taisei/src/events.c
Andrei Alexeyev b91b85c42a
Logging: colors, non-fatal error level, alt. format for log file
Also removed traceback support entirely as it never produced useful
output.
2019-02-15 01:58:40 +02:00

490 lines
12 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include "events.h"
#include "config.h"
#include "global.h"
#include "video.h"
#include "gamepad.h"
typedef struct EventHandlerContainer {
LIST_INTERFACE(struct EventHandlerContainer);
EventHandler *handler;
} EventHandlerContainer;
typedef LIST_ANCHOR(EventHandlerContainer) EventHandlerList;
static hrtime_t keyrepeat_paused_until;
static EventHandlerList global_handlers;
static int global_handlers_lock = 0;
uint32_t sdl_first_user_event;
static void events_register_default_handlers(void);
static void events_unregister_default_handlers(void);
/*
* Public API
*/
void events_init(void) {
sdl_first_user_event = SDL_RegisterEvents(NUM_TAISEI_EVENTS);
if(sdl_first_user_event == (uint32_t)-1) {
char *s =
"You have exhausted the SDL userevent pool. "
"How you managed that is beyond me, but congratulations. "
#if (LOG_DEFAULT_LEVELS_BACKTRACE & LOG_FATAL)
"Here's your prize stack trace."
#endif
;
log_fatal("%s", s);
}
SDL_EventState(SDL_MOUSEMOTION, SDL_DISABLE);
events_register_default_handlers();
}
void events_shutdown(void) {
events_unregister_default_handlers();
#ifdef DEBUG
if(global_handlers.first) {
log_warn(
"Someone didn't unregister their handler. "
"Clean up after yourself, I'm not your personal maid. "
"Hint: ASan or valgrind can probably determine the culprit."
);
}
#endif
}
static bool events_invoke_handler(SDL_Event *event, EventHandler *handler) {
assert(handler->proc != NULL);
assert(global_handlers_lock > 0);
if(!handler->event_type || handler->event_type == event->type) {
bool result = handler->proc(event, handler->arg);
return result;
}
return false;
}
static int handler_container_prio_func(List *h) {
return ((EventHandlerContainer*)h)->handler->priority;
}
static EventPriority real_priority(EventPriority prio) {
if(prio == EPRIO_DEFAULT) {
return EPRIO_DEFAULT_REMAP;
}
assert(prio < NUM_EPRIOS);
return prio;
}
static EventHandlerContainer* ehandler_wrap_container(EventHandler *handler) {
EventHandlerContainer *c = calloc(1, sizeof(*c));
c->handler = handler;
return c;
}
static bool _events_invoke_handlers(SDL_Event *event, EventHandlerContainer *h_list, EventHandler *h_array) {
// invoke handlers from two sources (a list and an array) in the correct order according to priority
// list items take precedence
//
// assumptions:
// h_list is sorted by priority
// h_array is in arbitrary order and terminated with a NULL-proc entry
bool result = false;
if(h_list && !h_array) {
// case 1 (simplest): we have a list and no custom handlers
for(EventHandlerContainer *c = h_list; c; c = c->next) {
if(c->handler->_private.removal_pending) {
continue;
}
if((result = events_invoke_handler(event, c->handler))) {
break;
}
}
return result;
}
if(h_list && h_array) {
// case 2 (suboptimal): we have both a list and a disordered array; need to do some actual work
// if you want to optimize this be my guest
EventHandlerList merged_list = { .first = NULL };
// copy the list
for(EventHandlerContainer *c = h_list; c; c = c->next) {
alist_append(&merged_list, ehandler_wrap_container(c->handler));
}
// merge the array into the list copy, respecting priority
for(EventHandler *h = h_array; h->proc; ++h) {
alist_insert_at_priority_tail(
&merged_list,
ehandler_wrap_container(h),
real_priority(h->priority),
handler_container_prio_func
);
}
// iterate over the merged list
for(EventHandlerContainer *c = merged_list.first; c; c = c->next) {
if(c->handler->_private.removal_pending) {
continue;
}
if((result = events_invoke_handler(event, c->handler))) {
break;
}
}
alist_free_all(&merged_list);
return result;
}
if(!h_list && h_array) {
// case 3 (unlikely): we don't have a list for some reason (no global handlers?), but there are custom handlers
for(EventHandler *h = h_array; h->proc; ++h) {
if((result = events_invoke_handler(event, h))) {
break;
}
}
return result;
}
// case 4 (unlikely): huh? okay then
return result;
}
static bool events_invoke_handlers(SDL_Event *event, EventHandlerContainer *h_list, EventHandler *h_array) {
++global_handlers_lock;
