taisei/src/player.c
2011-03-07 13:41:10 +01:00

83 lines
No EOL
2 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
*/
#include "player.h"
#include <SDL/SDL.h>
#include "projectile.h"
#include "global.h"
void init_player(Player* plr, Character cha) {
plr->x = VIEWPORT_W/2;
plr->y = VIEWPORT_H-20;
plr->focus = False;
plr->fire = False;
plr->moving = False;
plr->dir = 0;
plr->power = 0;
plr->cha = cha;
init_animation(&plr->ani, 2, 4, 5, FILE_PREFIX "gfx/youmu.png");
}
void player_draw(Player* plr) {
glPushMatrix();
glTranslatef(plr->x, plr->y, 0);
if(plr->focus != 0) {
glPushMatrix();
glRotatef(global.frames*10, 0, 0, 1);
glScalef(1.3, 1.3, 1);
glColor4f(1,1,1,0.2);
draw_texture(0, 0, &global.textures.fairy_circle);
glColor4f(1,1,1,1);
glPopMatrix();
}
glDisable(GL_CULL_FACE);
if(plr->dir) {
glPushMatrix();
glScalef(-1,1,1);
}
draw_animation(0, 0, !plr->moving, &plr->ani);
if(plr->dir)
glPopMatrix();
glEnable(GL_CULL_FACE);
if(plr->focus != 0) {
glPushMatrix();
glColor4f(1,1,1,fabs((float)plr->focus/30.0f));
glRotatef(global.frames, 0, 0, -1);
draw_texture(0, 0, &global.textures.focus);
glColor4f(1,1,1,1);
glPopMatrix();
}
glPopMatrix();
}
void player_logic(Player* plr) {
if(plr->fire && !(global.frames % 4)) {
create_projectile(&_projs.youmu, plr->x-10, plr->y-20, 0, ((Color){1,1,1}), simple, 20)->type = PlrProj;
create_projectile(&_projs.youmu, plr->x+10, plr->y-20, 0, ((Color){1,1,1}), simple, 20)->type = PlrProj;
if(plr->power >= 2) {
int a = 15;
if(plr->focus > 0) a = 5;
create_projectile(&_projs.youmu, plr->x-10, plr->y-20, -a, ((Color){1,1,1}), simple, 20)->type = PlrProj;
create_projectile(&_projs.youmu, plr->x+10, plr->y-20, a, ((Color){1,1,1}), simple, 20)->type = PlrProj;
}
}
if(plr->focus < 0 || (plr->focus > 0 && plr->focus < 30))
plr->focus++;
}