taisei/src
2020-03-04 21:50:51 +02:00
..
audio make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
dialog Remove Lalasa's contributions (by request) 2019-10-31 13:04:30 +02:00
eventloop move sound resume code to js for emscripten build (#195) 2020-03-02 10:54:30 +02:00
menu Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
pch make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
plrmodes Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
projectile_prototypes Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
renderer refactor some aspects of path config, ANGLE libs in particular 2020-02-21 00:36:40 +02:00
resource OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
rwops Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
stages INVOKE_TASK_DELAYED; CANCEL_TASK_WHEN; event robustness fixes 2020-03-04 21:50:51 +02:00
util generalize common bullet motion rules; add some math helpers 2020-03-04 21:50:50 +02:00
vfs refactor some aspects of path config, ANGLE libs in particular 2020-02-21 00:36:40 +02:00
aniplayer.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
aniplayer.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
arch_switch.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
arch_switch.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
assert.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
boss.c OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
boss.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
cli.c windows: detect intel's shitty driver and fall back to ANGLE 2019-09-21 16:46:22 +03:00
cli.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
color.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
color.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
common_tasks.c Add a way to define extern tasks (to reference across files) 2020-03-04 21:50:51 +02:00
common_tasks.h Add a way to define extern tasks (to reference across files) 2020-03-04 21:50:51 +02:00
config.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
config.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
coroutine.c INVOKE_TASK_DELAYED; CANCEL_TASK_WHEN; event robustness fixes 2020-03-04 21:50:51 +02:00
coroutine.h INVOKE_TASK_DELAYED; CANCEL_TASK_WHEN; event robustness fixes 2020-03-04 21:50:51 +02:00
credits.c clear up some ancient 3D confusion 2020-02-22 08:56:41 +02:00
credits.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
dialog.c Refactor matrix stack API to get rid of matrix mode (#177) 2019-10-12 15:02:15 +03:00
dialog.h preload dialog text shader 2019-09-12 18:33:08 +03:00
difficulty.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
difficulty.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
drawlayers.inc.h various adjustments to player shots 2019-04-15 08:46:49 +03:00
ending.c Remove Lalasa's endings as well 2019-10-31 15:27:03 +02:00
ending.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
enemy.c coroutines: task finalizers; fix enemy death event 2020-03-04 21:50:50 +02:00
enemy.h experimental event system for coroutine-based stages 2020-03-04 21:50:50 +02:00
entity.c "Boxed" entities; facility to bind tasks to entity lifetime 2020-03-04 21:50:50 +02:00
entity.h "Boxed" entities; facility to bind tasks to entity lifetime 2020-03-04 21:50:50 +02:00
events.c Make video struct private 2019-09-11 18:42:13 +03:00
events.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
framerate.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
framerate.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
gamepad.c random cleanup 2019-11-08 20:53:43 +02:00
gamepad.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
global.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
global.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
hashtable.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
hashtable.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
hashtable.inc.h random cleanup 2019-11-08 20:53:43 +02:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
hirestime.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
hirestime.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
item.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
item.h experimental event system for coroutine-based stages 2020-03-04 21:50:50 +02:00
laser.c OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
laser.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
list.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
list.h emscripten compatibility fixes 2019-12-18 15:33:36 +02:00
log.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
log.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
main.c Initial coroutine/task system implementation 2020-03-04 21:50:22 +02:00
meson.build Add a way to define extern tasks (to reference across files) 2020-03-04 21:50:51 +02:00
move.c generalize common bullet motion rules; add some math helpers 2020-03-04 21:50:50 +02:00
move.h generalize common bullet motion rules; add some math helpers 2020-03-04 21:50:50 +02:00
objectpool.c use INLINE for some more functions 2019-08-03 23:42:58 +03:00
objectpool.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
objectpool_fake.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
player.c OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
player.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
plrmodes.c Dialogue updates with dynamic facial expressions and defeated character portraits (#175) 2019-08-22 22:43:34 +03:00
plrmodes.h Dialogue updates with dynamic facial expressions and defeated character portraits (#175) 2019-08-22 22:43:34 +03:00
progress.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
progress.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
projectile.c add 'killed' event for projectiles 2020-03-04 21:50:51 +02:00
projectile.h add 'killed' event for projectiles 2020-03-04 21:50:51 +02:00
projectile_prototypes.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
random.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
random.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
refs.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
refs.h Initial coroutine/task system implementation 2020-03-04 21:50:22 +02:00
replay.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
replay.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stage.c coroutines: task finalizers; fix enemy death event 2020-03-04 21:50:50 +02:00
stage.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
stagedraw.c clear up some ancient 3D confusion 2020-02-22 08:56:41 +02:00
stagedraw.h New system to manage auto-resized framebuffers 2019-08-25 02:52:39 +03:00
stageobjects.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stageobjects.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stagetext.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
stagetext.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
stageutils.c clear up some ancient 3D confusion 2020-02-22 08:56:41 +02:00
stageutils.h clear up some ancient 3D confusion 2020-02-22 08:56:41 +02:00
taisei.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
taisei.manifest windows: detect intel's shitty driver and fall back to ANGLE 2019-09-21 16:46:22 +03:00
taisei.rc.in windows: detect intel's shitty driver and fall back to ANGLE 2019-09-21 16:46:22 +03:00
taskmanager.c emscripten compatibility fixes 2019-12-18 15:33:36 +02:00
taskmanager.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
transition.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
transition.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
util.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
version.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
version.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
version_auto.c.in make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
video.c fix debug overlay not drawn when global postprocessing is active 2019-12-05 22:13:38 +02:00
video.h random cleanup 2019-11-08 20:53:43 +02:00
video_postprocess.c New system to manage auto-resized framebuffers 2019-08-25 02:52:39 +03:00
video_postprocess.h Support full-screen custom postprocessing 2019-08-09 21:42:04 +03:00