taisei/src/plrmodes.h
laochailan bdc0db9957 merged Slave and Fairy to Enemy
To create a slave, pass ENEMY_IMMUNE for hp in create_enemy(). tip: create_enemyg(...) is an abbreviation for create_enemy(&global.enemies, ...).
There is something like a super fancy event system for Enemies' logic rules now: logic_rule will be called with t = negative special values like EVENT_BIRTH or EVENT_DEATH on corresponding events. cool, isn't it? well those values have to be filtered out (like if(t < 0) return;) if you don't use them so they don't do strange things with your locus.
2011-04-26 12:04:45 +02:00

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/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
*/
#ifndef PLRMODES_H
#define PLRMODES_H
#include "enemy.h"
void youmu_opposite_draw(Enemy *e, int t);
void youmu_opposite_logic(Enemy *e, int t);
#endif