253 lines
10 KiB
ReStructuredText
253 lines
10 KiB
ReStructuredText
.. _taisei-project--game-manual:
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.. role:: strike
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:class: strike
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Taisei Project – Game Manual
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============================
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.. contents::
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Introduction
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------------
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Taisei is a shoot-em-up game. Lots of bullets cover the screen and if
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you are hit by one, you die. To make things easier, your hitbox is very
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small–much smaller than your character.
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If you get hit you lose a life; if you are out of lives, it’s Game Over,
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but you get a few Continues to keep playing (without scores).
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Difficulty
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----------
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Taisei is a very hard game, especially for newcomers to the genre. In
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many modern games, *Easy* is a placeholder and *Normal* is the easy mode
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so people playing it don’t have to feel bad, so you might feel inclined
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to start at Normal like in your other games.
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This approach doesn’t work for Taisei though. Easy is balanced around
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maybe being not impossible for newcomers, so it’ll require some
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training. On the positive side it still contains enough bullets to show
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you the beauty of all the patterns. ;)
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There is no shame in playing Easy. Some say that even the dev who
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initially founded the project and wrote this section can’t beat Easy…
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Characters and Shotmodes
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------------------------
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The three different playable characters have different shots. You start out
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weak and have to raise your power meter to get stronger.
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Try a few modes to find the one that fits you best.
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HUD
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---
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Once you reach the game itself, a bunch of numbers will appear on the right
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of your screen (HUD). These are:
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- **Score** Your current score. See `Scoring System`_.
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grazing, and collecting items.
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- **Lives** How many lives you have. The *Next* value shows the next
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score at which you receive a bonus new life.
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- **Spell Cards** How many `Bombs`_ you have. If your *Fragment* count
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goes to 500, you get a new bomb.
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- **Power** How strong your current shot is. Maxes out at 4, but can
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be overcollected until 6.
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- **Value** `Point Item Value`_ at the top of the screen.
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- **Volts** See `Scoring System`_.
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- **Graze** Raise it by getting close to bullets.
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Controls
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--------
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+-------------+------------------------------------------+
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| Name | Default Key |
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+=============+==========================================+
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| Shoot | ``Z`` |
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+-------------+------------------------------------------+
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| Bomb | ``X`` |
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+-------------+------------------------------------------+
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| Power Surge | ``C`` |
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+-------------+------------------------------------------+
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| Focus | ``Left Shift`` |
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+-------------+------------------------------------------+
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| Move | ``Up``,\ ``Down``,\ ``Left``,\ ``Right`` |
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+-------------+------------------------------------------+
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If you don’t like the defaults, you can easily remap them in the settings.
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Using the Gamepad is also supported. See options to set up controls.
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Users of non-qwerty keyboard layouts: Don’t worry, Taisei’s controls are
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not based on layout but key location.
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Focus
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-----
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While pressing ``Shift``, your movement is slower and the pattern of your
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shot changes. It is useful for accurate dodging, but you shouldn’t stay
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in this mode all the time.
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The white circle appearing in this mode is a representation of your
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hitbox. As you can see it is really small.
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.. _Bombs:
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Bombs (Player Spell Cards)
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--------------------------
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In a stressful life where all the bullets kill you in a single hit, you
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sometimes want something powerful to shoot back with. Thankfully, your character
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has magical power to trigger so called Spell Cards. These are essentially
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bombs that do a lot of damage.
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You can use them to clear out bullets and enemies from the screen.
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However you only get a limited amount of them, so they are best used
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when you are in a pinch. When used against a boss' Spell Card, it voids
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your capturing bonus.
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Rumor has it that if you get hit by a bullet and hit the bomb key fast
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enough, you can avoid death. This is called *Death Bombing* and people
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who master it-- so the lore goes-- will find their bomb meter becoming a
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second life meter.
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Power Surge
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-----------
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You can activate a special aura that gives you increased damage and a way to
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clear a limited area of bullets. Read more about it in `Scoring System`_.
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Items
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-----
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Now that you can kill enemies you will notice that they drop various amounts of items.
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They may look like bullets at first, but they are safe to touch.
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These are:
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- **Blue** Point items that increase your score.
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- **Red** Gives you more power. Comes in different sizes, always with a capital P.
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- **Green Star** Bomb. Appears either filled (full bomb) or as an empty
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outline (worth 500 bomb fragments).
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- **Pink Heart** One extra life.
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- **PIV Items** Small yellow ghosts that increase the value of your point items.
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- **Surge Lightning** Will spawn during your Power Surge to provide charge.
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- **Voltage** Spawn after a Power Surge completes and increase PIV (*a lot*), Bombs and Volts.
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If you fly near to the top of the screen, all the visible items will be
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picked up (shown as flying towards you).
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Bosses
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------
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Taisei has 6 levels (called *stages*). Each stage has a boss and a
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midboss in some form. They are much stronger than normal enemies and
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have different attacks with time limits. There are different types of
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Attacks:
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- **Normal**: A signature move every boss has. They are a break between
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the other, more fierce attacks, but don’t let your guard down.
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- **Spell Card**: This is where the Bosses concentrate their powers
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(resulting in a background change) and hit you with really hard and
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unusual patterns. They give a lot of extra points and 100 bomb fragments
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when you *capture* them. That means shooting down the HP within the time
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limit without getting hit or using bombs.
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You can revisit spellcards you have encountered in the *Spell
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Practice* mode to get better at the ones you frequently die on.
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- **Voltage Overdrive**: Collect enough `Voltage`_ to
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unlock these at the end of the boss battles.
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These are tricky unique spells that will take some creativity to dodge.
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Due to the extremely ionized Danmaku conditions, your Bomb and Life
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meters are malfunctioning. You can’t be hurt, but you can’t use your
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bombs either.
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One boss seems to be especially attuned to these surroundings and awaits
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you with about the strangest spell in the game. If you capture it,
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it may unlock something nice.
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- **Survival Spell**: Rarely, a very strong boss can invoke a Spell Card
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that makes them completely invincible. You are on your own here. Try to
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survive somehow until the timer runs out.
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You might want to use *Spell Practice* to perfect one of them.
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Scoring System
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--------------
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Scoring might seem like something important for the adept pro player only. The
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lowly easy mode player just cares about surviving, right? Not necessarily!
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In Taisei, you are rewarded with extra lives as you score. So while the statement
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from the beginning is true to an extent, knowing the basics of getting a good
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score (and the non score-related benefits you get along the way) is helpful for
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everyone.
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.. _Point Item Value:
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The amount of score you collect is not a flat value. It depends on
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different factors you can influence to maximize the amount of points
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you earn. Point items for example give more score if they are collected
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higher up on the screen. If you go up beyond a certain point, the game
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will also auto collect all items on the screen.
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Auto collection is also triggered by other events such as bombs, and
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the items collected in this way will always count as collected at the top,
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so it is beneficial for your score.
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The base (full) value of a point item is referred to as Point Item Value, or PIV.
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It's displayed on the HUD next to the blue point icon. It can be increased by
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collecting small Value items that usually spawn when bullets are canceled, but the
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best way to increase it is through the Voltage system. PIV also affects some other
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values, such as spell card bonuses.
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.. _Voltage:
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The most visible part of the scoring system is the Power Surge mechanic.
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While Power 4.00 is the maximum your shots will put out, you can overcharge
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your Power meter up to 6.00. The surplus Power (and also the rest, if
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you are in a bind) can be used to start a Power Surge (see `Controls`_). By default
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a Power Surge is also activated automatically once your Power meter reaches 6.00;
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this can be disabled in the settings.
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While a Surge is active, all point items are collected at their full value regardless
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of where they are on the screen, your damage is boosted by 20%, and your effective
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Power level is locked to the value it was before activating the Power Surge.
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To keep the Surge going, you have to maintain two charge meters, represented by a
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ring around your character: the Positive (orange) charge and the Negative (blue)
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charge. The positive charge starts at 100%, and the negative at 0%. Both gradually
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deplete at different rates. The Surge will abruptly end when both charges are at
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equal level. Both charges can be replenished by collecting lightning items, which
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appear instead of mini-power items when you graze bullets; regular power items also
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replenish charge levels.
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Your Surge becomes more powerful the longer it's maintained, represented by a growing
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sparkling aura around your character. The more negative charge you currently have, the
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faster your Surge grows.
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Once the Surge ends, all of it is released in a blast that damages enemies and
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clears bullets. The damage and area of effect of the blast depends on how much power
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your Surge has accumulated. You can manually cancel the Surge to trigger the blast at
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the right time.
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All enemies and bullets hit by the blast will spawn special Voltage items, which
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greatly increase your Point Item Value, give you 1 Bomb Fragment each, and add to your
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Volts meter. If your Volts meter reaches the Breakdown level shown in the HUD, you
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unlock a special Voltage Overdrive spellcard at the end of the stage.
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More info
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---------
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Knowing this much should help to get you started!
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If you want more tricks and hints on how to *“git gud”*, check out
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resources on how to play *Tōhō*, the game Taisei is based on.
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Enjoy playing, and if you want to contact us, visit us on Freenode IRC
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#taisei-project or on `Discord <https://discord.gg/JEHCMzW>`__.
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