To create a slave, pass ENEMY_IMMUNE for hp in create_enemy(). tip: create_enemyg(...) is an abbreviation for create_enemy(&global.enemies, ...). There is something like a super fancy event system for Enemies' logic rules now: logic_rule will be called with t = negative special values like EVENT_BIRTH or EVENT_DEATH on corresponding events. cool, isn't it? well those values have to be filtered out (like if(t < 0) return;) if you don't use them so they don't do strange things with your locus.
16 lines
No EOL
328 B
C
16 lines
No EOL
328 B
C
/*
|
|
* This software is licensed under the terms of the MIT-License
|
|
* See COPYING for further information.
|
|
* ---
|
|
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
|
|
*/
|
|
|
|
#ifndef PLRMODES_H
|
|
#define PLRMODES_H
|
|
|
|
#include "enemy.h"
|
|
|
|
void youmu_opposite_draw(Enemy *e, int t);
|
|
void youmu_opposite_logic(Enemy *e, int t);
|
|
|
|
#endif |