taisei/src/plrmodes
2020-05-09 09:31:20 +03:00
..
entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
marisa.c bunch of portrait and dialog-related shuffling around 2020-04-27 22:59:16 +03:00
marisa.h Coroutinize MarisaB (#216) 2020-04-22 22:33:38 +03:00
marisa_a.c Coroutinize MarisaB (#216) 2020-04-22 22:33:38 +03:00
marisa_a.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
marisa_a_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
marisa_b.c Get rid of custom min() and max() functions 2020-05-09 09:16:07 +03:00
marisa_b.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
marisa_b_entities.h Coroutinize MarisaB (#216) 2020-04-22 22:33:38 +03:00
meson.build Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
reimu.c bunch of portrait and dialog-related shuffling around 2020-04-27 22:59:16 +03:00
reimu.h use custom ents for Reimu; cleanup Marisa; etc. 2020-04-06 04:34:55 +03:00
reimu_a.c Rename cmplx32 into cmplxf for better consistency 2020-05-09 09:31:20 +03:00
reimu_a_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
reimu_b.c Get rid of custom min() and max() functions 2020-05-09 09:16:07 +03:00
reimu_b_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
youmu.c bunch of portrait and dialog-related shuffling around 2020-04-27 22:59:16 +03:00
youmu.h Coroutinize YoumuB (#215) 2020-04-21 20:11:09 +03:00
youmu_a.c Get rid of custom min() and max() functions 2020-05-09 09:16:07 +03:00
youmu_a.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
youmu_a_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
youmu_b.c Get rid of custom min() and max() functions 2020-05-09 09:16:07 +03:00
youmu_b.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
youmu_b_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00