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charselect.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
charselect.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
common.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
common.h
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Add experimental framelimiter mode (TAISEI_FRAMELIMITER_LOGIC_ONLY)
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2018-01-18 18:45:40 +02:00 |
difficultyselect.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
difficultyselect.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
gameovermenu.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
gameovermenu.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
ingamemenu.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
ingamemenu.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
mainmenu.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
mainmenu.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
menu.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
menu.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
options.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
options.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
replayview.c
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fix replayview stage submenu
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2018-01-21 11:59:27 +02:00 |
replayview.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
savereplay.c
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Add experimental framelimiter mode (TAISEI_FRAMELIMITER_LOGIC_ONLY)
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2018-01-18 18:45:40 +02:00 |
savereplay.h
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single stage mode: act like a practice mode; ability to save replays
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2018-01-06 23:18:11 +02:00 |
spellpractice.c
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make benchmark spell appear last; account for extra stage in the spellstage system
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2018-01-21 12:35:48 +02:00 |
spellpractice.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
stagepractice.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
stagepractice.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
stageselect.c
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make benchmark spell appear last; account for extra stage in the spellstage system
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2018-01-21 12:35:48 +02:00 |
stageselect.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
submenus.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
submenus.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |