158 lines
3.3 KiB
C
158 lines
3.3 KiB
C
/*
|
|
* This software is licensed under the terms of the MIT-License
|
|
* See COPYING for further information.
|
|
* ---
|
|
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
|
|
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
|
|
*/
|
|
|
|
#include "taisei.h"
|
|
|
|
#include "transition.h"
|
|
#include "menu/ingamemenu.h"
|
|
#include "global.h"
|
|
|
|
Transition transition;
|
|
|
|
void TransFadeBlack(double fade) {
|
|
fade_out(fade);
|
|
}
|
|
|
|
void TransFadeWhite(double fade) {
|
|
colorfill(fade, fade, fade, fade);
|
|
}
|
|
|
|
void TransLoader(double fade) {
|
|
r_color4(fade, fade, fade, fade);
|
|
fill_screen("loading");
|
|
r_color4(1, 1, 1, 1);
|
|
}
|
|
|
|
void TransMenu(double fade) {
|
|
r_color4(fade, fade, fade, fade);
|
|
fill_screen("menu/mainmenubg");
|
|
r_color4(1, 1, 1, 1);
|
|
}
|
|
|
|
void TransMenuDark(double fade) {
|
|
r_color4(fade * 0.3, fade * 0.3, fade * 0.3, fade);
|
|
fill_screen("menu/mainmenubg");
|
|
r_color4(1, 1, 1, 1);
|
|
}
|
|
|
|
void TransEmpty(double fade) { }
|
|
|
|
static bool popq(void) {
|
|
if(transition.queued.rule) {
|
|
transition.rule2 = transition.rule;
|
|
transition.rule = transition.queued.rule;
|
|
|
|
if(transition.state == TRANS_IDLE || transition.rule2 == transition.rule) {
|
|
transition.rule2 = NULL;
|
|
}
|
|
|
|
transition.dur1 = transition.queued.dur1;
|
|
transition.dur2 = transition.queued.dur2;
|
|
transition.callback = transition.queued.callback;
|
|
transition.arg = transition.queued.arg;
|
|
transition.queued.rule = NULL;
|
|
|
|
if(transition.dur1 <= 0) {
|
|
transition.fade = 1.0;
|
|
transition.state = TRANS_FADE_OUT;
|
|
} else {
|
|
transition.state = TRANS_FADE_IN;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void setq(TransitionRule rule, int dur1, int dur2, TransitionCallback cb, void *arg) {
|
|
transition.queued.rule = rule;
|
|
transition.queued.dur1 = dur1;
|
|
transition.queued.dur2 = dur2;
|
|
transition.queued.callback = cb;
|
|
transition.queued.arg = arg;
|
|
}
|
|
|
|
static void call_callback(void) {
|
|
if(transition.callback) {
|
|
transition.callback(transition.arg);
|
|
transition.callback = NULL;
|
|
}
|
|
}
|
|
|
|
void set_transition_callback(TransitionRule rule, int dur1, int dur2, TransitionCallback cb, void *arg) {
|
|
static bool initialized = false;
|
|
|
|
if(!rule) {
|
|
return;
|
|
}
|
|
|
|
setq(rule, dur1, dur2, cb, arg);
|
|
|
|
if(!initialized) {
|
|
popq();
|
|
initialized = true;
|
|
transition.rule2 = NULL;
|
|
}
|
|
|
|
if(transition.state == TRANS_IDLE || rule == transition.rule) {
|
|
popq();
|
|
}
|
|
}
|
|
|
|
void set_transition(TransitionRule rule, int dur1, int dur2) {
|
|
set_transition_callback(rule, dur1, dur2, NULL, NULL);
|
|
}
|
|
|
|
static bool check_transition(void) {
|
|
if(transition.state == TRANS_IDLE) {
|
|
return false;
|
|
}
|
|
|
|
if(!transition.rule) {
|
|
transition.state = TRANS_IDLE;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void draw_transition(void) {
|
|
if(!check_transition()) {
|
|
return;
|
|
}
|
|
|
|
transition.rule(transition.fade);
|
|
|
|
if(transition.rule2 && transition.rule2 != transition.rule) {
|
|
transition.rule2(transition.fade);
|
|
}
|
|
}
|
|
|
|
void update_transition(void) {
|
|
if(!check_transition()) {
|
|
return;
|
|
}
|
|
|
|
if(transition.state == TRANS_FADE_IN) {
|
|
transition.fade = approach(transition.fade, 1.0, 1.0/transition.dur1);
|
|
if(transition.fade == 1.0) {
|
|
transition.state = TRANS_FADE_OUT;
|
|
call_callback();
|
|
if(popq()) {
|
|
call_callback();
|
|
}
|
|
}
|
|
} else if(transition.state == TRANS_FADE_OUT) {
|
|
transition.fade = transition.dur2 ? approach(transition.fade, 0.0, 1.0/transition.dur2) : 0.0;
|
|
if(transition.fade == 0.0) {
|
|
transition.state = TRANS_IDLE;
|
|
popq();
|
|
}
|
|
}
|
|
}
|