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animation.c
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Store sprite texture coords in normalized form
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2020-04-25 05:36:48 +03:00 |
animation.h
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Store sprite texture coords in normalized form
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2020-04-25 05:36:48 +03:00 |
bgm.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
bgm.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
bgm_metadata.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
bgm_metadata.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
font.c
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Get rid of custom min() and max() functions
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2020-05-09 09:16:07 +03:00 |
font.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
iqm.h
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Replace .obj models with .iqm (#232)
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2020-06-06 18:27:08 +03:00 |
meson.build
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
model.c
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iqm: fix loading of multi-mesh models
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2020-06-06 22:07:26 +03:00 |
model.h
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Replace .obj models with .iqm (#232)
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2020-06-06 18:27:08 +03:00 |
postprocess.c
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
postprocess.h
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allow setting sampler uniforms in postprocess files
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2019-08-11 00:50:26 +03:00 |
resource.c
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
resource.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
sfx.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
sfx.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
sfxbgm_common.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
sfxbgm_common.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
shader_object.c
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OpenGL ES 2.0 support (#187)
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2020-02-15 19:45:09 +02:00 |
shader_object.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
shader_program.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
shader_program.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
sprite.c
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Fix sprites without .spr files having zero area
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2020-05-20 05:52:08 +03:00 |
sprite.h
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Store sprite texture coords in normalized form
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2020-04-25 05:36:48 +03:00 |
texture.c
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Add option to convert texture into linear color space on load
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2020-05-19 05:24:59 +03:00 |
texture.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |