.. |
texture_loader
|
resource/texture_loader: load texture_post_load shader as a dependency
|
2021-12-28 09:00:20 +02:00 |
animation.c
|
Fix some issues found by clang static analysis
|
2021-06-18 16:11:00 +03:00 |
animation.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
bgm.c
|
Audio rewrite (#236)
|
2020-06-22 17:41:03 +03:00 |
bgm.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
font.c
|
resource/font: fix calls to utf8_to_ucs4
|
2022-01-01 22:03:14 +02:00 |
font.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
iqm.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
material.c
|
resource: partial support for resource reloading
|
2022-01-02 08:28:02 +02:00 |
material.h
|
pbr: support ambient occlusion maps
|
2021-09-01 00:48:59 +03:00 |
meson.build
|
pbr: refactor material management and shader
|
2021-09-01 00:21:50 +03:00 |
model.c
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
model.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
postprocess.c
|
renderer,gl33: fix texture management issues
|
2021-07-13 00:21:03 +03:00 |
postprocess.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
resource.c
|
resource: groundwork for live reload support
|
2022-01-02 08:28:11 +02:00 |
resource.h
|
resource: groundwork for live reload support
|
2022-01-02 08:28:11 +02:00 |
sfx.c
|
audio: partial refactor
|
2021-09-01 19:55:36 +03:00 |
sfx.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
sfxbgm_common.c
|
Audio rewrite (#236)
|
2020-06-22 17:41:03 +03:00 |
sfxbgm_common.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
shader_object.c
|
resource: partial support for resource reloading
|
2022-01-02 08:28:02 +02:00 |
shader_object.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
shader_program.c
|
resource: partial support for resource reloading
|
2022-01-02 08:28:02 +02:00 |
shader_program.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
sprite.c
|
resource: partial support for resource reloading
|
2022-01-02 08:28:02 +02:00 |
sprite.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
texture.c
|
resource: partial support for resource reloading
|
2022-01-02 08:28:02 +02:00 |
texture.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |