taisei/src/ending.h
Andrei Alexeyev 513d613387
Consistent indentation: indent with tabs, align with spaces (#104)
I would've preferred to just go with 4-spaces for indent and no tabs,
but lao is a bit conservative about it. :^)

Still, this is a ton better than mixing different styles all over the
place, especially within the same file.
2018-01-12 20:26:07 +02:00

59 lines
1.1 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#pragma once
#include "taisei.h"
#include "resource/texture.h"
enum {
ENDING_FADE_OUT = 200,
ENDING_FADE_TIME = 60,
};
enum {
// do not reorder these or change the values
ENDING_BAD_1,
ENDING_BAD_2,
ENDING_GOOD_1,
ENDING_GOOD_2,
NUM_ENDINGS,
};
typedef struct EndingEntry EndingEntry;
struct EndingEntry {
char *msg;
Texture *tex;
int time;
};
typedef struct Ending Ending;
struct Ending {
EndingEntry *entries;
int count;
int duration;
int pos;
};
void add_ending_entry(Ending *e, int time, char *msg, char *tex);
void create_ending(Ending *e);
void ending_loop(void);
void free_ending(Ending *e);
void ending_preload(void);
/*
* These ending callbacks are referenced in plrmodes/ code
*/
void bad_ending_marisa(Ending *e);
void bad_ending_youmu(Ending *e);
void good_ending_marisa(Ending *e);
void good_ending_youmu(Ending *e);