taisei/src/main.c
laochailan fbccb951c1 architecture for shader & boss shader
I didn't think about it. I just. wrote. and it looked like I wanted it to be. yay.
2011-04-25 19:40:21 +02:00

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1.5 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
*/
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <err.h>
#include "global.h"
#include "stages/stage0.h"
SDL_Surface *display;
void init_gl() {
glClearColor(0, 0, 0, 0);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glViewport(0, 0, SCREEN_W, SCREEN_H);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, SCREEN_W, SCREEN_H, 0, -1000, 1000);
glMatrixMode(GL_MODELVIEW);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
}
void shutdown() {
delete_textures();
delete_animations();
delete_sounds();
delete_shaders();
alutExit();
SDL_FreeSurface(display);
SDL_Quit();
}
int main(int argc, char** argv) {
if(SDL_Init(SDL_INIT_VIDEO) < 0)
errx(-1, "Error initializing SDL: %s", SDL_GetError());
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
if((display = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 32, SDL_OPENGL)) == NULL)
errx(-1, "Error opening screen: %s", SDL_GetError());
init_gl();
if(!alutInit(&argc, argv))
errx(-1, "Error initializing audio: %s", alutGetErrorString(alutGetError()));
init_global();
stage0_loop();
shutdown();
}