49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
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* Copyright (C) 2012, Alexeyew Andrew <http://akari.thebadasschoobs.org/>
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*/
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#include "difficulty.h"
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#include "resource/resource.h"
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const char* difficulty_name(Difficulty diff) {
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switch(diff) {
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case D_Easy: return "Easy"; break;
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case D_Normal: return "Normal"; break;
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case D_Hard: return "Hard"; break;
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case D_Lunatic: return "Lunatic"; break;
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case D_Extra: return "Extra"; break;
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default: return "Unknown"; break;
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}
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}
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const char* difficulty_tex(Difficulty diff) {
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switch(diff) {
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case D_Easy: return "difficulty/easy";
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case D_Normal: return "difficulty/normal";
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case D_Hard: return "difficulty/hard";
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case D_Lunatic: return "difficulty/lunatic";
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case D_Extra: return "difficulty/lunatic";
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default: return "difficulty/unknown"; // This texture is not supposed to exist.
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}
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}
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Color difficulty_color(Difficulty diff) {
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switch(diff) {
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case D_Easy: return rgb(0.5, 1.0, 0.5);
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case D_Normal: return rgb(0.5, 0.5, 1.0);
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case D_Hard: return rgb(1.0, 0.5, 0.5);
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case D_Lunatic: return rgb(1.0, 0.5, 1.0);
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case D_Extra: return rgb(0.5, 1.0, 1.0);
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default: return rgb(0.5, 0.5, 0.5);
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}
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}
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void difficulty_preload(void) {
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for(Difficulty diff = D_Easy; diff < NUM_SELECTABLE_DIFFICULTIES + D_Easy; ++diff) {
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preload_resource(RES_TEXTURE, difficulty_tex(diff), RESF_PERMANENT);
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}
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}
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