bool result = _events_invoke_handlers(event, h_list, h_array);
if(--global_handlers_lock == 0) {
for(EventHandlerContainer *c = global_handlers.first, *next; c; c = next) {
next = c->next;
if(c->handler->_private.removal_pending) {
free(c->handler);
free(alist_unlink(&global_handlers, c));
}
}
}
return result;
}
void events_register_handler(EventHandler *handler) {
assert(handler->proc != NULL);
EventHandler *handler_alloc = malloc(sizeof(EventHandler));
memcpy(handler_alloc, handler, sizeof(EventHandler));
if(handler_alloc->priority == EPRIO_DEFAULT) {
handler_alloc->priority = EPRIO_DEFAULT_REMAP;
}
assert(handler_alloc->priority > EPRIO_DEFAULT);
alist_insert_at_priority_tail(
&global_handlers,
ehandler_wrap_container(handler_alloc),
handler_alloc->priority,
handler_container_prio_func
);
}
void events_unregister_handler(EventHandlerProc proc) {
for(EventHandlerContainer *c = global_handlers.first, *next; c; c = next) {
EventHandler *h = c->handler;
next = c->next;
if(h->proc == proc) {
if(global_handlers_lock) {
assert(global_handlers_lock > 0);
c->handler->_private.removal_pending = true;
return;
}
free(c->handler);
free(alist_unlink(&global_handlers, c));
return;
}
}
}
static void events_apply_flags(EventFlags flags) {
if(flags & EFLAG_TEXT) {
if(!SDL_IsTextInputActive()) {
SDL_StartTextInput();
}
} else {
if(SDL_IsTextInputActive()) {
SDL_StopTextInput();
}
}
TaiseiEvent type;
for(type = TE_MENU_FIRST; type <= TE_MENU_LAST; ++type) {
SDL_EventState(MAKE_TAISEI_EVENT(type), (bool)(flags & EFLAG_MENU));
}
for(type = TE_GAME_FIRST; type <= TE_GAME_LAST; ++type) {
SDL_EventState(MAKE_TAISEI_EVENT(type), (bool)(flags & EFLAG_GAME));
}
}
void events_poll(EventHandler *handlers, EventFlags flags) {
SDL_Event event;
events_apply_flags(flags);
events_emit(TE_FRAME, 0, NULL, NULL);
while(SDL_PollEvent(&event)) {
events_invoke_handlers(&event, global_handlers.first, handlers);
}
}
void events_emit(TaiseiEvent type, int32_t code, void *data1, void *data2) {
assert(TAISEI_EVENT_VALID(type));
uint32_t sdltype = MAKE_TAISEI_EVENT(type);
assert(IS_TAISEI_EVENT(sdltype));
if(!SDL_EventState(sdltype, SDL_QUERY)) {
return;
}
SDL_Event event = { 0 };
event.type = sdltype;
event.user.code = code;
event.user.data1 = data1;
event.user.data2 = data2;
SDL_PushEvent(&event);
}
void events_pause_keyrepeat(void) {
// workaround for SDL bug
// https://bugzilla.libsdl.org/show_bug.cgi?id=3287
keyrepeat_paused_until = time_get() + HRTIME_RESOLUTION / 4;
}
/*
* Default handlers
*/
static bool events_handler_quit(SDL_Event *event, void *arg);
static bool events_handler_config(SDL_Event *event, void *arg);
static bool events_handler_keyrepeat_workaround(SDL_Event *event, void *arg);
static bool events_handler_clipboard(SDL_Event *event, void *arg);
static bool events_handler_hotkeys(SDL_Event *event, void *arg);
static bool events_handler_key_down(SDL_Event *event, void *arg);
static bool events_handler_key_up(SDL_Event *event, void *arg);
static EventHandler default_handlers[] = {
{ .proc = events_handler_quit, .priority = EPRIO_SYSTEM, .event_type = SDL_QUIT },
{ .proc = events_handler_config, .priority = EPRIO_SYSTEM, .event_type = 0 },
{ .proc = events_handler_keyrepeat_workaround, .priority = EPRIO_CAPTURE, .event_type = 0 },
{ .proc = events_handler_clipboard, .priority = EPRIO_CAPTURE, .event_type = SDL_KEYDOWN },
{ .proc = events_handler_hotkeys, .priority = EPRIO_HOTKEYS, .event_type = SDL_KEYDOWN },
{ .proc = events_handler_key_down, .priority = EPRIO_TRANSLATION, .event_type = SDL_KEYDOWN },
{ .proc = events_handler_key_up, .priority = EPRIO_TRANSLATION, .event_type = SDL_KEYUP },
{NULL}
};
static void events_register_default_handlers(void) {
for(EventHandler *h = default_handlers; h->proc; ++h) {
events_register_handler(h);
}
}
static void events_unregister_default_handlers(void) {
for(EventHandler *h = default_handlers; h->proc; ++h) {
events_unregister_handler(h->proc);
}
}
static bool events_handler_quit(SDL_Event *event, void *arg) {
taisei_quit();
return true;
}
static bool events_handler_config(SDL_Event *event, void *arg) {
if(event->type != MAKE_TAISEI_EVENT(TE_CONFIG_UPDATED)) {
return false;
}
ConfigValue *val = event->user.data1;
switch(event->user.code) {
case CONFIG_GAMEPAD_ENABLED:
// TODO: Refactor gamepad code so that we don't have to do this.
