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audio
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audio: move static globals into static struct
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2020-09-29 20:53:07 +03:00 |
dialog
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fixing typo
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2020-08-22 13:06:07 -04:00 |
eventloop
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
menu
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Add gameover BGM by RickyRister
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2020-06-24 20:51:00 +03:00 |
pch
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
pixmap
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
plrmodes
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YoumuB: fix incorrect myon dir and motion initialization
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2020-09-28 23:19:51 +03:00 |
projectile_prototypes
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
renderer
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Disable SPRITE_BATCH_STATS by default
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2020-08-25 04:56:22 +03:00 |
resource
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
rwops
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
stages
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Icicle Cascade tweaks
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2020-09-29 19:34:16 +03:00 |
util
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miscmath: add cabs2() and cabs2f()
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2020-10-01 02:31:52 +03:00 |
vfs
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
aniplayer.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
aniplayer.h
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Make animation_get_frame never return transient sprites
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2020-03-04 22:26:47 +02:00 |
arch_switch.c
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Switch port fixes (#251)
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2020-09-01 16:31:35 +03:00 |
arch_switch.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
assert.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
boss.c
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Stage 5 Restructure (#247)
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2020-08-29 02:09:10 +03:00 |
boss.h
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boss: disable hurtbox when dying or fleeing
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2020-06-01 14:01:00 +03:00 |
cli.c
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Separate StageInfo-related APIs from game-stage code (#227)
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2020-05-16 23:41:54 +03:00 |
cli.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
color.c
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Get rid of custom min() and max() functions
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2020-05-09 09:16:07 +03:00 |
color.h
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add attr_returns_allocated for functions that allocate new objects
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2019-08-04 01:29:41 +03:00 |
common_tasks.c
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Add a simpler synchronous interface to common_charge
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2020-09-30 03:44:58 +03:00 |
common_tasks.h
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Add a simpler synchronous interface to common_charge
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2020-09-30 03:44:58 +03:00 |
config.c
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Update email
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2020-04-02 18:40:55 +02:00 |
config.h
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
coroutine.c
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Hide coroutine stats when no coroutines are active
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2020-08-25 04:56:22 +03:00 |
coroutine.h
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Add WAIT_EVENT_ONCE(event)
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2020-04-30 21:49:10 +03:00 |
credits.c
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Stage 6 Restructure (#248)
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2020-08-28 09:08:30 +03:00 |
credits.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
dialog.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
dialog.h
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New dialogue system powered by coroutines
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2020-03-04 22:26:50 +02:00 |
difficulty.c
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wip stage 1 progress
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2020-03-04 21:52:53 +02:00 |
difficulty.h
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wip stage 1 progress
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2020-03-04 21:52:53 +02:00 |
drawlayers.inc.h
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
dynarray.c
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
dynarray.h
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
ending.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
ending.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
enemy.c
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Extended enemy properties
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2020-07-09 15:25:57 +03:00 |
enemy.h
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Extended enemy properties
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2020-07-09 15:25:57 +03:00 |
entity.c
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Add ENT_ARRAY_COMPACT(array_ptr) macro
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2020-09-29 20:11:36 +03:00 |
entity.h
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Add ENT_ARRAY_COMPACT(array_ptr) macro
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2020-09-29 20:11:36 +03:00 |
events.c
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
events.h
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
framerate.c
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Get rid of float32 and float64 typedefs
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2020-05-09 09:25:38 +03:00 |
framerate.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
gamepad.c
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random cleanup
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2019-11-08 20:53:43 +02:00 |
gamepad.h
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
global.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
global.h
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
hashtable.c
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.inc.h
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hirestime.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
hirestime.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
item.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
item.h
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
known_entities.h
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player: remove "focus" property and "focus_circle"
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2020-04-23 00:17:40 +03:00 |
laser.c
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Fix laser collision
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2020-08-31 15:22:57 +03:00 |
laser.h
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
list.c
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Add alist_merge_tail to efficiently merge two lists
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2020-03-31 22:16:10 +03:00 |
list.h
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Add alist_merge_tail to efficiently merge two lists
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2020-03-31 22:16:10 +03:00 |
log.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
log.h
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
main.c
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
meson.build
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
move.c
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fixup some post-rebase chaos
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2020-03-04 22:26:45 +02:00 |
move.h
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add move_asymptotic_halflife
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2020-03-04 22:26:52 +02:00 |
objectpool.c
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use INLINE for some more functions
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2019-08-03 23:42:58 +03:00 |
objectpool.h
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add attr_returns_allocated for functions that allocate new objects
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2019-08-04 01:29:41 +03:00 |
objectpool_fake.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
player.c
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Extended enemy properties
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2020-07-09 15:25:57 +03:00 |
player.h
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Purge some dead code
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2020-04-28 00:13:15 +03:00 |
plrmodes.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
plrmodes.h
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Purge some dead code
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2020-04-28 00:13:15 +03:00 |
portrait.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
portrait.h
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
progress.c
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Add gameover BGM by RickyRister
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2020-06-24 20:51:00 +03:00 |
progress.h
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Add gameover BGM by RickyRister
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2020-06-24 20:51:00 +03:00 |
projectile.c
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Extended enemy properties
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2020-07-09 15:25:57 +03:00 |
projectile.h
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Rename cmplx32 into cmplxf for better consistency
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2020-05-09 09:31:20 +03:00 |
projectile_prototypes.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
random.c
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fix non-developer build with assertions
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2020-03-08 14:17:26 +02:00 |
random.h
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Enable rng deprecation warnings
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2020-05-20 20:47:22 +03:00 |
refs.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
refs.h
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Initial coroutine/task system implementation
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2020-03-04 21:50:22 +02:00 |
replay.c
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Separate StageInfo-related APIs from game-stage code (#227)
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2020-05-16 23:41:54 +03:00 |
replay.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
stage.c
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stage: delay BGM start up by 1 frame
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2020-09-29 20:56:59 +03:00 |
stage.h
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
stagedraw.c
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
stagedraw.h
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Add stage_add_static_framebuffer
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2020-04-25 03:04:33 +03:00 |
stageinfo.c
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Stage 5 Restructure (#247)
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2020-08-29 02:09:10 +03:00 |
stageinfo.h
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Separate StageInfo-related APIs from game-stage code (#227)
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2020-05-16 23:41:54 +03:00 |
stageobjects.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
stageobjects.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
stagetext.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
stagetext.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
stageutils.c
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clear up some ancient 3D confusion
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2020-02-22 08:56:41 +02:00 |
stageutils.h
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clear up some ancient 3D confusion
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2020-02-22 08:56:41 +02:00 |
stats.c
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
stats.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
taisei.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
taisei.manifest
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
taisei.rc.in
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windows: detect intel's shitty driver and fall back to ANGLE
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2019-09-21 16:46:22 +03:00 |
taskmanager.c
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
taskmanager.h
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
transition.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
transition.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
util.h
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
version.c
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
version.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
version_auto.c.in
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
video.c
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video: don't create windowed-mode windows under fullscreen-only drivers (#246)
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2020-08-16 21:16:01 +03:00 |
video.h
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
video_postprocess.c
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New system to manage auto-resized framebuffers
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2019-08-25 02:52:39 +03:00 |
video_postprocess.h
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Support full-screen custom postprocessing
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2019-08-09 21:42:04 +03:00 |