crashes with replay saving disabled
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2017-12-18 18:34:10 +02:00 |
stage.h
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update stage bg state separately from drawing
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2017-11-15 05:45:41 +02:00 |
stagedraw.c
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fix some preloading issues
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2017-12-14 17:07:24 +02:00 |
stagedraw.h
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HUD improvements
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2017-11-23 04:25:53 +02:00 |
stageobjects.c
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run update-copyright.py
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2017-12-20 20:53:09 +02:00 |
stageobjects.h
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run update-copyright.py
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2017-12-20 20:53:09 +02:00 |
stagetext.c
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aggressive caching of rendered text
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2017-12-14 05:48:30 +02:00 |
stagetext.h
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aggressive caching of rendered text
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2017-12-14 05:48:30 +02:00 |
stageutils.c
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fix and tweak stage 2 background
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2017-11-15 22:19:12 +02:00 |
stageutils.h
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update stage bg state separately from drawing
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2017-11-15 05:45:41 +02:00 |
taisei.rc.in
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Replace CMake build system with Meson
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2017-12-21 03:58:54 +01:00 |
taiseigl.c
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more strict warnings; fixed some subtle bugs
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2017-11-11 19:33:44 +02:00 |
taiseigl.h
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YoumuA changes
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2017-12-06 01:34:14 +02:00 |
transition.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
transition.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
util.c
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aggressive caching of rendered text
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2017-12-14 05:48:30 +02:00 |
util.h
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fix accelerated crc32 never being used
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2017-12-14 09:46:48 +02:00 |
util_sse42.c
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
util_sse42.h
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
vbo.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
vbo.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
version.c
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store version info in progress file
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2017-10-10 09:13:07 +03:00 |
version.h
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store version info in progress file
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2017-10-10 09:13:07 +03:00 |
version_auto.c.in
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Replace CMake build system with Meson
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2017-12-21 03:58:54 +01:00 |
video.c
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add option to disable pause on focus loss
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2017-11-24 16:39:07 +02:00 |
video.h
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more strict warnings; fixed some subtle bugs
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2017-11-11 19:33:44 +02:00 |
windows_misc.c
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windows: prefer discrete GPU on hybrid-graphics systems
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2017-10-09 10:00:59 +03:00 |