taisei/src
2020-04-02 18:40:55 +02:00
..
audio basic way to stop a specific sound instance 2020-03-04 22:26:55 +02:00
dialog Various laser changes 2020-03-04 22:26:53 +02:00
eventloop basic "bookmark" system for skipping to specific stage portions 2020-03-04 22:26:40 +02:00
menu Video resolution improvements/high-DPI quirks (#204) 2020-03-30 00:03:38 +03:00
pch make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
plrmodes Coroutinize MarisaA (#206) 2020-04-01 23:08:40 +03:00
projectile_prototypes Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
renderer Add r_framebuffer_get_size; abstract away SDL_GL_GetDrawableSize 2020-03-30 01:41:29 +03:00
resource Fix various warnings 2020-03-19 05:04:11 +02:00
rwops Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
stages Fix various warnings 2020-03-19 05:04:11 +02:00
util Add 'use_gnu_ext' option 2020-03-31 22:51:31 +03:00
vfs refactor some aspects of path config, ANGLE libs in particular 2020-02-21 00:36:40 +02:00
aniplayer.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
aniplayer.h Make animation_get_frame never return transient sprites 2020-03-04 22:26:47 +02:00
arch_switch.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
arch_switch.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
assert.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
boss.c stage1: implement boss appearing mid-dialogue 2020-03-04 22:26:51 +02:00
boss.h Add CANCEL_TASK_AFTER and macros for boss attacks 2020-03-04 22:25:44 +02:00
cli.c windows: detect intel's shitty driver and fall back to ANGLE 2019-09-21 16:46:22 +03:00
cli.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
color.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
color.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
common_tasks.c some sprite batching optimizations 2020-03-05 21:14:31 +02:00
common_tasks.h better sound effects for common_charge 2020-03-04 22:26:55 +02:00
config.c Update email 2020-04-02 18:40:55 +02:00
config.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
coroutine.c Add alist_merge_tail to efficiently merge two lists 2020-03-31 22:16:10 +03:00
coroutine.h Coroutinize MarisaA (#206) 2020-04-01 23:08:40 +03:00
credits.c Update email 2020-04-02 18:40:55 +02:00
credits.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
dialog.c Fix various warnings 2020-03-19 05:04:11 +02:00
dialog.h New dialogue system powered by coroutines 2020-03-04 22:26:50 +02:00
difficulty.c wip stage 1 progress 2020-03-04 21:52:53 +02:00
difficulty.h wip stage 1 progress 2020-03-04 21:52:53 +02:00
drawlayers.inc.h WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess 2020-03-04 22:26:45 +02:00
ending.c New story and dialogue (main story complete!) (#186) 2020-03-04 22:26:50 +02:00
ending.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
enemy.c Coroutinize ReimuA (#199) 2020-03-13 22:54:07 +02:00
enemy.h Coroutinize ReimuA (#199) 2020-03-13 22:54:07 +02:00
entity.c ent->spawn_id must not overflow 2020-04-01 02:15:13 +03:00
entity.h Coroutinize MarisaA (#206) 2020-04-01 23:08:40 +03:00
events.c Make video struct private 2019-09-11 18:42:13 +03:00
events.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
framerate.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
framerate.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
gamepad.c random cleanup 2019-11-08 20:53:43 +02:00
gamepad.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
global.c New RNG API, with crude semi-automatic misuse detection 2020-03-04 22:26:42 +02:00
global.h basic "bookmark" system for skipping to specific stage portions 2020-03-04 22:26:40 +02:00
hashtable.c Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
hashtable.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
hashtable.inc.h Fix various warnings 2020-03-19 05:04:11 +02:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
hirestime.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
hirestime.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
item.c replace remaining Fade usage in non-stage code 2020-03-04 22:26:46 +02:00
item.h experimental event system for coroutine-based stages 2020-03-04 21:50:50 +02:00
laser.c Various laser changes 2020-03-04 22:26:53 +02:00
laser.h Various laser changes 2020-03-04 22:26:53 +02:00
list.c Add alist_merge_tail to efficiently merge two lists 2020-03-31 22:16:10 +03:00
list.h Add alist_merge_tail to efficiently merge two lists 2020-03-31 22:16:10 +03:00
log.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
log.h log: add LOG_FATAL_IF_DEBUG pseudo-level 2020-03-15 06:57:04 +02:00
main.c Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
meson.build bunch of emscripten crap 2020-03-19 08:58:51 +02:00
move.c fixup some post-rebase chaos 2020-03-04 22:26:45 +02:00
move.h add move_asymptotic_halflife 2020-03-04 22:26:52 +02:00
objectpool.c use INLINE for some more functions 2019-08-03 23:42:58 +03:00
objectpool.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
objectpool_fake.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
player.c Coroutinize MarisaA (#206) 2020-04-01 23:08:40 +03:00
player.h Coroutinize MarisaA (#206) 2020-04-01 23:08:40 +03:00
plrmodes.c Dialogue updates with dynamic facial expressions and defeated character portraits (#175) 2019-08-22 22:43:34 +03:00
plrmodes.h New dialogue system powered by coroutines 2020-03-04 22:26:50 +02:00
progress.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
progress.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
projectile.c Add angle_delta projectile property 2020-03-08 17:13:09 +02:00
projectile.h Add angle_delta projectile property 2020-03-08 17:13:09 +02:00
projectile_prototypes.c Upgrade several files to new RNG API 2020-03-04 22:26:44 +02:00
random.c fix non-developer build with assertions 2020-03-08 14:17:26 +02:00
random.h Fix various warnings 2020-03-19 05:04:11 +02:00
refs.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
refs.h Initial coroutine/task system implementation 2020-03-04 21:50:22 +02:00
replay.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
replay.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stage.c remove stage_wait() 2020-03-04 22:26:54 +02:00
stage.h remove stage_wait() 2020-03-04 22:26:54 +02:00
stagedraw.c Coroutinize ReimuB (#205) 2020-03-25 08:52:18 +02:00
stagedraw.h Coroutinize ReimuB (#205) 2020-03-25 08:52:18 +02:00
stageobjects.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stageobjects.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stagetext.c Fix various warnings 2020-03-19 05:04:11 +02:00
stagetext.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
stageutils.c clear up some ancient 3D confusion 2020-02-22 08:56:41 +02:00
stageutils.h clear up some ancient 3D confusion 2020-02-22 08:56:41 +02:00
taisei.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
taisei.manifest Prevent OS DPI scaling on windows (untested) 2020-03-30 02:04:46 +03:00
taisei.rc.in windows: detect intel's shitty driver and fall back to ANGLE 2019-09-21 16:46:22 +03:00
taskmanager.c emscripten compatibility fixes 2019-12-18 15:33:36 +02:00
taskmanager.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
transition.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
transition.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
util.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
version.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
version.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
version_auto.c.in make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
video.c Add r_framebuffer_get_size; abstract away SDL_GL_GetDrawableSize 2020-03-30 01:41:29 +03:00
video.h Video resolution improvements/high-DPI quirks (#204) 2020-03-30 00:03:38 +03:00
video_postprocess.c New system to manage auto-resized framebuffers 2019-08-25 02:52:39 +03:00
video_postprocess.h Support full-screen custom postprocessing 2019-08-09 21:42:04 +03:00