taisei/src/resource
2018-10-02 04:09:37 +03:00
..
animation.c fix various issues discovered by scan-build 2018-07-31 11:50:04 +03:00
animation.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
bgm.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
bgm.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
bgm_mixer.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
bgm_null.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
font.c OpenGL ES 3.0 rendering backend (#148) 2018-10-02 01:36:10 +03:00
font.h Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
meson.build Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
model.c OpenGL ES 3.0 rendering backend (#148) 2018-10-02 01:36:10 +03:00
model.h fix ubsan bitching about the obj loader 2018-08-01 21:09:18 +03:00
postprocess.c Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
postprocess.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
resource.c Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
resource.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
sfx.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
sfx.h implement damage feedback sound 2018-06-12 18:00:32 +02:00
sfx_mixer.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
sfx_null.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
shader_object.c OpenGL ES 3.0 rendering backend (#148) 2018-10-02 01:36:10 +03:00
shader_object.h Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
shader_program.c Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
shader_program.h Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
sprite.c Some renderer refactoring (mostly API and GLES preparations) (#144) 2018-09-14 10:37:20 +03:00
sprite.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
texture.c Fix #149 and some other spell bg issues 2018-10-02 04:09:37 +03:00
texture.h support mipmaps and anisotropy (not used until we have premultiplied alpha) 2018-07-11 14:55:08 +03:00