taisei/src/menu/stageselect.c
2012-08-07 17:14:59 +03:00

97 lines
2.7 KiB
C
Executable file

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
* Copyright (C) 2011, Alexeyew Andrew <http://akari.thebadasschoobs.org/>
*/
#include "global.h"
#include "menu.h"
#include "options.h"
#include "stage.h"
#include "stageselect.h"
#include "mainmenu.h"
void backtomain(void*);
void create_stage_menu(MenuData *m) {
char title[STGMENU_MAX_TITLE_LENGTH];
int i;
create_menu(m);
m->type = MT_Persistent;
m->abortable = True;
m->abortaction = backtomain;
m->abortarg = m;
// TODO: I think ALL menus should use the title field, but I don't want to screw with it right now.
m->title = "Stage Select";
for(i = 0; stages[i].loop; ++i) if(!stages[i].hidden) {
snprintf(title, STGMENU_MAX_TITLE_LENGTH, "%s", stages[i].title);
add_menu_entry(m, title, start_story, &(stages[i]));
}
add_menu_separator(m);
add_menu_entry(m, "Back", backtomain, m);
}
void draw_stage_menu(MenuData *m) {
draw_options_menu_bg(m);
draw_text(AL_Right, (stringwidth(m->title, _fonts.mainmenu) + 10) * (1-m->fade), 30, m->title, _fonts.mainmenu);
glPushMatrix();
glTranslatef(100, 100 + (((m->ecount * 20 + 290) > SCREEN_W)? min(0, SCREEN_H * 0.7 - 100 - m->drawdata[2]) : 0), 0);
/*
glPushMatrix();
glTranslatef(SCREEN_W/2 - 100, m->drawdata[2], 0);
glScalef(SCREEN_W - 200, 20, 1);
glColor4f(0,0,0,0.5);
draw_quad();
glPopMatrix();
*/
Texture *bg = get_tex("part/smoke");
glPushMatrix();
glTranslatef(m->drawdata[0], m->drawdata[2], 0);
glScalef(m->drawdata[1]/100.0, 0.2, 1);
glRotatef(m->frames*2,0,0,1);
glColor4f(0,0,0,0.5);
draw_texture_p(0,0,bg);
glPopMatrix();
MenuEntry *s = &(m->entries[m->cursor]);
m->drawdata[0] += ((s->draw? SCREEN_W/2 - 100 : (stringwidth(s->name, _fonts.mainmenu)/2 - s->drawdata*1.5)) - m->drawdata[0])/10.0;
m->drawdata[1] += ((s->draw? (SCREEN_W - 200)*0.85 : stringwidth(s->name, _fonts.mainmenu)) - m->drawdata[1])/10.0;
m->drawdata[2] += (20*m->cursor - m->drawdata[2])/10.0;
int i;
for(i = 0; i < m->ecount; i++) {
MenuEntry *e = &(m->entries[i]);
e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata);
float a = e->drawdata * 0.1;
if(e->action == NULL)
glColor4f(0.5, 0.5, 0.5, 0.5);
else {
//glColor4f(0.7 + 0.3 * (1-a), 1, 1, 0.7 + 0.3 * a);
float ia = 1-a;
glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a);
}
if(e->draw)
e->draw(e, i, m->ecount);
else if(e->name)
draw_text(AL_Left, 20 - e->drawdata, 20*i, e->name, _fonts.standard);
}
glPopMatrix();
fade_out(m->fade);
}
int stage_menu_loop(MenuData *m) {
return menu_loop(m, NULL, draw_stage_menu);
}