if(val->i) {
gamepad_init();
} else {
gamepad_shutdown();
}
break;
}
return false;
}
static bool events_handler_keyrepeat_workaround(SDL_Event *event, void *arg) {
hrtime_t timenow = time_get();
if(event->type != SDL_KEYDOWN) {
uint32_t te = TAISEI_EVENT(event->type);
if(te < TE_MENU_FIRST || te > TE_MENU_LAST) {
return false;
}
}
if(timenow < keyrepeat_paused_until) {
log_debug(
"Prevented a potentially bogus key repeat (%"PRIuTIME" remaining). "
"This is an SDL bug. See https://bugzilla.libsdl.org/show_bug.cgi?id=3287",
keyrepeat_paused_until - timenow
);
return true;
}
return false;
}
static bool events_handler_clipboard(SDL_Event *event, void *arg) {
if(!SDL_IsTextInputActive()) {
return false;
}
if(event->key.keysym.mod & KMOD_CTRL && event->key.keysym.scancode == SDL_SCANCODE_V) {
if(SDL_HasClipboardText()) {
memset(event, 0, sizeof(SDL_Event));
event->type = MAKE_TAISEI_EVENT(TE_CLIPBOARD_PASTE);
} else {
return true;
}
}
return false;
}
static bool events_handler_key_down(SDL_Event *event, void *arg) {
SDL_Scancode scan = event->key.keysym.scancode;
bool repeat = event->key.repeat;
/*
* Emit menu events
*/
struct eventmap_s { int scancode; TaiseiEvent event; } menu_event_map[] = {
// order matters
// handle all the hardcoded controls first to prevent accidentally overriding them with unusable ones
{ SDL_SCANCODE_DOWN, TE_MENU_CURSOR_DOWN },
{ SDL_SCANCODE_UP, TE_MENU_CURSOR_UP },
{ SDL_SCANCODE_RIGHT, TE_MENU_CURSOR_RIGHT },
{ SDL_SCANCODE_LEFT, TE_MENU_CURSOR_LEFT },
{ SDL_SCANCODE_RETURN, TE_MENU_ACCEPT },
{ SDL_SCANCODE_ESCAPE, TE_MENU_ABORT },
{ config_get_int(CONFIG_KEY_DOWN), TE_MENU_CURSOR_DOWN },
{ config_get_int(CONFIG_KEY_UP), TE_MENU_CURSOR_UP },
{ config_get_int(CONFIG_KEY_RIGHT), TE_MENU_CURSOR_RIGHT },
{ config_get_int(CONFIG_KEY_LEFT), TE_MENU_CURSOR_LEFT },
{ config_get_int(CONFIG_KEY_SHOT), TE_MENU_ACCEPT },
{ config_get_int(CONFIG_KEY_BOMB), TE_MENU_ABORT },
{SDL_SCANCODE_UNKNOWN, -1}
};
if(!repeat || transition.state == TRANS_IDLE) {
for(struct eventmap_s *m = menu_event_map; m->scancode != SDL_SCANCODE_UNKNOWN; ++m) {
if(scan == m->scancode && (!repeat || m->event != TE_MENU_ACCEPT)) {
events_emit(m->event, 0, (void*)(intptr_t)INDEV_KEYBOARD, NULL);
break;
}
}
}
/*
* Emit game events
*/
if(!repeat) {
if(scan == config_get_int(CONFIG_KEY_PAUSE) || scan == SDL_SCANCODE_ESCAPE) {
events_emit(TE_GAME_PAUSE, 0, NULL, NULL);
} else {
int key = config_key_from_scancode(scan);
if(key >= 0) {
events_emit(TE_GAME_KEY_DOWN, key, (void*)(intptr_t)INDEV_KEYBOARD, NULL);
}
}
}
return false;
}
static bool events_handler_key_up(SDL_Event *event, void *arg) {
SDL_Scancode scan = event->key.keysym.scancode;
/*
* Emit game events
*/
int key = config_key_from_scancode(scan);
if(key >= 0) {
events_emit(TE_GAME_KEY_UP, key, (void*)(intptr_t)INDEV_KEYBOARD, NULL);
}
return false;
}
static bool events_handler_hotkeys(SDL_Event *event, void *arg) {
if(event->key.repeat) {
return false;
}
SDL_Scancode scan = event->key.keysym.scancode;
SDL_Keymod mod = event->key.keysym.mod;
if(scan == config_get_int(CONFIG_KEY_SCREENSHOT)) {
video_take_screenshot();
return true;
}
if((scan == SDL_SCANCODE_RETURN && (mod & KMOD_ALT)) || scan == config_get_int(CONFIG_KEY_FULLSCREEN)) {
config_set_int(CONFIG_FULLSCREEN, !config_get_int(CONFIG_FULLSCREEN));
return true;
}
if(scan == config_get_int(CONFIG_KEY_TOGGLE_AUDIO)) {
config_set_int(CONFIG_MUTE_AUDIO, !config_get_int(CONFIG_MUTE_AUDIO));
return true;
}
return false;
}