61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
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*/
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#ifndef STAGE_H
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#define STAGE_H
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/* taisei's strange macro language.
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*
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* sorry, I guess it is bad style, but I hardcode everything and in that case
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* you'll find yourself soon in a situation where you have to spread your
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* coherent thoughts over frames using masses of redundant ifs.
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* I've just invented this thingy to keep track of my sanity.
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*
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*/
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#include <projectile.h>
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#define TIMER(ptr) int *__timep = ptr; int _i = 0, _ni = 0; _i = _ni = _i;
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#define AT(t) if(*__timep == t)
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#define FROM_TO(start,end,step) _ni = _ni; _i = (*__timep - (start))/(step); if(*__timep >= (start) && *__timep <= (end) && !((*__timep - (start)) % (step)))
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#define FROM_TO_INT(start, end, step, dur, istep) \
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_i = (*__timep - (start))/(step+dur); _ni = ((*__timep - (start)) % (step+dur))/istep; \
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if(*__timep >= (start) && *__timep <= (end) && (*__timep - (start)) % ((dur) + (step)) <= dur && !((*__timep - (start)) % (istep)))
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#define GO_AT(obj, start, end, vel) if(*__timep >= (start) && *__timep <= (end)) (obj)->pos += (vel);
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#define GO_TO(obj, p, f) (obj)->pos += (f)*((p) - (obj)->pos);
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typedef void (*StageRule)(void);
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typedef void (*ShaderRule)(int);
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typedef struct StageInfo {
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int id;
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StageRule loop;
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int hidden;
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char *title;
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char *subtitle;
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Color titleclr;
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} StageInfo;
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extern StageInfo stages[];
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StageInfo* stage_get(int);
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void stage_loop(StageInfo *info, StageRule start, StageRule end, StageRule draw, StageRule event, ShaderRule *shaderrules, int endtime);
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void apply_bg_shaders(ShaderRule *shaderrules);
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void draw_stage_title(StageInfo *info);
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void stage1_loop();
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void stage2_loop();
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void stage3_loop();
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void stage4_loop();
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void stage5_loop();
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void stage6_loop();
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#endif
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