taisei/src/resource
2020-06-06 22:07:26 +03:00
..
animation.c Store sprite texture coords in normalized form 2020-04-25 05:36:48 +03:00
animation.h Store sprite texture coords in normalized form 2020-04-25 05:36:48 +03:00
bgm.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
bgm.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
bgm_metadata.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
bgm_metadata.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
font.c Get rid of custom min() and max() functions 2020-05-09 09:16:07 +03:00
font.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
iqm.h Replace .obj models with .iqm (#232) 2020-06-06 18:27:08 +03:00
meson.build Add a basic music room 2019-03-11 01:21:43 +02:00
model.c iqm: fix loading of multi-mesh models 2020-06-06 22:07:26 +03:00
model.h Replace .obj models with .iqm (#232) 2020-06-06 18:27:08 +03:00
postprocess.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
postprocess.h allow setting sampler uniforms in postprocess files 2019-08-11 00:50:26 +03:00
resource.c Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
resource.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
sfx.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
sfx.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
sfxbgm_common.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
sfxbgm_common.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
shader_object.c OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
shader_object.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
shader_program.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
shader_program.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
sprite.c Fix sprites without .spr files having zero area 2020-05-20 05:52:08 +03:00
sprite.h Store sprite texture coords in normalized form 2020-04-25 05:36:48 +03:00
texture.c Add option to convert texture into linear color space on load 2020-05-19 05:24:59 +03:00
texture.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00