1d9a307b94
The cache is currently only used to speed up SPIR-V transpilation.
171 lines
4 KiB
Meson
171 lines
4 KiB
Meson
option(
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'version_fallback',
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type : 'string',
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description : 'Overrides the version string when not building in a git repository'
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)
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option(
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'developer',
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type : 'combo',
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choices : ['auto', 'true', 'false'],
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description : 'Make a "developer" build with cheats and extra debugging features'
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)
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option(
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'enable_audio',
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type : 'combo',
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choices : ['auto', 'true', 'false'],
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description : 'Enable audio support (requires SDL2_mixer)'
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)
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option(
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'enable_zip',
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type : 'boolean',
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value : 'true',
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description : 'Enable loading of game data from ZIP packages (requires libzip)'
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)
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option(
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'package_data',
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type : 'combo',
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choices : ['auto', 'true', 'false'],
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description : 'Package the game’s assets into a compressed archive (requires enable_zip)'
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)
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option(
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'install_relative',
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type : 'combo',
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choices : ['auto', 'true', 'false'],
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description : 'Use only relative paths to the executable and install everything in the same directory. Always enabled for macOS bundles'
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)
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option(
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'install_freedesktop',
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type : 'combo',
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choices : ['auto', 'true', 'false'],
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description : 'Install freedesktop.org integration files (launchers, icons, replay file associations, etc.). Mostly relevant for Linux/BSD/etc. desktop systems'
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)
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option(
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'install_angle',
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type : 'boolean',
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value : 'false',
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description : 'Install pre-built ANGLE libraries. Only makes sense with a GLES backend. Currently only supported on Windows'
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)
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option(
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'angle_libgles',
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type : 'string',
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description : 'Path to ANGLE\'s libGLESv2 dynamic library (see install_angle)'
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)
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option(
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'angle_libegl',
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type : 'string',
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description : 'Path to ANGLE\'s libEGL dynamic library (see install_angle)'
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)
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option(
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'win_console',
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type : 'boolean',
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value : false,
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description : 'Use the console subsystem on Windows'
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)
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option(
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'static',
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type : 'boolean',
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value : false,
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description : 'Build statically linked executable'
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)
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option(
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'intel_intrin',
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type : 'boolean',
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value : true,
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description : 'Use some x86-specific intrinsics for optimizations where appropriate (if possible). Note that this is not equivalent to e.g. supplying -march in CFLAGS'
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)
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option(
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'debug_opengl',
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type : 'boolean',
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value : true,
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description : 'Enable OpenGL debugging. Create a debug context, enable logging, and crash the game on errors. Only available in debug builds'
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)
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option(
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'macos_bundle',
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type : 'boolean',
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value : true,
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description : 'Make a macOS application bundle on install (ignored on other platforms)'
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)
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option(
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'docs',
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type : 'boolean',
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value : true,
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description : 'Build and install documentation'
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)
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option(
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'shader_transpiler',
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type : 'boolean',
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value : false,
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description : 'Enable shader trans-compilation (requires shaderc)'
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)
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option(
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'validate_glsl',
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type : 'combo',
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choices : ['auto', 'true', 'false'],
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description : 'Enable validation of GLSL shaders (requires glslc)'
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)
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option(
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'r_default',
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type : 'combo',
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choices : ['gl33', 'gles20', 'gles30', 'null'],
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description : 'Which rendering backend to use by default'
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)
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option(
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'r_gl33',
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type : 'boolean',
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value : true,
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description : 'Build the OpenGL 3.3 Core renderer'
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)
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option(
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'r_gles20',
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type : 'boolean',
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value : false,
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description : 'Build the OpenGL ES 2.0 renderer (incomplete)'
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)
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option(
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'r_gles30',
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type : 'boolean',
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value : false,
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description : 'Build the OpenGL ES 3.0 renderer'
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)
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option(
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'r_null',
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type : 'boolean',
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value : true,
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description : 'Build the no-op renderer (nothing is displayed)'
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)
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option(
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'objpools',
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type : 'boolean',
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value : true,
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description : 'Pre-allocate memory for game objects (disable for debugging only)'
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)
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option(
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'use_libcrypto',
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type : 'combo',
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choices : ['auto', 'true', 'false'],
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description : 'Use libcrypto from OpenSSL for better SHA implementations'
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)
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