taisei/src/menu
2018-02-06 08:19:25 +02:00
..
charselect.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
charselect.h Happy New Year! 2018-01-04 19:14:31 +02:00
common.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
common.h Add experimental framelimiter mode (TAISEI_FRAMELIMITER_LOGIC_ONLY) 2018-01-18 18:45:40 +02:00
difficultyselect.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
difficultyselect.h Happy New Year! 2018-01-04 19:14:31 +02:00
gameovermenu.c Happy New Year! 2018-01-04 19:14:31 +02:00
gameovermenu.h Happy New Year! 2018-01-04 19:14:31 +02:00
ingamemenu.c Happy New Year! 2018-01-04 19:14:31 +02:00
ingamemenu.h Happy New Year! 2018-01-04 19:14:31 +02:00
mainmenu.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
mainmenu.h Happy New Year! 2018-01-04 19:14:31 +02:00
menu.c Happy New Year! 2018-01-04 19:14:31 +02:00
menu.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
options.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
options.h Happy New Year! 2018-01-04 19:14:31 +02:00
replayview.c fix replayview stage submenu 2018-01-21 11:59:27 +02:00
replayview.h Happy New Year! 2018-01-04 19:14:31 +02:00
savereplay.c Add experimental framelimiter mode (TAISEI_FRAMELIMITER_LOGIC_ONLY) 2018-01-18 18:45:40 +02:00
savereplay.h single stage mode: act like a practice mode; ability to save replays 2018-01-06 23:18:11 +02:00
spellpractice.c make benchmark spell appear last; account for extra stage in the spellstage system 2018-01-21 12:35:48 +02:00
spellpractice.h Happy New Year! 2018-01-04 19:14:31 +02:00
stagepractice.c Happy New Year! 2018-01-04 19:14:31 +02:00
stagepractice.h Happy New Year! 2018-01-04 19:14:31 +02:00
stageselect.c make benchmark spell appear last; account for extra stage in the spellstage system 2018-01-21 12:35:48 +02:00
stageselect.h Happy New Year! 2018-01-04 19:14:31 +02:00
submenus.c Happy New Year! 2018-01-04 19:14:31 +02:00
submenus.h Happy New Year! 2018-01-04 19:14:31 +02:00