.. |
menu
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drop the bgm_ prefix
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2017-10-02 05:34:51 +03:00 |
resource
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fix vfs tls management and memory leak in bgm load
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2017-10-03 02:00:40 +03:00 |
rwops
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rwops_segment: fix false assertion failure
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2017-09-30 03:55:30 +03:00 |
stages
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New cirno hard+ spell: Winter Sign ~ Snow Halation
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2017-10-03 08:46:15 +03:00 |
vfs
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fix vfs tls management and memory leak in bgm load
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2017-10-03 02:00:40 +03:00 |
assert.h
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
audio.h
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disable the save_bgm/restore_bgm code for now
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2017-10-03 09:09:24 +03:00 |
audio_common.c
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disable the save_bgm/restore_bgm code for now
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2017-10-03 09:09:24 +03:00 |
audio_mixer.c
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mixer: support looping bgms with a separate intro
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2017-10-02 03:37:29 +03:00 |
audio_mixer.h
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mixer: support looping bgms with a separate intro
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2017-10-02 03:37:29 +03:00 |
audio_null.c
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looping sounds and stage1 shot soundification
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2017-09-30 19:33:07 +02:00 |
boss.c
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monty hall danmaku sounds
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2017-10-02 04:54:57 +03:00 |
boss.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
cli.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
cli.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
CMakeLists.txt
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correct dependencies
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2017-09-27 23:24:57 +03:00 |
color.c
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fix undefined behaviour in various places
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2017-09-26 03:38:34 +03:00 |
color.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
config.c
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config changes
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2017-09-27 01:03:16 +03:00 |
config.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
credits.c
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drop the bgm_ prefix
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2017-10-02 05:34:51 +03:00 |
credits.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
dialog.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
dialog.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
difficulty.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
difficulty.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
ending.c
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drop the bgm_ prefix
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2017-10-02 05:34:51 +03:00 |
ending.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
enemy.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
enemy.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
events.c
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remove events_print_handlers
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2017-10-01 00:43:22 +03:00 |
events.h
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gave input translation higher priority
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2017-10-01 01:20:14 +03:00 |
fbo.c
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added some glitches...
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2017-10-01 11:59:32 +03:00 |
fbo.h
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added some glitches...
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2017-10-01 11:59:32 +03:00 |
gamepad.c
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fixed menu input issues
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2017-10-01 01:09:07 +03:00 |
gamepad.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
global.c
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
global.h
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
hashtable.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
hashtable.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
item.c
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fixed full power at stage start
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2017-09-19 11:52:18 +02:00 |
item.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
laser.c
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New cirno hard+ spell: Winter Sign ~ Snow Halation
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2017-10-03 08:46:15 +03:00 |
laser.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
list.c
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
list.h
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
log.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
log.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
main.c
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
matrix.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
matrix.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
player.c
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spawn lots of power items when continuing the game
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2017-10-03 09:17:59 +03:00 |
player.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
plrmodes.c
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prevent bombs from carrying over into the next attack
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2017-10-01 01:41:32 +03:00 |
plrmodes.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
progress.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
progress.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
projectile.c
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preload properly and make single bullets audible
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2017-09-30 20:11:10 +02:00 |
projectile.h
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New cirno hard+ spell: Winter Sign ~ Snow Halation
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2017-10-03 08:46:15 +03:00 |
random.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
random.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
replay.c
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include game version info in replays
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2017-09-26 23:09:00 +03:00 |
replay.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
stage.c
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disable the save_bgm/restore_bgm code for now
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2017-10-03 09:09:24 +03:00 |
stage.h
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add Tuck V's cirno theme, improve bgm title display
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2017-10-03 00:25:06 +03:00 |
stagedraw.c
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added some glitches...
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2017-10-01 11:59:32 +03:00 |
stagedraw.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
stagetext.c
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add drop shadow to stage text
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2017-09-14 08:52:41 +02:00 |
stagetext.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
stageutils.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
stageutils.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
taisei.rc.in
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windows: associate replays with taisei
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2017-09-27 19:02:02 +03:00 |
taiseigl.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
taiseigl.h
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
transition.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
transition.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
util.c
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sfx normalization
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2017-10-02 09:02:06 +03:00 |
util.h
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basic utf8 text input, with clipboard support
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2017-10-01 00:43:22 +03:00 |
vbo.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
vbo.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
version.c
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include game version info in replays
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2017-09-26 23:09:00 +03:00 |
version.h
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update to use #pragma once
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2017-09-27 14:14:53 +02:00 |
version_auto.c.in
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include game version info in replays
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2017-09-26 23:09:00 +03:00 |
video.c
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
video.h
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |