..
audio
audio: add audio_sfx_set_enabled()
2022-01-09 13:47:23 +02:00
cutscenes
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
dialog
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
eventloop
eventloop: don't update logic FPS counter after LFRAME_SKIP_ALWAYS
2022-01-12 14:22:06 +02:00
filewatch
filewatch_inotify: complain if inotify queue overflows
2022-07-12 01:58:41 +03:00
lasers
lasers: process_lasers() loop fixes
2022-01-27 09:00:10 +02:00
menu
menu/options: use draw_menu_list()
2022-02-16 05:10:21 +02:00
pch
fix stupid gcc warnings
2021-08-31 23:34:48 +03:00
pixmap
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
plrmodes
player: refactor power handling
2022-10-03 20:53:22 +02:00
projectile_prototypes
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
renderer
gl33: fix inverted logic in gl33_framebuffer_attach
2022-09-05 06:23:35 +02:00
replay
player: refactor power handling
2022-10-03 20:53:22 +02:00
resource
resource/shader_program: fix segfault when file fails to open
2022-05-25 04:46:58 +03:00
rwops
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stages
common_tasks: add common_rotate_velocity
2022-09-24 04:11:32 +02:00
util
build,log: make __FILE__ produce concise and consistent filenames
2022-09-01 05:50:55 +02:00
vfs
build,log: make __FILE__ produce concise and consistent filenames
2022-09-01 05:50:55 +02:00
aniplayer.c
Fix some issues found by clang static analysis
2021-06-18 16:11:00 +03:00
aniplayer.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
arch_switch.c
switch: force TAISEI_NOASYNC until threading issues are fixed
2021-04-28 12:21:38 +03:00
arch_switch.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
assert.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
boss.c
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
boss.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
camcontrol.c
camcontrol: F8 to toggle mouse grab; ungrab on pause
2021-11-24 09:36:41 +02:00
camcontrol.h
camcontrol: add cleanup
2021-10-08 19:06:14 +03:00
cli.c
cli: fix memleaks when string-arg options used multiple times
2021-06-16 01:45:13 +03:00
cli.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
color.c
Get rid of custom min() and max() functions
2020-05-09 09:16:07 +03:00
color.h
color: fix -Wmissing-braces
2022-11-11 01:10:58 +01:00
common_tasks.c
common_tasks: add common_rotate_velocity
2022-09-24 04:11:32 +02:00
common_tasks.h
common_tasks: add common_rotate_velocity
2022-09-24 04:11:32 +02:00
config.c
Fix some issues found by clang static analysis
2021-06-18 16:11:00 +03:00
config.h
stage: add replay-based quicksave/quickload functionality
2022-01-09 14:11:26 +02:00
coroutine.c
coroutine: make cotask_cancel accept NULL pointers
2021-06-10 11:42:58 +03:00
coroutine.h
coroutine: add NOT_NULL_OR_DIE() convenience macro
2021-09-22 20:41:39 +03:00
credits.c
update credits with correct info
2022-02-06 15:21:04 -05:00
credits.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
dialog.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
dialog.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
difficulty.c
wip stage 1 progress
2020-03-04 21:52:53 +02:00
difficulty.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
drawlayers.inc.h
WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
2020-03-04 22:26:45 +02:00
dynarray.c
dynarray: fix dynarray_set_elements()
2022-01-03 13:30:07 +02:00
dynarray.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
dynstage.c
dynstage: desperate safeguard for race against the linker
2022-11-20 05:33:53 +01:00
dynstage.h
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
dynstage_stub.c
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
enemy.c
enemy: add max_viewport_dist attribute
2022-11-05 22:13:29 +01:00
enemy.h
enemy: add max_viewport_dist attribute
2022-11-05 22:13:29 +01:00
enemy_classes.c
enemy_classes: fix rng usage
2021-05-29 21:56:43 +03:00
enemy_classes.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
entity.c
Add ENT_ARRAY_COMPACT(array_ptr) macro
2020-09-29 20:11:36 +03:00
entity.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
events.c
events: assert events initialized in events_register_handler
2022-01-27 09:03:03 +02:00
events.h
filewatch: add filewatch module for basic file monitoring
2022-01-02 08:28:11 +02:00
framerate.c
framerate: slightly optimize fpscounter_update
2022-01-12 14:19:21 +02:00
framerate.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
gamepad.c
gamepad: don't panic when unknown button is encountered
2022-01-08 18:28:21 +02:00
gamepad.h
gamepad: support extra buttons
2022-01-08 18:22:44 +02:00
global.c
replay: general refactor
2021-06-16 01:43:10 +03:00
global.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
hashtable.c
Implement Robin Hood hashing ( #200 )
2020-03-17 10:09:49 +02:00
hashtable.h
hashtable: add APIs: write_(un)lock, get_ptr_unsafe(_prehashed), unset_unsafe
2021-12-28 09:00:20 +02:00
hashtable.inc.h
hashtable,plrmodes,stage1: fix minor warnings
2022-09-20 00:07:35 +02:00
hashtable_incproxy.inc.h
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h
hashtable: add APIs: write_(un)lock, get_ptr_unsafe(_prehashed), unset_unsafe
2021-12-28 09:00:20 +02:00
hirestime.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
hirestime.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
item.c
player: refactor power handling
2022-10-03 20:53:22 +02:00
item.h
item: optimize collision
2022-01-12 14:58:39 +02:00
known_entities.h
fix stupid gcc warnings
2021-08-31 23:34:48 +03:00
laser.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
list.c
Add alist_merge_tail to efficiently merge two lists
2020-03-31 22:16:10 +03:00
list.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
log.c
log: add categories and filtering functionality
2022-09-01 06:02:29 +02:00
log.h
log: add categories and filtering functionality
2022-09-01 06:02:29 +02:00
main.c
log: add categories and filtering functionality
2022-09-01 06:02:29 +02:00
meson.build
ci: Release Automation ( #289 )
2022-11-19 20:16:13 +02:00
move.c
add attraction_exponent to move params
2021-05-02 21:10:51 +02:00
move.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
objectpool.c
use INLINE for some more functions
2019-08-03 23:42:58 +03:00
objectpool.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
objectpool_fake.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
player.c
player: fix effective_power_changed event
2022-11-12 02:05:33 +01:00
player.h
player: freeze effective power during surge (experimental)
2022-10-03 20:53:22 +02:00
plrmodes.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
plrmodes.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
portrait.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
portrait.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
progress.c
In-Game Character Profiles ( #327 )
2021-12-22 23:52:22 +02:00
progress.h
In-Game Character Profiles ( #327 )
2021-12-22 23:52:22 +02:00
projectile.c
projectile: optimize collision
2022-01-12 14:59:00 +02:00
projectile.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
projectile_prototypes.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
random.c
random: fix ubsan complaint
2021-12-17 14:40:28 +02:00
random.h
build,log: make __FILE__ produce concise and consistent filenames
2022-09-01 05:50:55 +02:00
refs.c
deprecate refs
2021-02-20 01:39:15 +02:00
refs.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stage.c
player: refactor power handling
2022-10-03 20:53:22 +02:00
stage.h
stage: add stage_load_quicksave() public API
2022-02-16 11:26:45 +02:00
stagedraw.c
player: refactor power handling
2022-10-03 20:53:22 +02:00
stagedraw.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stageinfo.c
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
stageinfo.h
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
stageobjects.c
Use an objpool for bosses
2021-03-22 17:40:23 +02:00
stageobjects.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stagetext.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
stagetext.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stageutils.c
pbr: allow disabling internal tonemapping via PBREnvironment
2021-10-29 16:12:19 +03:00
stageutils.h
shaders/pbr: refactor PBR shaders for modularity
2021-12-17 14:42:14 +02:00
stats.c
bunch of portrait and dialog-related shuffling around
2020-04-27 22:59:16 +03:00
stats.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
taisei.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
taisei.manifest
Improve high-DPI handling ( #213 )
2020-04-16 19:25:54 +03:00
taisei.rc.in
windows: detect intel's shitty driver and fall back to ANGLE
2019-09-21 16:46:22 +03:00
taskmanager.c
Fix some issues found by clang static analysis
2021-06-18 16:11:00 +03:00
taskmanager.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
transition.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
transition.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
util.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
version.c
Don't redefine standard complex
macro; use a new cmplx
typedef
2019-11-22 05:38:48 +02:00
version.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
version_auto.c.in
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
video.c
pixmap: refactor
2021-07-18 18:27:38 +03:00
video.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
video_postprocess.c
fbmgr: add common resize strategy for screen-sized framebuffers
2021-04-13 20:17:30 +03:00
video_postprocess.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00