taisei/src/resource
2017-03-25 02:23:53 +02:00
..
animation.c WIP async loading 2017-03-14 02:46:06 +02:00
animation.h WIP async loading 2017-03-14 02:46:06 +02:00
bgm.h WIP async loading 2017-03-14 02:46:06 +02:00
bgm_mixer.c WIP async loading 2017-03-14 02:46:06 +02:00
bgm_null.c WIP async loading 2017-03-14 02:46:06 +02:00
font.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
font.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
model.c WIP async loading 2017-03-14 02:46:06 +02:00
model.h WIP async loading 2017-03-14 02:46:06 +02:00
resource.c Fall back to synchronous loading if creating a thread fails 2017-03-25 02:23:53 +02:00
resource.h Merge branch 'master' into async 2017-03-15 12:07:29 +02:00
sfx.h WIP async loading 2017-03-14 02:46:06 +02:00
sfx_mixer.c WIP async loading 2017-03-14 02:46:06 +02:00
sfx_null.c WIP async loading 2017-03-14 02:46:06 +02:00
shader.c WIP async loading 2017-03-14 02:46:06 +02:00
shader.h WIP async loading 2017-03-14 02:46:06 +02:00
texture.c texture loader: call SDL_CreateRGBSurfaceFrom on the main thread (avoid race condition) 2017-03-25 02:08:39 +02:00
texture.h WIP async loading 2017-03-14 02:46:06 +02:00