taisei/shader/ingame_menu.sha
2017-04-14 10:42:09 +02:00

29 lines
622 B
Text

#version 110
void main(void) {
gl_Position = ftransform();
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
}
%% -- FRAG
#version 110
uniform sampler2D tex;
uniform float rad;
uniform float phase;
float pi = 2.0 * asin(1.0);
void main(void) {
vec2 pos = vec2(gl_TexCoord[0]);
gl_FragColor = texture2D(tex, pos)*0.02;
float a, r = rad*0.06;
for(a = 0.0; a < 2.0*pi; a += pi/5.0)
gl_FragColor += texture2D(tex, pos + r*vec2(cos(phase+a*dot(pos, vec2(10.0,3.0))),sin(phase+a*a)))*0.1;
gl_FragColor *= sqrt(gl_FragColor)*pow(vec4(0.4,0.5,0.6,1), vec4(rad*25.0));
}