taisei/src
2017-10-03 09:17:59 +03:00
..
menu drop the bgm_ prefix 2017-10-02 05:34:51 +03:00
resource fix vfs tls management and memory leak in bgm load 2017-10-03 02:00:40 +03:00
rwops rwops_segment: fix false assertion failure 2017-09-30 03:55:30 +03:00
stages New cirno hard+ spell: Winter Sign ~ Snow Halation 2017-10-03 08:46:15 +03:00
vfs fix vfs tls management and memory leak in bgm load 2017-10-03 02:00:40 +03:00
assert.h update copyright and credits 2017-09-12 04:28:15 +03:00
audio.h disable the save_bgm/restore_bgm code for now 2017-10-03 09:09:24 +03:00
audio_common.c disable the save_bgm/restore_bgm code for now 2017-10-03 09:09:24 +03:00
audio_mixer.c mixer: support looping bgms with a separate intro 2017-10-02 03:37:29 +03:00
audio_mixer.h mixer: support looping bgms with a separate intro 2017-10-02 03:37:29 +03:00
audio_null.c looping sounds and stage1 shot soundification 2017-09-30 19:33:07 +02:00
boss.c monty hall danmaku sounds 2017-10-02 04:54:57 +03:00
boss.h update to use #pragma once 2017-09-27 14:14:53 +02:00
cli.c update copyright and credits 2017-09-12 04:28:15 +03:00
cli.h update to use #pragma once 2017-09-27 14:14:53 +02:00
CMakeLists.txt correct dependencies 2017-09-27 23:24:57 +03:00
color.c fix undefined behaviour in various places 2017-09-26 03:38:34 +03:00
color.h update to use #pragma once 2017-09-27 14:14:53 +02:00
config.c config changes 2017-09-27 01:03:16 +03:00
config.h update to use #pragma once 2017-09-27 14:14:53 +02:00
credits.c drop the bgm_ prefix 2017-10-02 05:34:51 +03:00
credits.h update to use #pragma once 2017-09-27 14:14:53 +02:00
dialog.c update copyright and credits 2017-09-12 04:28:15 +03:00
dialog.h update to use #pragma once 2017-09-27 14:14:53 +02:00
difficulty.c update copyright and credits 2017-09-12 04:28:15 +03:00
difficulty.h update to use #pragma once 2017-09-27 14:14:53 +02:00
ending.c drop the bgm_ prefix 2017-10-02 05:34:51 +03:00
ending.h update to use #pragma once 2017-09-27 14:14:53 +02:00
enemy.c update copyright and credits 2017-09-12 04:28:15 +03:00
enemy.h update to use #pragma once 2017-09-27 14:14:53 +02:00
events.c remove events_print_handlers 2017-10-01 00:43:22 +03:00
events.h gave input translation higher priority 2017-10-01 01:20:14 +03:00
fbo.c added some glitches... 2017-10-01 11:59:32 +03:00
fbo.h added some glitches... 2017-10-01 11:59:32 +03:00
gamepad.c fixed menu input issues 2017-10-01 01:09:07 +03:00
gamepad.h update to use #pragma once 2017-09-27 14:14:53 +02:00
global.c WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00
global.h WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00
hashtable.c update copyright and credits 2017-09-12 04:28:15 +03:00
hashtable.h update to use #pragma once 2017-09-27 14:14:53 +02:00
item.c fixed full power at stage start 2017-09-19 11:52:18 +02:00
item.h update to use #pragma once 2017-09-27 14:14:53 +02:00
laser.c New cirno hard+ spell: Winter Sign ~ Snow Halation 2017-10-03 08:46:15 +03:00
laser.h update to use #pragma once 2017-09-27 14:14:53 +02:00
list.c WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00
list.h WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00
log.c update copyright and credits 2017-09-12 04:28:15 +03:00
log.h update to use #pragma once 2017-09-27 14:14:53 +02:00
main.c WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00
matrix.c update copyright and credits 2017-09-12 04:28:15 +03:00
matrix.h update to use #pragma once 2017-09-27 14:14:53 +02:00
player.c spawn lots of power items when continuing the game 2017-10-03 09:17:59 +03:00
player.h update to use #pragma once 2017-09-27 14:14:53 +02:00
plrmodes.c prevent bombs from carrying over into the next attack 2017-10-01 01:41:32 +03:00
plrmodes.h update to use #pragma once 2017-09-27 14:14:53 +02:00
progress.c update copyright and credits 2017-09-12 04:28:15 +03:00
progress.h update to use #pragma once 2017-09-27 14:14:53 +02:00
projectile.c preload properly and make single bullets audible 2017-09-30 20:11:10 +02:00
projectile.h New cirno hard+ spell: Winter Sign ~ Snow Halation 2017-10-03 08:46:15 +03:00
random.c update copyright and credits 2017-09-12 04:28:15 +03:00
random.h update to use #pragma once 2017-09-27 14:14:53 +02:00
replay.c include game version info in replays 2017-09-26 23:09:00 +03:00
replay.h update to use #pragma once 2017-09-27 14:14:53 +02:00
stage.c disable the save_bgm/restore_bgm code for now 2017-10-03 09:09:24 +03:00
stage.h add Tuck V's cirno theme, improve bgm title display 2017-10-03 00:25:06 +03:00
stagedraw.c added some glitches... 2017-10-01 11:59:32 +03:00
stagedraw.h update to use #pragma once 2017-09-27 14:14:53 +02:00
stagetext.c add drop shadow to stage text 2017-09-14 08:52:41 +02:00
stagetext.h update to use #pragma once 2017-09-27 14:14:53 +02:00
stageutils.c update copyright and credits 2017-09-12 04:28:15 +03:00
stageutils.h update to use #pragma once 2017-09-27 14:14:53 +02:00
taisei.rc.in windows: associate replays with taisei 2017-09-27 19:02:02 +03:00
taiseigl.c update copyright and credits 2017-09-12 04:28:15 +03:00
taiseigl.h update copyright and credits 2017-09-12 04:28:15 +03:00
transition.c update copyright and credits 2017-09-12 04:28:15 +03:00
transition.h update to use #pragma once 2017-09-27 14:14:53 +02:00
util.c sfx normalization 2017-10-02 09:02:06 +03:00
util.h basic utf8 text input, with clipboard support 2017-10-01 00:43:22 +03:00
vbo.c update copyright and credits 2017-09-12 04:28:15 +03:00
vbo.h update to use #pragma once 2017-09-27 14:14:53 +02:00
version.c include game version info in replays 2017-09-26 23:09:00 +03:00
version.h update to use #pragma once 2017-09-27 14:14:53 +02:00
version_auto.c.in include game version info in replays 2017-09-26 23:09:00 +03:00
video.c WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00
video.h WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00