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menu
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
plrmodes
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
renderer
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
resource
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
rwops
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stages
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
vfs
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
aniplayer.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
aniplayer.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
assert.c
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move assert stuff into its own module
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2018-02-07 10:19:21 +02:00 |
assert.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_common.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_mixer.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_mixer.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_null.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
boss.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
boss.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
cli.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
cli.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
color.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
color.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
compat.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
config.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
config.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
credits.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
credits.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
dialog.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
dialog.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
difficulty.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
difficulty.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
ending.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
ending.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
enemy.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
enemy.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
events.c
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gamepad: implement button repeat
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2018-01-16 13:51:19 +02:00 |
events.h
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gamepad: support input repeat for analog sticks as well as buttons
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2018-01-18 11:13:25 +02:00 |
fbo.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
fbo.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
framerate.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
framerate.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
gamepad.c
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gamepad: make back/select act as skip in-game
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2018-01-18 14:25:13 +02:00 |
gamepad.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
glm.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
global.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
global.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
hashtable.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
hashtable.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
hirestime.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
hirestime.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
item.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
item.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
laser.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
laser.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
list.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
list.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
log.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
log.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
main.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
meson.build
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool_fake.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
player.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
player.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
plrmodes.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
plrmodes.h
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fix indent
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2018-01-12 22:05:04 +02:00 |
progress.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
progress.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
projectile.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
projectile.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
random.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
random.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
refs.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
refs.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
replay.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
replay.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stage.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stage.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stagedraw.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stagedraw.h
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add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it
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2018-01-11 22:40:46 +02:00 |
stageobjects.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageobjects.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stagetext.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stagetext.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageutils.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
stageutils.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
taisei.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
taisei.rc.in
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
transition.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
transition.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
util.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
util.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
util_sse42.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
util_sse42.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
version.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version_auto.c.in
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
video.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
video.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
windows_misc.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |